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Search found 184 matches

by Del Poncho
Tue Dec 27, 2016 7:00 am
Forum: Superfighters Deluxe
Topic: Is Gurt Blurry?
Replies: 12
Views: 1722
Gender:

Re: Is Gurt Blurry?

Nonsense! Those are just tales for kids!
by Del Poncho
Mon Dec 26, 2016 12:40 pm
Forum: General
Topic: Merry Christmas and Happy New Year
Replies: 13
Views: 1439
Gender:

Re: Merry Christmas and Happy New Year

Gurt wrote:Merry Christmas and Happy New 2017!
We will keep working on the game.

That must be the most technical and cold "merry christmas" I've ever heard. It's lovely.
by Del Poncho
Wed Nov 09, 2016 6:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab thread v2 - grabs are busted
Replies: 15
Views: 1564
Gender:

Re: Grab thread v2 - grabs are busted

Lunatic wrote:That opens up a problem where hit block (aka ADADAD) has no viable counter again.
Makes sense.

What about another cooldown that prevents someone to get grabbed between attacks,but just by the person he had just hit?

We're goin' deeper.
by Del Poncho
Wed Nov 09, 2016 4:01 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab thread v2 - grabs are busted
Replies: 15
Views: 1564
Gender:

Re: Grab thread v2 - grabs are busted

What about a simple cooldown that doesnt let you start a grab after being punched? Just for the time needed to land another attack.
This is obviously just about the block+grab thing discussed in this topic.
by Del Poncho
Sun Nov 06, 2016 10:27 am
Forum: Solved Bugs
Topic: Can't grab bodies near walls
Replies: 3
Views: 518
Gender:

Can't grab bodies near walls

Most of the times,if you try to grab a body while it's near a wall (like in this example) ,when trying to grab it,you will realease it immediately. This only happens when you try to grab it while looking in the direction of the wall. It probably has to do with the fact that the body gets stuck in it...
by Del Poncho
Thu Nov 03, 2016 7:18 am
Forum: General
Topic: That symbolizes your avatar ?
Replies: 29
Views: 2991
Gender:

Re: That symbolizes your avatar ?

Literally the basic forum avatar with a sombrero glued to it.
by Del Poncho
Sun Oct 30, 2016 8:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab review + recommended changes
Replies: 16
Views: 1161
Gender:

Re: Grab review + recommended changes

The only thing I've noticed that feels wrong,is the fact that after downing someone (After a 3-punch combo,for example),it's very easy to grab him. The only defenses from this kind of attack are a roll after being downed,or starting to wave your fists as soon as you get up. But again,maybe it's just...
by Del Poncho
Sat Oct 29, 2016 4:39 pm
Forum: SFD Status Updates
Topic: ALPHA 1.0.0 is here!
Replies: 67
Views: 5247
Gender:

Re: ALPHA 1.0.0 is here!

Sure,we are in alpha now.
Sure,the accounts are cool.
Sure,the new grab thing is goddamn awesome.

But goddamnit,the best thing brought by this update is the new logo! It's gorgeus!
Image
by Del Poncho
Sat Oct 29, 2016 3:26 pm
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5775
Gender:

Re: Status update 2016-10-24

I dont wanna say that I was the first server ever but...
First.
by Del Poncho
Sat Oct 29, 2016 2:42 pm
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5775
Gender:

Re: Status update 2016-10-24

by Del Poncho
Sat Oct 29, 2016 2:07 pm
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5775
Gender:

Re: Status update 2016-10-24

"superfightersdeluxe.com"

Image
by Del Poncho
Mon Oct 24, 2016 10:21 pm
Forum: SFD Status Updates
Topic: Status update 2016-10-24
Replies: 81
Views: 5775
Gender:

Re: Status update 2016-10-24

I just can't honestly find the words to describe how emotional I am right now. I've been part of this community for more than 4 years,and nobody will ever take that away from me. On this saturday,when the alpha will hit,it will be a total of 4 years and 120 days since the first time I played this go...
by Del Poncho
Sun Oct 23, 2016 8:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Game mechanic interaction: Guns vs Melee (crosspost)
Replies: 4
Views: 761
Gender:

Re: Game mechanic interaction: Guns vs Melee (crosspost)

Oh God,this will start an infinite number of quote layers. We are goin' deeper Leo! [cit] Poncho, did you know your post shocked me to the point where I couldn't respond for a solid hour? Like, where do I even begin with this post, man? It's super contradictory. I actually tought - and still think -...
by Del Poncho
Sat Oct 22, 2016 5:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Game mechanic interaction: Guns vs Melee (crosspost)
Replies: 4
Views: 761
Gender:

Re: Game mechanic interaction: Guns vs Melee (crosspost)

I think that the current situation of melee vs gunning is anything but shallow. Of course it was a problem,some time ago, since you could run around the enemy shooting without any malus to that. But since the kneeling animation was introduced,I feel that we don't suffer from this problem anymore. In...
by Del Poncho
Tue Oct 18, 2016 8:05 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Revised Dodge Chances
Replies: 11
Views: 1078
Gender:

Re: Revised Dodge Chances

If I knew I had 100% chances to dodge a weapon,I wouldnt even bother trying do dodge it in other ways or take cover.
I'd just charge the enemy and roll when he's about to shoot.
Yes,he can still wait for me to finish the roll but it's easy to avoid that too.
by Del Poncho
Tue Oct 18, 2016 12:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Revised Dodge Chances
Replies: 11
Views: 1078
Gender:

Re: Revised Dodge Chances

Meh,don't know about you,but I never waste ammo (and time,since both the sniper rifle and the magnum have a lot of time between shots) trying to shoot someone during a roll. I mean,yeah,it can happen,a guy is charging me,and he does a roll a few meters from me,and at that point I have to decide weth...
by Del Poncho
Mon Oct 17, 2016 8:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Revised Dodge Chances
Replies: 11
Views: 1078
Gender:

Re: Revised Dodge Chances

Well,it's obvious that I'd act differently with a change like this. But the point is,I don't think I'd like this change. Having to actually put commitment in a dodge is fun,and raises the skill cap a little. As it is right now,you got two options: -Try to dodge "manually" by moving around and jumpin...
by Del Poncho
Mon Oct 17, 2016 2:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Revised Dodge Chances
Replies: 11
Views: 1078
Gender:

Re: Revised Dodge Chances

I always saw the chance to be hit by a heavy-damage weapon something that you have to put in the equation. A roll/dive should not be the first response to these weapons. Actual dodging,jumping,or unusual paths are the best way to dodge weapons with a low rate of fire. I tend to use rolls and dives a...
by Del Poncho
Tue Sep 06, 2016 5:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: MiniGun idea
Replies: 9
Views: 1128
Gender:

Re: MiniGun idea

Maybe with some classic "heavy weapon" mechanic (impossibility to sprint,can't switch to other weapons without dropping it,or stuff like that),a weapon stronger than the m60,but more difficult to use could be a thing.
I tend not to read suggestion topics,has this ever been suggested?
by Del Poncho
Sun Sep 04, 2016 2:57 pm
Forum: Superfighters Deluxe
Topic: SFD Unofficial Tournament I [DONE]
Replies: 146
Views: 12717
Gender:

Re: SFD Unofficial Tournament I [ROUND 2]

Aww come'on , i wanted to watch Del vs Santa. :/ , not even Europe's final match was recorded .... and u call this a tournament ? , up to me , this is just a set of 1 vs 1s. boring. Honestly,I don't want a sudden frame drop caused by whatever recording program during a fight like this. Just to be c...