Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 82 matches

by gwendalaze
Mon Jul 11, 2016 9:16 pm
Forum: Superfighters Deluxe
Topic: We need a way to fix the Melee system.
Replies: 17
Views: 9115

Re: We need a way to fix the Melee system.

I think third hit on melee combos really need a buff. It's too situational to be useful. It should put down people rather than send them flying away
by gwendalaze
Mon Jul 11, 2016 2:35 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: removal of the ability to roll while flamethrower is active
Replies: 25
Views: 12361

Re: removal of the ability to roll while flamethrower is active

I still don't get how people actually get killed by flame throwers. Is it that hard to make sure there is some distance between you and a guy ?
by gwendalaze
Fri Jul 08, 2016 3:48 pm
Forum: General
Topic: Competitive Forum Game: Google Searches
Replies: 28
Views: 14581

Re: Competitive Forum Game: Google Searches

First option :
ddoumeu
Can only find 13 results on my PC
91 points ?
by gwendalaze
Tue Jul 05, 2016 2:33 am
Forum: Superfighters Deluxe
Topic: Fan Art!!! UPDATED
Replies: 16
Views: 9490

Re: Fan Art!!! UPDATED

Holy mother of ...
This is insanely good, are you a professional artist or something ?
by gwendalaze
Sun Jul 03, 2016 1:05 am
Forum: ScriptAPI suggestions
Topic: spawning grenade dud
Replies: 3
Views: 3363

spawning grenade dud

So, I was wondering if it is possible

According to the API, SpawnWeaponItem("WpnGrenadesThrown",...); will spawn a live grenade
Thank you in advance
by gwendalaze
Wed Jun 22, 2016 3:19 am
Forum: Answered ScriptAPI Topics
Topic: Script Commission
Replies: 2
Views: 2124

Re: Script Commission

Random rnd = new Random(); public void onEnter(TriggerArgs args){ if (args.Sender is IPlayer){ IPlayer ply = (IPlayer)args.Sender; ply.SetHealth(ply.GetHealth() - rnd.Next(10,26)); if (ply.GetHealth() <= 0F) ply.Kill(); } } public void onExit(TriggerArgs args){ if (args.Sender is IPlayer){ IObject ...
by gwendalaze
Sun Jun 19, 2016 1:20 pm
Forum: SFD Status Updates
Topic: Development roadmap and business plan (OLD)
Replies: 57
Views: 49582

Re: Development roadmap and business plan

I think you should be able to join Versus games from paid version instead of joining free version servers, while removing the ability to host for free users : This would prevent the community from splitting into a free and a paid community, that would reduce the number of sales, with the free commun...
by gwendalaze
Fri Jun 17, 2016 9:28 pm
Forum: General
Topic: Quote thread
Replies: 20
Views: 11761

Re: Quote thread

"Melee me u spammer noob cyka blyat"
-[BOD]Sigmund Freud
by gwendalaze
Tue Jun 07, 2016 9:31 pm
Forum: Answered ScriptAPI Topics
Topic: Script Method
Replies: 3
Views: 2558

Re: Script Method

trigger.SetScriptMethod(null);
and
trigger.SetScriptMethod("method");

with methods that are triggered by entering/exiting said areas
*fly away*
by gwendalaze
Wed Jun 01, 2016 10:54 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestion: Custom Assets
Replies: 18
Views: 9700

Re: Transferring custom stuff.

Would it be a possibility that, if somehow Sfd ever reach steam, to incorporate some functionnalities of the workshop?
by gwendalaze
Mon May 23, 2016 5:58 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Poll: Favorite official map
Replies: 50
Views: 32053

Re: Poll: Favorite official map

Police station (basically the community's favorite), rooftops and heavy equipment. Police station because it's the vanilla map of vanilla maps, it feels like the core of SFD, dunno why. Destroyable floor, simple map layout, community's favorite, it all contribute into making this an excellent map. R...
by gwendalaze
Wed May 18, 2016 9:22 pm
Forum: Superfighters Deluxe
Topic: 1.9.2b Melee weapon ranges (Kick range added!)
Replies: 12
Views: 6986

Re: 1.9 Melee weapon ranges

Are you kidding? Axe deals 14 per swing, which is just 1 less than the Katana. These pixels aren't a huge difference, it's really subtle unless you're comparing them to fists. Axe still has considerable range (beating hammer and pipe) while having large damage - a fair trade for a weapon of it's ca...
by gwendalaze
Tue May 17, 2016 1:38 am
Forum: Superfighters Deluxe
Topic: 1.9.2b Melee weapon ranges (Kick range added!)
Replies: 12
Views: 6986

Re: 1.9 Melee weapon ranges

i tought the cue stick was even longer ! AND WTF is going on with axe(incredibly short) / baseball bat (roflstomping long) o_O ? Wasn't the baton meant as a weak weapon with long damage ? because it gets steamrolled by the superior baseball bat : 11.5 HP > 10.5HP; 64px > 50px, while both got a spawn...
by gwendalaze
Sun May 15, 2016 4:14 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35901

Re: Pre-alpha 1.9.0 is out!

Wow salt invaded this thread. Legs are good looking. It's just objective. Indeed i would have expected something to goes along with the body armor, but, heh. Characters look much more realistic now. Female fighters are quite bulky (and bald, but hey), but I guess that is because they are very muscul...
by gwendalaze
Sat May 14, 2016 7:15 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 35901

Re: Pre-alpha 1.9.0 is out!

DippyDaDewott wrote:Will we still be able to host the old - fashioned way?
it is
by gwendalaze
Fri May 13, 2016 4:25 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Dedicated server software
Replies: 19
Views: 12950

Re: [IN PROGRESS] Major feature: Dedicated server software

Ortimh wrote:Is official server planned after this update?
Devs aren't rich and official servers are pretty costy (example, in France where i live, for a single server with 2 GB RAM, 2GB upload and DL and 1TO of memory, you have to pay 5 euros/month = 6 $), so you'd rather not even expect them to happen.
by gwendalaze
Sat May 07, 2016 12:44 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Campaigns
Replies: 67
Views: 43984

Re: Major feature: Campaigns

I can't wait! Do you plan on optimizing rendering and tiles? Maybe big maps will be laggy with 4 players. Is there some way to compress some of the visual data in the game? We're still thinking about the best way to solve that, since the engine is optimized for single-screen levels. We might go wit...
by gwendalaze
Mon May 02, 2016 6:13 pm
Forum: General
Topic: The story of your name
Replies: 23
Views: 12836

Re: The story of your name

As a response to people with elaborate and clever pseudonyms :
My real first name is Gwendal, and I'm using an azerty keyboard
supah hard
by gwendalaze
Sat Apr 30, 2016 7:21 pm
Forum: Solved Bugs
Topic: [SOLVED] Walldiving + slamming is not counterable
Replies: 23
Views: 12121

Re: Walldiving + slamming is not counterable

After now discussing this while watching the gif video (thanks for that!) we have a come up with simple but effective rules to deal with this specific problem. 1: If you dive into a wall the cooldown for your next available dive will be increased to prevent you from spamming dives. 2: If you dive i...
by gwendalaze
Sat Apr 30, 2016 12:10 am
Forum: General
Topic: Forum Game: Nickname Acronyms
Replies: 18
Views: 10423

Re: Forum Game: Nickname Acronyms

Gwendalaze
Gunning while escaping death and laughing at zombies excite