*Ahem* gimme that crown would ya
http://www.youtube.com/watch?v=WL9uk9G_HPA
Normal and deathless. Can't say it was easy though!
Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 273 matches
- Mon Mar 28, 2016 10:04 pm
- Forum: Other Games
- Topic: Superfighters Speedruns
- Replies: 23
- Views: 6994
- Gender:
- Fri Mar 25, 2016 4:46 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Ability to throw items
- Replies: 18
- Views: 6262
- Gender:
Re: Major feature: Ability to throw items
Any object in the "small objects layer" (the kind that doesn't collider with players such as weapons and debris) will be able to hit a player if it's moving fast enough . So debris flung from an explosion will act as a projectile while it's still moving fast Guess we gotta... watch out for splinter...
- Fri Mar 25, 2016 1:39 am
- Forum: Other Games
- Topic: Superfighters Speedruns
- Replies: 23
- Views: 6994
- Gender:
- Thu Mar 24, 2016 11:28 pm
- Forum: Other Games
- Topic: Superfighters Speedruns
- Replies: 23
- Views: 6994
- Gender:
Re: Superfighters Speedruns
get rekt zyfex
https://youtu.be/3qFZUSMjkSI
i win u can never beat me
edit: i could have survived longer but i got teamed and 3 dudes surrounded me, that's coward If I do say so myself.
https://youtu.be/3qFZUSMjkSI
i win u can never beat me
edit: i could have survived longer but i got teamed and 3 dudes surrounded me, that's coward If I do say so myself.
- Thu Mar 24, 2016 7:48 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Balancing bullet deflection/blocking
- Replies: 3
- Views: 1267
- Gender:
Balancing bullet deflection/blocking
I complained about this in older versions, when I said that shooting someone that dives -> rolls -> blocks is harder than it should be. Even thought Gurt added a little cooldown to this sequence, I think bullet blocking/deflection is still OP in some ways. For example, I was playing and I hit a nice...
- Thu Mar 24, 2016 2:54 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Shock baton
- Replies: 27
- Views: 7784
- Gender:
Re: Planned feature: Shock baton
What about this combo:Lunatic wrote: But if I hit one time and then do my 123, I can do over 36 damage.
A Q A 1 A Q A 1 A A A whoaa
I don't know if there would be time to re-equip it before the stun ends though

- Wed Mar 23, 2016 9:19 pm
- Forum: By design
- Topic: Falling from a height on a crate
- Replies: 3
- Views: 1224
- Gender:
Falling from a height on a crate
In this video I fall from a great height but I don't take fall damage, I just crouch on a crate. I don't know if it's because the crate is tilted, or because I landed on its edge, or both. https://youtu.be/ILVOfuZKIW0 I know Zyfex posted a similar video, but in this case it's more consistent I think.
- Wed Mar 23, 2016 6:03 pm
- Forum: Solved Bugs
- Topic: Funny crouch/aiming bug
- Replies: 1
- Views: 844
- Gender:
Funny crouch/aiming bug
I was trying to reproduce Zyfex's infinite crouch bug, then I found this hilarious bug... https://youtu.be/sxPNj26e9EQ Step 1 - do the infinite crouch with a sniper rifle or pump-action shotgun in hands (these 2 weapons automatically "reload" after shooting) Step 2 - Hold the aim button and don't le...
- Tue Mar 22, 2016 10:47 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 503
- Views: 112179
- Gender:
Re: Small Suggestions topic
Hjarpe mentioned in the campaigns topic that you thought of adding gestures. It would be cool to be able to sit down in chairs, like in castlevania SOTN. Badass!
- Tue Mar 22, 2016 10:33 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [CANCELLED] Planned feature: Body armor
- Replies: 22
- Views: 7120
- Gender:
Re: Planned feature: Body armor
Cool. There, some more weapon variety guys, in some cases it will be preferable to choose a pipe or bat over a machete. I like these little strategy details, like picking an uzi over a magnum against a low HP player.
- Mon Mar 21, 2016 5:35 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Dedicated server software
- Replies: 19
- Views: 5874
- Gender:
Re: Major feature: Dedicated server software
Major feature: Dedicated server software - Bonus feature: If possible - be able to show the game in-progress live. Do you mean people outside the server might be able to watch the game? By the way, it would be cool if we could message the hosts from outside (in any server, not just dedicated server...
- Sun Mar 20, 2016 8:23 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Campaigns
- Replies: 67
- Views: 19513
- Gender:
Re: Major feature: Campaigns
I can't wait! Do you plan on optimizing rendering and tiles? Maybe big maps will be laggy with 4 players. Is there some way to compress some of the visual data in the game?
- Sat Mar 19, 2016 5:17 pm
- Forum: General
- Topic: Newly registered? Welcome.
- Replies: 160
- Views: 42705
- Gender:
Re: Newly registered? Welcome.
Hi! I'm Splinter, playing SFD since 1.1.6 
