Pff, we all know it's hair.
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Search found 408 matches
- Tue Jul 31, 2018 11:33 pm
- Forum: Superfighters Deluxe
- Topic: Hjarpe, sir, I'm still waiting.
- Replies: 13
- Views: 8159
- Gender:
- Thu Jul 12, 2018 6:04 am
- Forum: Superfighters Deluxe
- Topic: Superfighters Deluxe Steam page is up!
- Replies: 21
- Views: 14178
- Gender:
Re: Superfighters Deluxe Steam page is up!
Well, I waited almost 6 years for this, I can't wait to buy this game. I still think it's a pretty accessible price from my point of view (although I'd pay any price xd), I believe here in Brazil it would cost around 20-30 BRL. I hope to see a 4-copy pack to send to my friends. Steam Wallet ready, ...
- Thu Jul 12, 2018 5:58 am
- Forum: Superfighters Deluxe
- Topic: Superfighters Deluxe Steam page is up!
- Replies: 21
- Views: 14178
- Gender:
Re: Superfighters Deluxe Steam page is up!
12,99 USD, Let's wait the Dollar decrease your valor, Here in Brazil every players are very sad, because $ 12,99 USD is R$ 50,40 BRL, i'll buy the game, I love this game! That's an insane value for a Steam game by the way. it doesn't seem like anyone would buy a R$ 50,40 BRL game here (or I'm proba...
- Mon Jul 09, 2018 7:04 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Anti runner mesurements
- Replies: 8
- Views: 5291
- Gender:
Re: Anti runner mesurements
Well, honestly, I think the game goes a lot well if you're moving in the map and making the game dynamic instead of "camping", I'm pretty sure it also raises your chance of winning, more than if you just hide or wait for your opponent to move first. You do tend to get more weapons if you spend them ...
- Mon Jul 09, 2018 7:05 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Block Phasing
- Replies: 5
- Views: 4093
- Gender:
Re: Block Phasing
I think I'm pretty good at predicting an attack or adapting to an opponent's "rythm", so I press Block as soon as I see a hit coming -- and I still get hit. Well, if you see a hit coming, it's not predicting xD Unless you've got ping 1 or very low, it really is impossible to defend exactly when you...
- Tue Jul 03, 2018 4:47 am
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 26050
- Gender:
Re: Status Update 2018-07-02 (Beta)
I don't know why, but I feel very nervous for this, I swear I am SOO nervous . Also I feel like I'm worthy the 4 criteria, I hope I am. 've been always active, reporting bugs and helping with what I could, then I'm so anxious for this Beta. There are also people I feel like deserve and could help a ...
- Fri Jun 29, 2018 4:18 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: The maps have horrible spots and designs.
- Replies: 14
- Views: 6731
- Gender:
Re: The maps have horrible spots and designs.
We're all in a run to help polishing our beloved game before its ultimate version comes, as I can see. Mall still should be reworked though if only that one it's seriously one of the worse maps in the game and again it's not just because of the camping problem, almost every player I know hates that ...
- Thu Jun 21, 2018 4:59 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11704
- Gender:
Re: Slow Motion
Well, about the Battle of Teams, as you said, it is a custom map and that's like a misdesign by the creator, there are surely an overdose of slomo. However, I'm kinda a slomo fan. I think it's a great item and I'm gonna fight anyone that thinks the opposite 👊👊💥 I'm gonna make a big elaborated respon...
- Wed Jun 13, 2018 2:29 pm
- Forum: By design
- Topic: Unavoidable smash.
- Replies: 29
- Views: 18419
- Gender:
Re: Unavoidable smash.
That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After gett...
- Sun Jun 10, 2018 7:39 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Black screen weirdness
- Replies: 3
- Views: 2542
- Gender:
Re: Black screen weirdness
I've been thinking that when you join a server at the same time it finishes loading, some weird things happen like this recorded one and in some cases we can't move, what forces us to rejoin. I didn't find the previous topic of this bug if it was already reported, so I'm letting it there.
