Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 287 matches

by mgtr14
Sun Jun 07, 2020 6:11 pm
Forum: Superfighters Deluxe
Topic: A lot of players in Blurry's want the automatic teams script gone.
Replies: 10
Views: 5368
Gender:

A lot of players in Blurry's want the automatic teams script gone.

Title.

On top of that, out of all of my playtime in SFD, teammode hasn't really added anything interesting gameplay-wise. It rather leads to annoying situations pretty often (team melee or just inescapable situations in general).
by mgtr14
Thu Mar 26, 2020 7:05 pm
Forum: Superfighters Deluxe
Topic: Nerfing drones
Replies: 5
Views: 3590
Gender:

Re: Nerfing drones

I dislike drones because they're floating, somewhat erratic aimbots that have a surprising amount of HP. With their infinite ammo and somewhat inconsistent firing times, you'll definitely get hit and take some damage. This all happens while your opponent fucks off or engages you. In an open map, the...
by mgtr14
Mon Feb 17, 2020 11:29 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 5940
Gender:

Re: Idea to make the game better

It would be nice if we could actually change some disliked features of the game. Adding new weapons and accessories won't be enough IMO. It would be nice to finally be able to make a mod that disables RNG elements such as dodge fail, grenade/mine duds and crits; removes grab entirely; nerfs throw da...
by mgtr14
Sat Aug 03, 2019 11:49 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The new Double Hit in melee.
Replies: 17
Views: 10680
Gender:

Re: The new Double Hit in melee.

All I have to say is that this wasn't a bug-report, I know that this is all within the realm of melee mechanics and this that it's not a bug. I'm bringing these to light because they already are the meta for some veterans, and will become the meta to everyone if they're left as they are. In general,...
by mgtr14
Fri Aug 02, 2019 10:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The new Double Hit in melee.
Replies: 17
Views: 10680
Gender:

Re: The new Double Hit in melee.

The exploit turns out to be by design? It's like you're creating these hard to achieve/timing based moves on purpose, and then don't treat the game as competitive? You should, because these move sets give you a GIANT leg up. Contradictory imo, but whatever. I think it's not always about deciding if...
by mgtr14
Fri Aug 02, 2019 12:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The new Double Hit in melee.
Replies: 17
Views: 10680
Gender:

The new Double Hit in melee.

Remember when you could hit your opponent twice by rolling and quickly jumping? These moves achieve the same effect. These new moves are situational - but not by alot. All you need is to avoid kneeling and you can hit your opponent twice. So you can do this off of objects, under low ceilings, when j...
by mgtr14
Wed Jul 03, 2019 10:59 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Randomly bouncing when you shouldn't.
Replies: 3
Views: 3204
Gender:

Re: Randomly bouncing when you shouldn't.

The answer is block This bug/glitch happens when you're already knocked down, and makes you bounce on the ground when you shouldn't. Either your opponent is quick enough to use that bug to his advantage (He now has just enough time to grab, or run a good distance away, etc), or you may land near a ...
by mgtr14
Tue Jul 02, 2019 4:28 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Randomly bouncing when you shouldn't.
Replies: 3
Views: 3204
Gender:

Randomly bouncing when you shouldn't.

There are instances when you get knocked down where you bounce forward a small distance, even when it doesn't look like it should happen. This can lead to death if you land near a ledge and bounce off, or just give your opponent extra time to grab. I don't have any footage of this however, as it's k...
by mgtr14
Mon May 27, 2019 10:07 pm
Forum: Solved Bugs
Topic: Thrown shurikens have a "hilt hit".
Replies: 4
Views: 3858
Gender:

Re: Thrown shurikens have a "hilt hit".

I asked around if anyone else noticed these "hilt hits". I described the hilt hit to these 3 people the same as I did here. I've also found a spot where the "hilt hit" happens, and it seems like it's touching the platform somehow. It happens frequently under platforms. https://imgur.com/a/ESLrZgK I'...
by mgtr14
Sun May 26, 2019 9:08 am
Forum: Solved Bugs
Topic: Thrown shurikens have a "hilt hit".
Replies: 4
Views: 3858
Gender:

Thrown shurikens have a "hilt hit".

