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Search found 455 matches
- Wed Feb 12, 2020 9:54 am
- Forum: Superfighters Deluxe Map Editor
- Topic: How to change map part for a campaign that im working on
- Replies: 3
- Views: 3745
- Gender:
Re: I need a script for a campaign that im working on
You need to elaborate your request a little bit more, what do you mean with "moves to the next part"?
- Sat Feb 01, 2020 1:37 am
- Forum: Superfighters Deluxe
- Topic: Can I be unbanned from Blurry's and Mulefire's?
- Replies: 5
- Views: 3384
- Gender:
- Fri Jan 31, 2020 10:24 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Large script affects game performance
- Replies: 2
- Views: 2381
- Gender:
Re: Large script affects game performance
Unfortunately the Script editor and the sandbox system responsible for validating the script itself generates a lot of overhead, comments or unexecuted code are not a problem in standard applications even when the code is interpreted runtime because it is never all completely loaded into work memory...
- Fri Jan 31, 2020 8:51 pm
- Forum: Superfighters Deluxe
- Topic: Can I be unbanned from Blurry's and Mulefire's?
- Replies: 5
- Views: 3384
- Gender:
Re: Can I be unbanned from Blurry's and Mulefire's?
we are experiencing some moderator impersonation issues due for a security leak that cracked game clients can exploit, the devs are already aware of this problem, in the next update there should not be problems like that anymore and you will finally get unbanned.
- Wed Jan 22, 2020 2:19 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Why are the official survival maps scripts so complicated?
- Replies: 3
- Views: 3468
- Gender:
Re: Why are the official survival maps scripts so complicated?
Don't minsunderstand me... maybe it's because I'm not very high-skilled with C#, even when it's used in SFD with it's own classes and codes. But I've been taking a look at the script window of the official survival maps, and I found very complex things for something I think it's quite simple, just ...
- Wed Jan 15, 2020 11:55 am
- Forum: Superfighters Deluxe Tech Support
- Topic: Unknown software exception (0xe0434352)
- Replies: 4
- Views: 3588
- Gender:
Re: Unknown software exception (0xe0434352)
Since you are using win10 it is not necessary to install .NET manually, you can try uninstalling the 4.7/3.5 versions you have, if this still doesn't help try reinstalling only the latest one (4.7).
- Mon Jan 13, 2020 8:05 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: Unknown software exception (0xe0434352)
- Replies: 4
- Views: 3588
- Gender:
Re: Unknown software exception (0xe0434352)
This is a general exception code from .NET, have you already tried reading this topic? in particular we need extra info about the system log [..] You can check your windows log files after load errors related to launching the game and see if it can give you a hint to what might be the cause. A drive...
- Mon Jan 13, 2020 12:31 am
- Forum: Implemented ScriptAPI suggestions
- Topic: Exposing a getter/setter for player energy
- Replies: 1
- Views: 2655
- Gender:
Exposing a getter/setter for player energy
Today we can access player's health by invoking it's inherited method from IObject, however currently is not possible to manipulate/read the stamina/energy value, pretty weird it wasn't planned in any way, am I missing something?
- Fri Jan 10, 2020 12:18 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Need a Script for making Squads of soldiers!
- Replies: 6
- Views: 4113
- Gender:
Re: Need a Script for making Squads of soldiers!
[..] I'm a c# learner, I understand many of the things I use here, but I often get confused by those "public" and "private" thing. I know how they are used in other enviorments, but can't figure out what's the difference between them in the SFD script API. Just think of the sfd script environment a...
- Thu Jan 09, 2020 8:27 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Need a Script for making Squads of soldiers!
- Replies: 6
- Views: 4113
- Gender:
Re: Need a Script for making Squads of soldiers!
I assume your idea of a squad cannot be achieved by a simple vanilla team assignment, the concept I was thinking of is defining a class, call it simply "Squad" for instance and it contains the squad name and a list of all the bots (their UIDs) that belong to that squad, if a bot needs to know what h...
- Sat Nov 30, 2019 12:44 pm
- Forum: Superfighters Deluxe
- Topic: When is SFD coming to gog.com?
- Replies: 4
- Views: 3708
- Gender:
Re: When is SFD coming to gog.com?
