Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 329 matches
- Fri Feb 22, 2019 3:12 pm
- Forum: Superfighters Deluxe
- Topic: Can you beat my time?
- Replies: 10
- Views: 6404
- Gender:
Re: Can you beat my time?
Finally managed to complete a run and upload it myself (sorry for the audio mute around 11 minutes in, copyrighted custom music). Although it's a minute off the 14:44 run, I feel like if I can find a way to quickly and reliably beat Funnyman that this run is beatable. https://www.youtube.com/watch?v...
- Thu Feb 21, 2019 3:53 pm
- Forum: Superfighters Deluxe
- Topic: Can you beat my time?
- Replies: 10
- Views: 6404
- Gender:
Re: Can you beat my time?
I almost beat this run, but I died on the final part unfortunately. You could improve the run by hopping on top of the elevator that Funnyman takes and basically skip that entire stage of the campaign. Yeah the very top of it. I missed it this run. Also I messed up the run right before meat grinder...
- Thu Feb 21, 2019 2:45 pm
- Forum: Superfighters Deluxe
- Topic: Can you beat my time?
- Replies: 10
- Views: 6404
- Gender:
Re: Can you beat my time?
I almost beat this run, but I died on the final part unfortunately. You could improve the run by hopping on top of the elevator that Funnyman takes and basically skip that entire stage of the campaign.
- Wed Feb 20, 2019 11:05 am
- Forum: Solved Bugs
- Topic: Players forced into server side with low ping
- Replies: 2
- Views: 2284
- Gender:
Players forced into server side with low ping
When your ping rises above the server side threshold (in this case, 200) and goes back down below the threshold, the player is forced to use server side anyway, even with low ping, as shown here.
- Mon Feb 18, 2019 11:49 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Challenges ideas
- Replies: 27
- Views: 16602
- Gender:
Re: Challenges ideas
Assassin-esque challenge with silenced pistol in which you're forced to walk (the AI will not automatically come after you unless you're in their field of view, if that's possible). Also a pillow fight.
- Sun Feb 17, 2019 8:33 pm
- Forum: General
- Topic: What Motivates You?
- Replies: 9
- Views: 7031
- Gender:
Re: What Motivates You?
I play basketball here (which admittedly in the UK is not a very high standard, but I grew up in Australia so that's why I play it) and honestly winning is nice, but winning when the game is tight is even better. The feeling of accomplishment when you get a win after you've grinded out the last 5 mi...
- Fri Feb 15, 2019 7:39 pm
- Forum: Solved Bugs
- Topic: [BUG] Small visual bug
- Replies: 3
- Views: 2320
- Gender:
- Thu Feb 14, 2019 10:16 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269576
- Gender:
Re: Sg & BSg should Share Ammo
I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.
- Sun Feb 10, 2019 10:04 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 104094
- Gender:
Re: Map Editor Suggestions
It'd be nice if there was a way to add a collection of maps as a single workshop entry as opposed to having to upload each one individually. Take a look at the so called "collections" From what I can see here, these maps were uploaded invidiually then put into a collection, I want to be able to upl...
- Sat Feb 09, 2019 11:48 am
- Forum: Answered ScriptAPI Topics
- Topic: How to show chat messages on map loading (like on Blurry Versus)
- Replies: 9
- Views: 6500
- Gender:
Re: How to show chat messages on map loading (like on Blurry Versus)
Thanks, i downloaded it. But there is the problem - where is the source ? I cheked users/documents/sfd/scripts, but nothing found (empty folder). I know scripts are just .txt files. Where steam saves all the scripts downloaded from workshop? Or it is impossable? Scripts are now saved in Documents/S...
- Sat Feb 09, 2019 9:12 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 104094
- Gender:
Re: Map Editor Suggestions
It'd be nice if there was a way to add a collection of maps as a single workshop entry as opposed to having to upload each one individually.
- Fri Feb 08, 2019 4:41 pm
- Forum: Superfighters Deluxe
- Topic: Where's weapons data ?
- Replies: 16
- Views: 9221
- Gender:
Re: Where's weapons data ?
Made this a while ago, knew it would become useful at some point. I'll add the fire rates at a later date as I cannot find a way to find them at the moment. The document includes range, damage and throw damage. Thanks a million! That's really what I need! Could I use them in my artical ? I will wri...
- Thu Feb 07, 2019 6:11 pm
- Forum: Superfighters Deluxe
- Topic: Where's weapons data ?
- Replies: 16
- Views: 9221
- Gender:
Re: Where's weapons data ?
Made this a while ago, knew it would become useful at some point. I'll add the fire rates at a later date as I cannot find a way to find them at the moment. The document includes range, damage and throw damage.
- Mon Feb 04, 2019 12:13 am
- Forum: SFD Status Updates
- Topic: Superfighters Deluxe 1.1.0 is out!
- Replies: 21
- Views: 13586
- Gender:
Re: Superfighters Deluxe 1.1.0 is out!
Nice job on the update! Really enjoyed the campaign, hope you enjoyed watching us too : )
- Sun Feb 03, 2019 10:44 pm
- Forum: Superfighters Deluxe
- Topic: Player Count Recovery is essential
- Replies: 7
- Views: 5257
- Gender:
Re: Player Count Recovery is essential
Free weekends work wonders for games, especially smaller indie ones that people wouldn't normally risk paying money for (even more so at the price SFD is marketed at). I have plenty of games in my library that I have gone out and bought after free weekends (Crusader Kings 2, Monaco and Payday 2 are ...
- Thu Jan 24, 2019 9:55 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269576
- Gender:
Add a way to view Steam profile directly from the game
Merged a standalone thread with this one. I'd suggest adding a way to view a player's Steam profile directly from the game (i.e. hovering over their name and pressing a button/clicking it), as it would be incredibly useful to be able to see their account. It is incredibly frustrating when many peop...
- Sat Jan 19, 2019 11:17 am
- Forum: Superfighters Deluxe Tech Support
- Topic: I can't start the game.
- Replies: 3
- Views: 2928
- Gender:
Re: I can't start the game.
Looks like the steam_api.dll file has failed to load, no idea why, you can try troubleshooting it using the Steam forums, but that's all I can really help you with.
- Tue Jan 15, 2019 9:26 pm
- Forum: Superfighters Deluxe
- Topic: Pre-Alpha Melee VS Now
- Replies: 9
- Views: 6394
- Gender:
Re: Pre-Alpha Melee VS Now
I agree that melee feels a lot slower in this version of the game, especially compared to the Pre-Alpha versions (some of these aspects were covered in this topic ). While I too prefer the old, fast-paced melee to the new style, I can see why the devs have changed it, and would probably say it was f...
- Sun Jan 13, 2019 11:08 am
- Forum: Superfighters Deluxe
- Topic: What's the point of power weapons?
- Replies: 34
- Views: 20165
- Gender:
Re: What's the point of power weapons?
This game just wouldn't be what it is without the power weapons that we have, they add more depth to the weapon pool and also gives players another aspect of the game to learn and develop their skills in. While all the power weapons are very good, they all have their weaknesses, bazookas have RNG sw...
- Thu Jan 10, 2019 11:46 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
- Replies: 13
- Views: 8917
- Gender:
Re: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
Adding to the original suggestion, it might be a good idea to display whether the server has server-side movement enabled before you join, in a similar way to how you can view the map or amount of players before you join a server.