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Search found 455 matches
- Fri Feb 16, 2018 2:31 am
- Forum: ScriptAPI suggestions
- Topic: [Discontinued] ScriptAPI Suggestions
- Replies: 16
- Views: 9609
- Gender:
Re: ScriptAPI Suggestions
I was thinking about the possibility to get all objects inside a GroupMarker, a method addition like GetObjectsInGroup() that returns IObject[]. But how they will be handled when groups are not active? because they could return null if the marker is not triggered, but it's also true that those objec...
- Thu Feb 15, 2018 3:37 pm
- Forum: Answered Technical Topics
- Topic: How to SFD in best quality
- Replies: 1
- Views: 1839
- Gender:
Re: How to SFD in best quality
What are the best specifications that must be available in the computer to play the game in the best feature Apart from meeting these System Requirements , you can run SFD pretty good even with a low end machine, key hardware components are: Dual Core CPU 4 GB ram (You won't use all ram for SFD, ju...
- Wed Feb 14, 2018 8:50 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-02-12
- Replies: 10
- Views: 6885
- Gender:
Re: Status update 2018-02-12
Wow this is great! Certainly greater than whatever gurt is doing lol Kinda rude. This is certainly cool, but you don't know what exactly Gurt is doing (and planning to do). Having an access to main build fuctions, his code will be hell of alot better than anything made by scripts. Just because he c...
- Tue Feb 13, 2018 12:43 am
- Forum: SFD Status Updates
- Topic: Status update 2018-02-12
- Replies: 10
- Views: 6885
- Gender:
- Sun Feb 11, 2018 3:17 pm
- Forum: ScriptAPI suggestions
- Topic: [Discontinued] ScriptAPI Suggestions
- Replies: 16
- Views: 9609
- Gender:
Re: ScriptAPI Suggestions
I took the trouble to modify again the previous post by even adding the trigger example you made, just to avoid misunderstanding. [..]Let's just keep small suggestions like attributes, methods and overload functions to existing classes here.[..]Any other suggestions should be in it's own topic (new ...
- Sun Feb 11, 2018 3:15 am
- Forum: ScriptAPI suggestions
- Topic: [Discontinued] ScriptAPI Suggestions
- Replies: 16
- Views: 9609
- Gender:
[Discontinued] ScriptAPI Suggestions
This thread was discontinued due to the opening of an official dedicated section for posting ScriptAPI related suggestions, you can post your ideas here , as a brand new thread for each of them. This topic is used to collect small ScriptAPI suggestions that, like his map editor counterpart, won't t...
- Thu Feb 08, 2018 11:31 am
- Forum: Answered ScriptAPI Topics
- Topic: [Help 2] How to make function sleep for a period amount of time?
- Replies: 5
- Views: 3376
- Gender:
Re: Check if object destroyed
public void Spawn(TriggerArgs args){ Vector2 worldPosition = Vector2.Zero; Random rnd = new Random(); int y = rnd.Next(-200,200); int x = rnd.Next(-200,200); IObject Crate = (IObject)Game.CreateObject("HangingCrateHolder",new Vector2(y,x), 0f); Crate.SetBodyType(BodyType.Static); IObjectOnDestroyed...
- Mon Feb 05, 2018 8:19 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105502
- Gender:
Re: Map Editor Suggestions
a useful setting in the map editor would be to Enable/Disable Critical shots. basicly im asking to add a bool to Game() , "Game.CriticalshotsEnabled" , maybe also make it a setting in the server . for map making , this would allow for scripted events to be completely possible (no risk of ruining an...
- Sat Feb 03, 2018 11:37 am
- Forum: Answered Technical Topics
- Topic: [SOLVED] Can't play online in notebook or computer with wireless adapter
- Replies: 7
- Views: 4190
- Gender:
- Fri Feb 02, 2018 9:46 am
- Forum: Answered Technical Topics
- Topic: [SOLVED] Can't play online in notebook or computer with wireless adapter
- Replies: 7
- Views: 4190
- Gender:
Re: Can't play online in notebook or computer with wireless adapter
See https://mythologicinteractiveforums.com/viewtopic.php?f=10&t=2505 Playing over WiFi or cable doesn't matter as long as the router can provide enough throughput. It's always good practice try to connect via cable since we can immediately exclude (or not) all problems related with radio connectio...