Mythologic goes steamworks bye bye never on DRM Steam will NOT be the only delivery platform they planned to release SFD on, according to what Gurt said in one of the past status updates: [..] we're also gonna prepare to release the game to other digital platforms. We have not figured this one out ...
- Sun Nov 10, 2019 7:01 pm
- Forum: Solved Bugs
- Topic: Bad input update when triggering a button with the mouse
- Replies: 1
- Views: 1902
- Gender:
Bad input update when triggering a button with the mouse
Triggering a SpawnFireCircleTrigger with a button that is triggered in turn by mouse click will generate an error: https://i.postimg.cc/CLPQpxr5/BadInput.png To reproduce this issue, the order on what tile is placed first is essential, first place a SpawnFireCircleTrigger, then the button, link them...
- Sun Sep 08, 2019 3:21 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: A limit of active servers
- Replies: 2
- Views: 2599
- Gender:
Re: A limit of active servers
There no actual reason for limiting the amount of servers running on a single machine, is up to the computer owner to decree the amount of servers, as long as he can handle all the servers at their maximum load.
- Tue Aug 27, 2019 6:47 pm
- Forum: Answered ScriptAPI Topics
- Topic: What does IProfile.Name do?
- Replies: 1
- Views: 3044
- Gender:
Re: What does IProfile.Name do?
So I've been thinking of what IProfile.Name does. "Profile ID" exists when opening profiles, so maybe it gets the Profile ID, but when I set the profile ID b y editing the profileinfo itself and try to get it using IProfile.Name, I get absolutely nothing. Edit: It actually gets the Player name, not...
- Sat Aug 24, 2019 1:18 pm
- Forum: Solved Bugs
- Topic: MolotovsThrown ignites every object in the map when set to static
- Replies: 1
- Views: 1836
- Gender:
MolotovsThrown ignites every object in the map when set to static
Shooting a static MolotovsThrown object will make every flammable object to burn at maximum fire level
- Sat Aug 24, 2019 11:37 am
- Forum: Superfighters Deluxe Map Editor
- Topic: Can I make the bots wander around the map?
- Replies: 3
- Views: 3770
- Gender:
Re: Can I make the bots wander around the map?
An idea could be to randomly select a nodepath and make it the bot's guard target, he will run towards the node and after some time the action repeats again.
- Thu Aug 22, 2019 11:41 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: need a script to make npc activate trigger when player is insight
- Replies: 4
- Views: 3945
- Gender:
Re: need a script to make npc activate trigger when player is insight
I'm making a payday map and I need a script to make npc activate certain trigger when player is insight -it shouldn't work when player is BEHIND the npc -it shouldn't work when player insight is npc -it shouldn't applied to all npcs but only certain npcs -there must be a custom range that npc can s...
- Mon Aug 19, 2019 12:01 pm
- Forum: Solved Bugs
- Topic: Game crashed when run this script
- Replies: 2
- Views: 2602
- Gender:
Re: Game crashed when run this script
public void OnStartup() { var player = Game.CreatePlayer(Vector2.Zero); player.Remove(); Events.UpdateCallback.Start((dt) => { Log(player); }, 0, 1); } public static void Log(object obj) { var type = obj.GetType(); var properties = type.GetProperties(); foreach (var property in properties) { var pr...
- Tue Aug 13, 2019 12:52 pm
- Forum: Answered ScriptAPI Topics
- Topic: Show Script Debug Information should be checked by default
- Replies: 1
- Views: 2785
- Gender:
Re: Show Script Debug Information should be checked by default
When I write Game.DrawLine(pA, pB); in the update callback I expect there is a line to be drawn when testing in the map editor, but it's not there and I have to check my code several times before remembering I have to check that option in the Map Debug menu which will be reset everytime I open the ...
- Thu Aug 08, 2019 2:44 am
- Forum: Answered ScriptAPI Topics
- Topic: How to make a bot target a player via script?
- Replies: 2
- Views: 3109
- Gender:
Re: How to make a bot target a player via script?
Only by setting the bot and the player in different teams and the crowd in the same team of the bot will prevent him from attacking and chasing other entities