- Fri Jun 08, 2018 7:31 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: By-design things that we don't like
- Replies: 7
- Views: 4366
- Gender:
Re: By-design things that we don't like
I was under the impression that the problem with those issues is how dead/falling/dived bodies interact with objects. I mean, if you kick a big crate for some minutes it won't move much, but kicking a dead body there or diving a player can push it a lot. So, anyways, dead, falling and dived bodies a...
- Fri Jun 08, 2018 1:46 am
- Forum: SFD Status Updates
- Topic: Status update 2018-06-06
- Replies: 14
- Views: 7368
- Gender:
Re: Status update 2018-06-06
Yeah, I think I'm ok with it and I think there should be a toggle on/off button for this. I just really didn't like how the some objects flashes sometimes, when it flashes out of the object, apparently.
Like this:
Like this:
- Wed Jun 06, 2018 11:38 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-06-06
- Replies: 14
- Views: 7368
- Gender:
Re: Status update 2018-06-06
Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI? I suppose it's a development-only tool, everyone saw and got confused by this in the Discord server too.. Thought I liked the effect of this when it was burning, it seemed...
- Tue Jun 05, 2018 6:33 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: weird melee hitbox
- Replies: 6
- Views: 3902
- Gender:
Re: weird melee hitbox
My understanding is that the range of a melee weapon is irrelevant to it's visual art. It makes sense, the fire axe strikes should have higher range than a machete's hit and if they alter the range according to the visual art of the weapons, the fireaxe would have lesser range. so I suppose they sh...
- Tue Jun 05, 2018 4:20 am
- Forum: Solved Bugs
- Topic: Unable to read lobby messages
- Replies: 1
- Views: 1444
- Gender:
Unable to read lobby messages
This bug particularly doesn't need any picture of it. If we press F9 during the game we do remove some of the HUD in our interface and the chat messages, that will only appear if you press F9 again or the Show Chat button. However, if we let the HUDs off and leave the server, whenever we host again,...
- Tue Jun 05, 2018 4:09 am
- Forum: By design
- Topic: Server owner in a spot other than 1st
- Replies: 1
- Views: 2371
- Gender:
Server owner in a spot other than 1st
Well, if you all don't know, a player joining a server is pulled to where is a team. One of these days I tried to see if I, the host, could set up teams automatically and then join my server and see myself in a spot other than the first one, and funny enough, I was able to do it. What's weird about ...
- Tue Jun 05, 2018 3:54 am
- Forum: By design
- Topic: Punch still hits dive after i block
- Replies: 3
- Views: 3636
- Gender:
Re: Punch still hits dive after i block
Yeah, that always occur, no matter if it's in the middle of slomo or not. I suppose it is indeed a bug.
- Sun May 27, 2018 5:25 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 43890
- Gender:
Re: Grab nerf
Splinter . Seems like I was right about the rolling after the 2nd kick being an easy way to avoid a combo if you're on the side of the object before being first kicked. Before anything, just typing what you had tell me today: In most situations, that kick>grab pattern specifically are always in a p...
- Sat May 26, 2018 12:58 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 43890
- Gender:
Re: Grab nerf
Did you know that you can recovery roll after being shot by a shotgun or being knocked down already in the Beta 1.0.2c? We're tweaking the recover roll to also work when falling from smaller heights which includes being thrown/attacked after being grabbed. It's not like we're introducing a new move...
- Thu May 24, 2018 11:54 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab nerf
- Replies: 93
- Views: 43890
- Gender:
Re: Grab nerf
The grabbed player don't recharge stamina while the grabber does and that makes little sense! An overlook from us since we introduce the grab that hasn't been brought up to our attention I guess. We will look closer into the stamina usage for the grab mechanic. Guess I was right? ¯\_(ツ)_/¯ However,...