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Search found 1513 matches
- Sun May 14, 2017 1:36 pm
- Forum: Solved Bugs
- Topic: "Could not verify your account" on Blurry's
- Replies: 1
- Views: 1619
- Gender:
Re: "Could not verify your account" on Blurry's
Could be mythologicinteractive.com being temporarily down or that you need to log out and log in again. Just try again later.
- Sat May 13, 2017 2:31 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab spamming
- Replies: 12
- Views: 6717
- Gender:
Re: Grab spamming
If you spam block your opponent should keep grabbing you. If you spam grab your opponent should keep attacking you. If you spam attack your opponent should keep blocking you (and then follow up with something, like an attack). The key word here is "spam". Occasionally block one attack and then deal ...
- Fri May 12, 2017 6:22 pm
- Forum: Solved Bugs
- Topic: NullReferenceException on map editor when welded together 3 FarBgTiles
- Replies: 2
- Views: 2199
- Gender:
Re: NullReferenceException on map editor when welded together 3 FarBgTiles
FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
- Wed May 10, 2017 6:32 pm
- Forum: Solved Bugs
- Topic: a problem with the map editor (After V 1.3)
- Replies: 3
- Views: 2510
- Gender:
Re: a problem with the map editor (After V 1.3)
I can not reproduce this problem. Try to slightly resize the map editor window to force a recalculation of the editing viewport.
- Wed May 10, 2017 12:06 am
- Forum: Answered Technical Topics
- Topic: [SOLVED] Cannot download SFD
- Replies: 3
- Views: 3458
- Gender:
Re: Cannot download`
Check that no anti-virus is blocking the download.
- Tue May 09, 2017 10:00 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105897
- Gender:
Re: New marker suggestions
We removed the border areas because they do no longer apply and isn't a concept in SFD anymore. The camera area you specify and use include an outer limit (represented by white borders when selected) that represent the largest possible area that can be visible to the end users (the players) dependin...
- Mon May 08, 2017 10:48 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Cyrillic
- Replies: 1
- Views: 1785
- Gender:
Re: Cyrillic
If we get the time. It's not a prioritized feature.
- Mon May 08, 2017 10:45 pm
- Forum: SFD Status Updates
- Topic: Alpha 1.3.0 is out!
- Replies: 11
- Views: 6315
- Gender:
Re: Alpha 1.3.0 is out!
Is there a way to set a camera as the default one? The dynamic camera is the new default one. You can change the initial camera mode from dynamic to the old static if you want by changing INITIAL_CAMERA_MODE=DYNAMIC to INITIAL_CAMERA_MODE=STATIC in the "Superfighters Deluxe\Content\Data\Misc\cam.in...
- Sun May 07, 2017 6:08 pm
- Forum: General
- Topic: Forum updated to phpBB 3.2.0
- Replies: 2
- Views: 2261
- Gender:
Forum updated to phpBB 3.2.0
The forums is updated from phpBB version 3.1.8 to 3.2.0. Some extensions and functionality may be disabled and some new functionality is enabled. http://images.nationalgeographic.com/wpf/media-live/photos/000/314/overrides/little-special-kitten_31412_160x120.jpg Btw, images is working again :) Let m...
- Sun May 07, 2017 1:52 pm
- Forum: SFD Status Updates
- Topic: Alpha 1.3.0 is out!
- Replies: 11
- Views: 6315
- Gender:
Re: Alpha 1.3.0 is out!
Close any old sfd process (or restart your computer) and try again.your nightmare wrote:Man i cant open Sfd after update plz help it
this sreenshot http://imgur.com/a/cKzpA
- Sat May 06, 2017 11:28 pm
- Forum: Verified Bugs
- Topic: Battle of Teams 2.1b Potential Memory Leak Problem
- Replies: 24
- Views: 14107
- Gender:
Re: Battle of Teams 2.1b Potential Memory Leak Problem
If it doesn't solve your problem... well I think we have to take seriously the fact that maybe the script appdomain is unable to collect properly all the garbage, other headaches for Gurt. Most likely the case and something I will look deeper into in late beta of the game. It works good enough righ...
- Sun Apr 30, 2017 6:54 pm
- Forum: Solved Bugs
- Topic: stuck in throw animation part 2
- Replies: 1
- Views: 1780
- Gender:
Re: stuck in throw animation part 2
Fixed after Alpha v.1.2.1
- Sun Apr 30, 2017 6:41 pm
- Forum: Solved Bugs
- Topic: infinite laser sight
- Replies: 1
- Views: 1762
- Gender:
Re: infinite laser sight
Fixed after Alpha v.1.2.1.
- Sun Apr 30, 2017 6:16 pm
- Forum: Solved Bugs
- Topic: Kick cancelling when throwing
- Replies: 1
- Views: 1647
- Gender:
Re: Kick cancelling when throwing
Fixed after Alpha v.1.2.1
- Sun Apr 30, 2017 6:04 pm
- Forum: Solved Bugs
- Topic: account name visible while offline
- Replies: 3
- Views: 2701
- Gender:
Re: account name visible while offline
Improved handling of account status checks to Alpha v.1.3.0. on both server and client side.
The main problem seem to be that the server caches account status forever now. Changed it to 1 minute. So leaving / joining the same server will eventually look up your account anew.
The main problem seem to be that the server caches account status forever now. Changed it to 1 minute. So leaving / joining the same server will eventually look up your account anew.
- Fri Apr 28, 2017 6:34 pm
- Forum: Implemented ScriptAPI suggestions
- Topic: Suggestion: GetSize() method for IObject
- Replies: 1
- Views: 2041
- Gender:
Re: Suggestion: GetSize() method for IObject
Nice suggestion. Adding it to the next update (Alpha v.1.3.0). There will be IObject.GetBaseSize() and IObject.GetSize().
GetBaseSize() will return the tile's base size without the size factor. GetSize() will return the current size of the object (BaseSIze * SizeFactor).
GetBaseSize() will return the tile's base size without the size factor. GetSize() will return the current size of the object (BaseSIze * SizeFactor).
- Thu Apr 27, 2017 8:04 pm
- Forum: SFD Status Updates
- Topic: Status update 2017-04-27 (and coming ScriptAPI breaking changes)
- Replies: 0
- Views: 1666
- Gender:
Status update 2017-04-27 (and coming ScriptAPI breaking changes)
Status update. If you read the last status update you know that we're tinkering with the new dynamic camera for SFD. It's all coming together and we're happy with the results. This is how the dynamic camera should have started a long time ago. I hope we can get an update out within the next two week...
- Sun Apr 23, 2017 12:24 am
- Forum: Solved Bugs
- Topic: account name visible while offline
- Replies: 3
- Views: 2701
- Gender:
Re: account name visible while offline
Might happen if you rejoin a server that has at some previously time validated your account already and cached the result but you're now joining with an old session token (maybe left SFD for 1 hour to come back later). Hm. Might need to force a re-check on accounts after a certain amount of passed t...
- Thu Apr 20, 2017 10:05 pm
- Forum: By design
- Topic: Image pasted in script editor as a result of a screenshot
- Replies: 1
- Views: 1889
- Gender:
Re: Image pasted in script editor as a result of a screenshot
The script editor is actually a rich text edit field (RTF) for simplicity when it comes to multiline, indent and scrolling. Images or any other formatting in this textbox is never actually saved. So closing it and opening the editor again and the image is gone. I will not do anything about this as i...
- Thu Apr 20, 2017 9:55 pm
- Forum: By design
- Topic: Wrong Damage Script
- Replies: 3
- Views: 2613
- Gender:
Re: Wrong Damage Script
A typical "game-rule" and it's all by design.