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Search found 82 matches
- Mon Jul 11, 2016 9:16 pm
- Forum: Superfighters Deluxe
- Topic: We need a way to fix the Melee system.
- Replies: 17
- Views: 9115
Re: We need a way to fix the Melee system.
I think third hit on melee combos really need a buff. It's too situational to be useful. It should put down people rather than send them flying away
- Mon Jul 11, 2016 2:35 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: removal of the ability to roll while flamethrower is active
- Replies: 25
- Views: 12361
Re: removal of the ability to roll while flamethrower is active
I still don't get how people actually get killed by flame throwers. Is it that hard to make sure there is some distance between you and a guy ?
- Fri Jul 08, 2016 3:48 pm
- Forum: General
- Topic: Competitive Forum Game: Google Searches
- Replies: 28
- Views: 14581
Re: Competitive Forum Game: Google Searches
First option :
ddoumeu
Can only find 13 results on my PC
91 points ?
ddoumeu
Can only find 13 results on my PC
91 points ?
- Tue Jul 05, 2016 2:33 am
- Forum: Superfighters Deluxe
- Topic: Fan Art!!! UPDATED
- Replies: 16
- Views: 9490
Re: Fan Art!!! UPDATED
Holy mother of ...
This is insanely good, are you a professional artist or something ?
This is insanely good, are you a professional artist or something ?
- Sun Jul 03, 2016 1:05 am
- Forum: ScriptAPI suggestions
- Topic: spawning grenade dud
- Replies: 3
- Views: 3363
spawning grenade dud
So, I was wondering if it is possible
According to the API, SpawnWeaponItem("WpnGrenadesThrown",...); will spawn a live grenade
Thank you in advance
According to the API, SpawnWeaponItem("WpnGrenadesThrown",...); will spawn a live grenade
Thank you in advance
- Wed Jun 22, 2016 3:19 am
- Forum: Answered ScriptAPI Topics
- Topic: Script Commission
- Replies: 2
- Views: 2124
Re: Script Commission
Random rnd = new Random(); public void onEnter(TriggerArgs args){ if (args.Sender is IPlayer){ IPlayer ply = (IPlayer)args.Sender; ply.SetHealth(ply.GetHealth() - rnd.Next(10,26)); if (ply.GetHealth() <= 0F) ply.Kill(); } } public void onExit(TriggerArgs args){ if (args.Sender is IPlayer){ IObject ...
- Sun Jun 19, 2016 1:20 pm
- Forum: SFD Status Updates
- Topic: Development roadmap and business plan (OLD)
- Replies: 57
- Views: 49582
Re: Development roadmap and business plan
I think you should be able to join Versus games from paid version instead of joining free version servers, while removing the ability to host for free users : This would prevent the community from splitting into a free and a paid community, that would reduce the number of sales, with the free commun...
- Fri Jun 17, 2016 9:28 pm
- Forum: General
- Topic: Quote thread
- Replies: 20
- Views: 11761
Re: Quote thread
"Melee me u spammer noob cyka blyat"
-[BOD]Sigmund Freud
-[BOD]Sigmund Freud
- Tue Jun 07, 2016 9:31 pm
- Forum: Answered ScriptAPI Topics
- Topic: Script Method
- Replies: 3
- Views: 2558
Re: Script Method
trigger.SetScriptMethod(null);
and
trigger.SetScriptMethod("method");
with methods that are triggered by entering/exiting said areas
*fly away*
and
trigger.SetScriptMethod("method");
with methods that are triggered by entering/exiting said areas
*fly away*
- Wed Jun 01, 2016 10:54 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestion: Custom Assets
- Replies: 18
- Views: 9700
Re: Transferring custom stuff.
Would it be a possibility that, if somehow Sfd ever reach steam, to incorporate some functionnalities of the workshop?
