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Search found 228 matches
- Thu Dec 13, 2018 7:28 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-12-13
- Replies: 4
- Views: 3888
- Gender:
- Tue Dec 11, 2018 2:40 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Christmas is coming...
- Replies: 16
- Views: 9787
- Gender:
- Sun Dec 09, 2018 9:21 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: AFK Mode
- Replies: 46
- Views: 21749
- Gender:
Re: AFK Mode
I do agree with the things you suggested, just not the fact an AI should control the player while they're gone, if that makes sense. I mean, it's probably better to have a bot playing around than an afk guy. Also, there's a sort of "unbalance" whenever you return from being afk mid-match - usually ...
- Sun Dec 09, 2018 7:42 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: AFK Mode
- Replies: 46
- Views: 21749
- Gender:
Re: AFK Mode
The same thing you'd gain from cheating - the satisfaction of beating other players without having to work hard for it. But again, a simple [AFK] tag next to their name, or a name/colour change, whatever, would do the trick. Or not counting the wins/losses towards the final score. It would help tho...
- Sun Dec 09, 2018 6:21 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: AFK Mode
- Replies: 46
- Views: 21749
- Gender:
Re: AFK Mode
No... still not a good idea That's not exactly a great counter-argoument. Couldn't new players just set themselves as AFK and have the bot win games for them if it plays against other new players? Sounds like the mechanic couldn't be misused easily. Players who literally let go of their controls to...
- Wed Dec 05, 2018 9:38 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-12-05
- Replies: 11
- Views: 7238
- Gender:
Re: Status update 2018-12-05
honestly you have to figure something out about the forced server side gameplay (for players with high ping). there are very little to no hosts from SEA and there are plenty of players from SEA in sfd, we get about 200+ ping in every servers and it's very unplayable now that server side movement is...
- Wed Dec 05, 2018 6:46 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-12-05
- Replies: 11
- Views: 7238
- Gender:
Re: Status update 2018-12-05
Noice.
Will the campaigns be part of the same story?
Will the campaigns be part of the same story?
- Wed Dec 05, 2018 11:31 am
- Forum: Superfighters Deluxe
- Topic: Rocket Rider 2 is insanely hard
- Replies: 16
- Views: 10533
- Gender:
Re: Rocket Rider 2 is insanely hard
I mean, it's hard, but definitely not the hardest challenge.
Also, I think it's good to have something at that level of difficulty.
Also, I think it's good to have something at that level of difficulty.
- Mon Dec 03, 2018 8:39 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Servers are working on the hacked version
- Replies: 14
- Views: 9260
- Gender:
Re: Servers are working on the hacked version
It's quite a shame, really...is there any planned solution for this? Something along the lines of requiring steam authorization on server connection AND creation?
- Sun Dec 02, 2018 9:22 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6680
- Gender:
Re: Damge de-multiplier for nasty melee combos
I’m not sure what game you are playing, but those perfect stun locks are extraordinarily rare. Only when I see someone execute it absolutely perfectly with no errors will this happen, which is very difficult to perform. Usually I would see a stunlock of 2-3 hits, which I see no issue with. That’s n...
- Sun Dec 02, 2018 7:37 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6680
- Gender:
Re: Damge de-multiplier for nasty melee combos
I don’t know man. The only issue I personally have with this whol stunlock thing would be when the opponent has slow motion. Never have I ever thought that being caught in a stunlock is unfair, and it was most likely me at fault. One thing in particular I would be on board with is the ability to qu...
- Sun Dec 02, 2018 7:09 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6680
- Gender:
Re: Damge de-multiplier for nasty melee combos
Or you can just recovery roll out of it... a feature that has been screwed with a good amount that I personally utilised and had success with. There are plenty of times in wich a recovery roll is just not fast enough. Also, considering the nature of the game, most times you won't have the physical ...
- Sun Dec 02, 2018 5:54 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Damge de-multiplier for nasty melee combos
- Replies: 11
- Views: 6680
- Gender:
Re: Damge de-multiplier for nasty melee combos
My philosophy has always been to “enable instead of disable”. Instead of disabling the skilled opponent, why don’t we enable the weaker opponent? This way the skill gap isn’t lowered to nothing. I’m not sure what can be done to accomodate ur issue but I never even saw this as an issue. If you can t...
- Fri Nov 30, 2018 7:59 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-11-28
- Replies: 20
- Views: 12181
- Gender:
Re: Status Update 2018-11-28
This feels like the end of an era. I know it'll be the same game as it is right now, a few minutes from take off, but it still feels oddly satisfying. It'll be weird to be in a world where SFD isn't in Early Access. And now it's only a minute till release, if the Devs' clock is on point. Also guys, ...
- Fri Nov 30, 2018 6:36 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-11-28
- Replies: 20
- Views: 12181
- Gender:
Re: Status Update 2018-11-28
The tension.
It's rising.
It's rising.
- Sun Nov 18, 2018 1:52 pm
- Forum: SFD Status Updates
- Topic: Superfighters Deluxe release date!
- Replies: 29
- Views: 17495
- Gender:
Re: Superfighters Deluxe release date!
...that's me trying to capture all these years of hype in a gif.
- Wed Nov 14, 2018 12:43 pm
- Forum: Superfighters Deluxe
- Topic: If the game had ultra graphics. [PIC PREVIEW]
- Replies: 14
- Views: 8902
- Gender:
Re: If the game had ultra graphics. [PIC PREVIEW]
Ok Hjarpe, dynamic lighting when?
- Tue Oct 30, 2018 7:02 pm
- Forum: By design
- Topic: No matter what's the colour, Kevlar Vest's back is black
- Replies: 3
- Views: 3511
- Gender:
Re: No matter what's the colour, Kevlar Vest's back is black
Yeah, that's just the scarf.
Also, I'm guessing a kevlar vest would completely cover your back...right now it's just a bulletproof apron.
- Tue Oct 30, 2018 2:27 pm
- Forum: By design
- Topic: No matter what's the colour, Kevlar Vest's back is black
- Replies: 3
- Views: 3511
- Gender:
- Thu Oct 25, 2018 8:17 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-10-25
- Replies: 9
- Views: 6444
- Gender:
Re: Status Update 2018-10-25
In your final view of the game, will the bots be able to detect dangerous objects such as barrels, canisters, c4s and such?