- Fri Feb 02, 2018 1:37 am
- Forum: Answered Technical Topics
- Topic: [SOLVED] Can't play online in notebook or computer with wireless adapter
- Replies: 7
- Views: 4190
- Gender:
Re: Can't play online in notebook or computer with wireless adapter
Hello everybody, anybody can play SFD online in notebook or computer with wireless adapter, i no, what is problem my internet? or the own superfighters? if anyone can or know how say here, lost connect all time i play server of Terraria without lost connection, and other games, but Unturned and Sup...
- Wed Jan 31, 2018 2:46 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Camera Client-Side per user
- Replies: 3
- Views: 2598
- Gender:
Re: Camera problems...
Consider to move this as suggestion since currently camera triggers cannot be used like you did without showing weird behaviours, the new camera system wasn't supposed to be used like so. Once again I agree the idea of having a client-side camera but we cannot know for sure how this change in the ca...
- Wed Jan 31, 2018 2:35 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105502
- Gender:
Re: Map Editor Suggestions
Currently OnDestroyed trigger is triggered only once when it reaches his destroy count, it could be usefull to add a repeat count like time triggers or simply a boolean to make the destroy counter to reset when it reaches enough destroyed objects, this could be used when the trigger have more object...
- Mon Jan 29, 2018 4:52 pm
- Forum: Solved Bugs
- Topic: Weld joint with a revolute joint causes a losing of all targets of the weld joint
- Replies: 1
- Views: 1516
- Gender:
Weld joint with a revolute joint causes a losing of all targets of the weld joint
If a revolute joint is targeting to a tile that is welded with others by a weld joint the latter will disable all connections between tiles, this only happens if the revolute joint has the motor enabled with a speed value greater than zero, the more the value is hight the less the time the connectio...
- Mon Jan 29, 2018 1:03 am
- Forum: SFD Status Updates
- Topic: Status update 2018-01-27
- Replies: 5
- Views: 3662
- Gender:
Re: Status update 2018-01-27
That's so nice! Finally the SFD Multiplayer dream is coming up, but I have a question: What about the progress of the Bots? Will you add some extra support for ZombieA and ZombieB for bots? I can't wait to see it. Another question could be: Could this GamePad support affect the script system that S...
- Sat Jan 27, 2018 11:57 pm
- Forum: Verified Bugs
- Topic: Weird falling bug
- Replies: 2
- Views: 3091
- Gender:
Re: Weird falling bug
I couldn't manage to get a clip recording but this bug happens when you fall from a height and supposed to take damage but if you land on just the edge of a box or crate or barrel your player gently slips down taking no damage, no animations change. I will update this post when i try to get clip re...
- Sat Jan 27, 2018 1:53 am
- Forum: Answered Technical Topics
- Topic: Network error downloading
- Replies: 1
- Views: 2021
- Gender:
Re: Network error downloading
See: https://www.mythologicinteractiveforums ... =10&t=2488SwaggerCat wrote: ↑Sat Jan 27, 2018 12:21 amI love this game. So when i got the deluxe, both downloads say Failed-Network error. I use google chrome (If that helps)
- Thu Jan 25, 2018 10:52 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105502
- Gender:
Re: Map Editor Suggestions
*New idea* Ability to set any BG or Solid tile on Foreground , Sure if this possible... http://i66.tinypic.com/2ius3nn.jpg I think that changing the tiles groups behavior in order to use tiles on every (or almost every) layer type (background, farbackground, foreground, etc..) would be enough, if o...
- Wed Jan 24, 2018 9:07 pm
- Forum: By design
- Topic: Kneeling/crouching after falling from object and attacking
- Replies: 6
- Views: 3861
- Gender:
Re: Kneeling/crouching after falling from object and attacking
[..] SFD isn't deterministic due to randomness in both the box2D engine and other factors, like FPS and ping. This makes me conclude that the Box2d engine wasn't supposed to be used to make online games with physics-critical gameplay, we will suffer this less when the single player scene will be fe...
- Wed Jan 24, 2018 3:35 pm
- Forum: By design
- Topic: Kneeling/crouching after falling from object and attacking
- Replies: 6
- Views: 3861
- Gender:
Re: Kneeling/crouching after falling from object and attacking
It's not supposed to be like this, it'll kneel if the height you fall was high, not depending on when you kicked. Or at least that's how I always thought: You'd not kneel depending on the speed you are falling. What he recorded was the 1 time it knelt, as it rarely happens, and if he did the same t...