- Mon May 23, 2016 5:58 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Poll: Favorite official map
- Replies: 50
- Views: 32053
Re: Poll: Favorite official map
Police station (basically the community's favorite), rooftops and heavy equipment. Police station because it's the vanilla map of vanilla maps, it feels like the core of SFD, dunno why. Destroyable floor, simple map layout, community's favorite, it all contribute into making this an excellent map. R...
- Wed May 18, 2016 9:22 pm
- Forum: Superfighters Deluxe
- Topic: 1.9.2b Melee weapon ranges (Kick range added!)
- Replies: 12
- Views: 6986
Re: 1.9 Melee weapon ranges
Are you kidding? Axe deals 14 per swing, which is just 1 less than the Katana. These pixels aren't a huge difference, it's really subtle unless you're comparing them to fists. Axe still has considerable range (beating hammer and pipe) while having large damage - a fair trade for a weapon of it's ca...
- Tue May 17, 2016 1:38 am
- Forum: Superfighters Deluxe
- Topic: 1.9.2b Melee weapon ranges (Kick range added!)
- Replies: 12
- Views: 6986
Re: 1.9 Melee weapon ranges
i tought the cue stick was even longer ! AND WTF is going on with axe(incredibly short) / baseball bat (roflstomping long) o_O ? Wasn't the baton meant as a weak weapon with long damage ? because it gets steamrolled by the superior baseball bat : 11.5 HP > 10.5HP; 64px > 50px, while both got a spawn...
- Sun May 15, 2016 4:14 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35901
Re: Pre-alpha 1.9.0 is out!
Wow salt invaded this thread. Legs are good looking. It's just objective. Indeed i would have expected something to goes along with the body armor, but, heh. Characters look much more realistic now. Female fighters are quite bulky (and bald, but hey), but I guess that is because they are very muscul...
- Sat May 14, 2016 7:15 pm
- Forum: SFD Status Updates
- Topic: Pre-alpha 1.9.0 is out!
- Replies: 76
- Views: 35901
Re: Pre-alpha 1.9.0 is out!
it isDippyDaDewott wrote:Will we still be able to host the old - fashioned way?
- Fri May 13, 2016 4:25 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Dedicated server software
- Replies: 19
- Views: 12950
Re: [IN PROGRESS] Major feature: Dedicated server software
Devs aren't rich and official servers are pretty costy (example, in France where i live, for a single server with 2 GB RAM, 2GB upload and DL and 1TO of memory, you have to pay 5 euros/month = 6 $), so you'd rather not even expect them to happen.Ortimh wrote:Is official server planned after this update?
- Sat May 07, 2016 12:44 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Campaigns
- Replies: 67
- Views: 43984
Re: Major feature: Campaigns
I can't wait! Do you plan on optimizing rendering and tiles? Maybe big maps will be laggy with 4 players. Is there some way to compress some of the visual data in the game? We're still thinking about the best way to solve that, since the engine is optimized for single-screen levels. We might go wit...
- Mon May 02, 2016 6:13 pm
- Forum: General
- Topic: The story of your name
- Replies: 23
- Views: 12836
Re: The story of your name
As a response to people with elaborate and clever pseudonyms :
My real first name is Gwendal, and I'm using an azerty keyboard
supah hard
My real first name is Gwendal, and I'm using an azerty keyboard
supah hard
- Sat Apr 30, 2016 7:21 pm
- Forum: Solved Bugs
- Topic: [SOLVED] Walldiving + slamming is not counterable
- Replies: 23
- Views: 12121
Re: Walldiving + slamming is not counterable
After now discussing this while watching the gif video (thanks for that!) we have a come up with simple but effective rules to deal with this specific problem. 1: If you dive into a wall the cooldown for your next available dive will be increased to prevent you from spamming dives. 2: If you dive i...
- Sat Apr 30, 2016 12:10 am
- Forum: General
- Topic: Forum Game: Nickname Acronyms
- Replies: 18
- Views: 10423
Re: Forum Game: Nickname Acronyms
Gwendalaze
Gunning while escaping death and laughing at zombies excite
Gunning while escaping death and laughing at zombies excite