"Hilt hit" (AFAIK) being the chance that a thrown sharp weapon deals very little damage, as if you were hit by the hilt and not the blade. Yes, this even happens on direct hits (Without slowing down or hitting anything else). Thrown shurikens have a chance to deal a "hilt hit" instead of a normal hi...
by mgtr14
Wed May 15, 2019 7:52 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Bad spawn during contest on Subway.
Replies: 0
Views: 2983
Gender:

Bad spawn during contest on Subway.

https://imgur.com/a/2Rsl4WS
During contest, and he was stuck there until the game ended.
by mgtr14
Fri May 10, 2019 5:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Visible indicators of bouncy/incendiary ammo for guns.
Replies: 5
Views: 4573
Gender:

Re: Visible indicators of bouncy/incendiary ammo for guns.

I don't see how anyone can keep track of every single thing that happens in a match. There could be bouncy bullets in a gun that goes unnoticed until it's brandished against you. If all of you are telling me that you can keep track of every gun modification used in a match of 8 players scrambling ar...
by mgtr14
Sun May 05, 2019 8:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Visible indicators of bouncy/incendiary ammo for guns.
Replies: 5
Views: 4573
Gender:

Visible indicators of bouncy/incendiary ammo for guns.

I don't know if it's supposed to be a secret or not, but you often find out too late when an enemy has incendiary/bouncy ammo. A colored outline guns to indicate ammo type would be nice.
by mgtr14
Fri May 03, 2019 11:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 13110
Gender:

Re: My suggestion for an Intelligence Boost

[...] A lot of power ups were added recently, and a lot of people are quick to critique them and already state how it ruins the game. Personally I think it’s a nice touch, but we should wait for an idea to exceed all expectations. I don't doubt that "the next feature" has something to do with YOUR ...
by mgtr14
Mon Apr 29, 2019 10:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 13110
Gender:

Re: My suggestion for an Intelligence Boost

Nahhhhh. Too much crazy stuff will only ruin the game tbh. I will use GTA V as an example. They literally have flying bikes, flying cars, VTOLS, and all this insane stuff. It used to be far simpler, and far better this way i'd vote yes but i agree with rickavory, game already gained a ton of new it...
by mgtr14
Sun Apr 28, 2019 11:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 5330
Gender:

Re: A small change to blocking thrown weapons.

I'm sceptical about adding a new button since the game doesn't handle such quick inputs that well Ghosting problems are usually related to the user's keyboard, and not the game. Also, I would suggest to use F (or whatever pick up weapon button you use) to pick up and equip the weapon after blocking...
by mgtr14
Sat Apr 27, 2019 4:05 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 5330
Gender:

Re: A small change to blocking thrown weapons.

I'm sceptical about adding a new button since the game doesn't handle such quick inputs that well, and what would happen with the weapon during that time? Atleast it should be a good option for caught weapons, to either drop them or equip them on the spot. However, I made this post because I want no...
by mgtr14
Wed Apr 24, 2019 7:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 5330
Gender:

A small change to blocking thrown weapons.

Right now, blocking a thrown weapon will equip it unless you have a weapon of that category already. For the times you do equip it, you're vulnerable to attacks. This makes both outcomes(Not blocking or Blocking) lead to getting hit anyways, and your block not paying off. My suggestion is to simply ...
by mgtr14
Wed Apr 24, 2019 5:38 pm
Forum: Solved Bugs
Topic: Throwing right after landing after an air melee locks you in an animation.
Replies: 3
Views: 2853
Gender:

Throwing right after landing after an air melee locks you in an animation.

Title. The "animation lock" will make you unable to run, holster, equip another weapon, pick up other weapons, kick, punch, and drop it. The item won't be thrown and only getting hit or knocked down will fix it. It'll look like you're flexing your arm.
by mgtr14
Sat Apr 20, 2019 4:45 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 12279
Gender:

Re: Opinions on combos in melee?

First off, there is no "ceiling bug". Being able to jump attack without land-kneeling when there is a ceiling directly above you is a logical consequence of the game's rules. So is the ability to jump attack without land-kneeling when dropping from a table or a crate. The rules that enable these te...