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by Splinter
Wed Nov 02, 2016 2:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small throwing weapon changes (queueing)
Replies: 5
Views: 753
Gender:

Small throwing weapon changes (queueing)

I just wanna suggest 2 things to make little combos smoother and faster. 1- I noticed that attacks "cancel" your G (E in my case - switch to throwing mode). They are not cancelled, but overriden by melee hits, and then queued after your attacks are finished. Example: If I wanna hit the enemy twice, ...
by Splinter
Mon Oct 31, 2016 10:22 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| Los Pollos Hermanos
Replies: 137
Views: 15438
Gender:

Re: |LPH| Los Pollos Hermanos

Deadly is gone for a while... Hope he'll be back soon :l
by Splinter
Sun Oct 30, 2016 7:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab review + recommended changes
Replies: 16
Views: 1057
Gender:

Re: Grab review + recommended changes

But is that going to be an option? I like A+D. I mean, you guys couldn't wait a single day before complaining about the new mechanic. After practicing a bit, I had no trouble in performing grabs. Maybe it's because my punch is actually S (kick is A). It's much easier to punch with your middle finger...
by Splinter
Sat Oct 29, 2016 5:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grabbing
Replies: 6
Views: 802
Gender:

Re: Grabbing

I think we should practice it a little bit, the game already has a lot of buttons/keys! :p
After a few rounds of practice, it becomes easy as throwing weapons.
by Splinter
Sat Oct 29, 2016 5:11 pm
Forum: SFD Status Updates
Topic: ALPHA 1.0.0 is here!
Replies: 67
Views: 4356
Gender:

Re: ALPHA 1.0.0 is here!

Yas! Guys, just a quick review. I was testing the new melee, playing on a melee map with Shakal. We played about 40 rounds. At first, grabs felt weird and very slow. But after a while, we got a bit used to it, it's not slow at all. There's a few tricks: -predict grabs by standing at a little distanc...
by Splinter
Sat Oct 29, 2016 2:59 pm
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5055
Gender:

Re: Status update 2016-10-24

imgur.com/a/jnjkq
wawww
Also that artwork, so awesome!
by Splinter
Wed Oct 26, 2016 4:24 am
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5055
Gender:

Re: Status update 2016-10-24

Wait we will have to pay for the alpha? Wut? Not for the Alpha but definitely the beta. For more information, please visit this topic: http://www.mythologicinteractiveforums.com/viewtopic.php?f=8&t=621 No, no, they said there will always be the free version available, but paid beta will have extra ...
by Splinter
Fri Oct 14, 2016 9:48 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: C4
Replies: 28
Views: 3715
Gender:

Re: Planned feature: C4

Call me crazy, but I think C4 should be an insta-kill if the enemy is at the max-damage radius. If I'm not mistaken, all explosives in the game have a max-damage radius, and an outer-radius with decreasing damage. Grenades and mines do 70 damage at max, and considering C4 is a stronger explosive, it...
by Splinter
Wed Oct 05, 2016 11:05 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Ability to grab enemies
Replies: 128
Views: 12305
Gender:

Re: UN-CANCELED: Ability to grab enemies

But read this quote: you will begin to block immediately when pressing the block button, and for a certain time you will be able to charge by pressing the direction button - however, you won't be able to charge if you block an attack during this period.) In that case, I can "spam" block safely and c...
by Splinter
Wed Oct 05, 2016 8:56 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Ability to grab enemies
Replies: 128
Views: 12305
Gender:

Re: UN-CANCELED: Ability to grab enemies

Sorry for the necro, but only now have I had time to read the entire thread, and all comments. So, we will block in the beginning of the charge, and if we get punched, we cancel the grab but block the punch? But that would break the RPS system, since punches should be the counter to blocks. And I se...
by Splinter
Sat Oct 01, 2016 4:27 pm
Forum: Solved Bugs
Topic: Gibbing animation visual glitch
Replies: 1
Views: 379
Gender:

Gibbing animation visual glitch

Sometimes when you gib a player/CPU, the explosion of blood appears to clip through an invisible layer or something, causing a line of blood to appear in the border of the animation. Here it is: http://imgur.com/a/3Q8Cf Ok, so I actually drew it on paint... Busted. :( But believe me, it does happen,...
by Splinter
Thu Sep 22, 2016 8:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 281
Views: 19730
Gender:

Re: Small Suggestions topic

(after the account system is implemented) - a small popup message inside the server if a registered player is trying to join your server. Or, to avoid spam, only VIP players - AKA your friends.
by Splinter
Tue Sep 20, 2016 4:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Assault Rifle rework (Burst weapon!)
Replies: 7
Views: 942
Gender:

Re: Assault Rifle rework (Burst weapon!)

Just some info for people reading this topic, between Assault Rifle, Tommygun and SMG, the damage per bullet is AR>Tommy>SMG. So AR is the strongest (I think they have the same fire rate...?). Wouldn't this be a slight nerf? Maybe the accuracy of the new AR could be better than the old AR, since it'...
by Splinter
Wed Aug 24, 2016 6:11 pm
Forum: Superfighters Deluxe
Topic: Undocumented melee changes since 1.10.1
Replies: 4
Views: 674
Gender:

Re: Undocumented melee changes since 1.10.1

The ADAD change feels really weird to me. If I land a punch then block, the other guy blocking sounds like a mistake (or misplay) to me. If he makes a misplay, he should be punished. But no, he can punch me first? ADAD forced the enemie's block in the wrong moment (he blocks because he doesn't wanna...
by Splinter
Wed Aug 10, 2016 6:24 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Makeshift Item: Trash cover
Replies: 2
Views: 447
Gender:

Re: New Makeshift Item: Trash cover

Cool idea, so like a frisbee? But would they float in the air?
by Splinter
Mon Aug 08, 2016 5:49 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.10.0 is out!
Replies: 37
Views: 2955
Gender:

Re: Pre-alpha 1.10.0 is out!

Just wanted to post a short review on the update... First, I have to say that this changed the gameplay WAY more than I imagined (and I knew it would be a big change). I'd love to give some feedback, and I just saw that Lunatic posted a big topic about it, I'll try to contribute later. For now, I th...
by Splinter
Fri Jul 29, 2016 1:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 281
Views: 19730
Gender:

Re: Small Suggestions topic

Please bring back the "chat record": after someone closed the server, you could join another server or open your own to see what people said in the chat before the server crashed/closed.
by Splinter
Thu Jul 28, 2016 4:36 am
Forum: Solved Bugs
Topic: Score in team matches
Replies: 1
Views: 588
Gender:

Score in team matches

Not sure if it's a bug, but when you're playing with teams, you don't get a victory point if you die and your team wins. If it's not a bug, I'd like to suggest changing this, as an incentive to being a team player and not just trying to survive to get a point. EDIT: I just joined a server that had 4...
by Splinter
Mon Jul 18, 2016 8:44 pm
Forum: SFD Status Updates
Topic: Status update 2016-07-18
Replies: 5
Views: 979
Gender:

Re: Status update 2016-07-18

Image

Cool! Come join me and zyfex at the top 10, guys, hehe. I'll try a better score later. ;)
by Splinter
Sat Jul 16, 2016 9:40 pm
Forum: Solved Bugs
Topic: jump + climb bug
Replies: 7
Views: 694
Gender:

Re: jump + climb bug

He's talking about that bug Zyfex posted:

viewtopic.php?f=20&t=730