@StarNord
I believe He is referring to the issue where when a player updates the game, the texture pack they are currently using is lost because all the files are overwritten.
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Search found 233 matches
- Sat Aug 04, 2018 10:51 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Custom texture packs support.
- Replies: 4
- Views: 3208
- Gender:
- Fri Aug 03, 2018 1:44 pm
- Forum: Solved Bugs
- Topic: Facility Elevator Bug(Reported by kazy)
- Replies: 9
- Views: 4920
- Gender:
Re: Facility Elevator Bug(Reported by kazy)
This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the...
- Wed Aug 01, 2018 7:43 am
- Forum: Superfighters Deluxe
- Topic: A Thank You To All of You
- Replies: 6
- Views: 4478
- Gender:
- Wed Aug 01, 2018 7:42 am
- Forum: Superfighters Deluxe
- Topic: Hjarpe, sir, I'm still waiting.
- Replies: 13
- Views: 8167
- Gender:
Re: Hjarpe, sir, I'm still waiting.
Who needs hairs and facial hairs when you have mf gas masks
- Tue Jul 31, 2018 3:12 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons don't need to deal so much damage.
- Replies: 20
- Views: 10070
- Gender:
Re: Makeshift weapons don't need to deal so much damage.
This specific thing is a bug. Strange that it hasn't been reported by anyone earlier as a separate bug if it is that popular. :) Grab after melee weapon breaks fixed for the release version. This could have been fixed long ago, shortly after grab was introduced, if just someone reported it. No need...
- Mon Jul 30, 2018 10:52 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons don't need to deal so much damage.
- Replies: 20
- Views: 10070
- Gender:
Re: Makeshift weapons don't need to deal so much damage.
There are certain situations where you could spam-throw 3 bottles a double cue sticks and a bunch of chairs on a single opponent with very less effort.Doesnt that rung any bells? Yeah and the opponent would be standing completely still and passive while you keep throwing 3 bottles double cue sticks...
- Mon Jul 30, 2018 6:59 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Makeshift weapons don't need to deal so much damage.
- Replies: 20
- Views: 10070
- Gender:
Re: Makeshift weapons don't need to deal so much damage.
I think the more suitable nerf to make-shift weapons is to reduce it's durability. Ye i know make-shift weapons break immediately when they impact on a player but there is another case scenario where the attack gets blocked, they only take damage when this happen and they don't break on impact. I tr...
- Fri Jul 27, 2018 6:10 pm
- Forum: Solved Bugs
- Topic: Yellow colour appears as orange on belts
- Replies: 5
- Views: 3066
- Gender:
Re: Yellow colour appears as orange on belts
The belts aren't the only items this is applicable to
pretty obvious that it's just designed this way, these clothing items would look bland otherwise
- Fri Jul 27, 2018 9:31 am
- Forum: Superfighters Deluxe
- Topic: SUPERFIGHTERS MEME
- Replies: 120
- Views: 80680
- Gender:
Re: SUPERFIGHTERS MEME
Reason why the rules are so frequently broken in the clan section lol
- Tue Jul 24, 2018 6:04 pm
- Forum: Solved Bugs
- Topic: Insta-Gib Tackle (Air Version)
- Replies: 5
- Views: 3825
- Gender:
Re: Insta-Gib Tackle (Air Version)
heavy objects are meant to gib you from either sides the upper end and bottom.this comes under the game design. There is a distinct aspect called force decides if a player should get knocked back or gib'd, I doubt if a heavy object is designed to gib a player when he is diving someone onto it or la...
- Tue Jul 24, 2018 4:17 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: |LPH| ¯\_(ツ)_/¯
- Replies: 152
- Views: 89380
- Gender:
Re: |LPH| Los Pollos Hermanos
LPH more like los pollos herWOMANos XD
- Thu Jul 19, 2018 5:14 pm
- Forum: Solved Bugs
- Topic: Weird diving Physics Bug on dynamic objects
- Replies: 6
- Views: 3390
- Gender:
Re: Weird Physics Bug
Yea it could be partly due to ping too, You can see the other player lagging at 0:01 of the video.
- Thu Jul 19, 2018 8:32 am
- Forum: Solved Bugs
- Topic: Weird diving Physics Bug on dynamic objects
- Replies: 6
- Views: 3390
- Gender:
Re: Weird Physics Bug
I guess it's one of those non-intentional by designs.
Gurt said that ^
Gurt said that ^
- Thu Jul 19, 2018 5:48 am
- Forum: Answered ScriptAPI Topics
- Topic: Spiderbro leak?
- Replies: 6
- Views: 4333
- Gender:
- Wed Jul 18, 2018 8:17 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11736
- Gender:
Re: Slow Motion
Those are conflicting statements if presented without context No those are conflicting statements because you basically said that slomo only gives a slight advantage and then later agreed that one can decimate another if used at the right moment. I already told you why slomo is not equivalent to gu...
- Wed Jul 18, 2018 6:41 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Being able to Pick Up Thrown Grenades and C4
- Replies: 4
- Views: 2538
- Gender:
Re: Being able to Pick Up Thrown Grenades and C4
This means you will no longer be able to block a nade with your bare hands so it falls in front of you and baiting a nearby victim into it, or tricking them into thinking you're baiting them while in-fact you're going to kick it to them next. That's something players usually do knowingly and intent...
- Wed Jul 18, 2018 6:21 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11736
- Gender:
Re: Slow Motion
the person who activates the slo-mo gets only a slight advantage But I will admit you can decimate someone if you use the slo-mo at the right time Those are conflicting statements. It's situational, slow mo can be very fatal at the right hands if used at the right time. you can still whoop their as...
- Wed Jul 18, 2018 3:38 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11736
- Gender:
Re: Slow Motion
Sree is a god and we must all kowtow to the slo-mo lord Facts xd but honestly, I don't agree with the part where you kinda implied that it's not overpowered because it's usage is subjective. Sure, not everyone might be competent enough to use slomo in the right way, but that's not a good way of det...
- Wed Jul 18, 2018 6:45 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Slow Motion
- Replies: 21
- Views: 11736
- Gender:
Re: Slow Motion
Slomo imo is really only useful to give yourself a moment to think when shit hits the fan. It's hardly relevant in combat Hardly relevant in combat? lmao If i am given a sawned off shotgun and a 10 seconds slomo, I am 99% hitting both of my shots on a player nearby, Slomo can be used to manipulate ...
- Wed Jul 18, 2018 6:13 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Being able to Pick Up Thrown Grenades and C4
- Replies: 4
- Views: 2538
- Gender:
Re: Being able to Pick Up Thrown Grenades and C4
being able to throw back a grenade is a good concept, however I think it should be involuntary ie.. If a player blocks a grenade with bare hands, the superfighter would automatically hurl it back at whatever direction he is facing at that moment. This could be really cool in team fights where I woul...