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Search found 236 matches
- Tue Sep 15, 2020 11:56 am
- Forum: General
- Topic: Happy Birthday Hjarpe!
- Replies: 5
- Views: 3410
- Gender:
Re: Happy Birthday Hjarpe!
Happy Birthday
- Mon Sep 07, 2020 6:03 pm
- Forum: SFD Status Updates
- Topic: Status Update 2020-09-07
- Replies: 43
- Views: 21483
- Gender:
Re: Status Update 2020-09-07
Okey, well, i hope there will be at least some of new tiles in future game versions if there will be actually and any new cosmetic items. There are some still un-opened items as well, so i hope there will be some last challenges to get them :) That said, you're way too young to be wallowing in nosta...
- Mon Sep 07, 2020 1:56 pm
- Forum: SFD Status Updates
- Topic: Status Update 2020-09-07
- Replies: 43
- Views: 21483
- Gender:
Re: Status Update 2020-09-07
If this is the last update actually, i am really happy to always remember what this game has given to me... This is really sad when something, that you used to play for 7 years just finishes now, you lost some part of your life, but i'm not sad of losing time. Thanks for this game community, i start...
- Fri Sep 04, 2020 12:23 pm
- Forum: Superfighters Deluxe
- Topic: SUPERFIGHTERS MEME
- Replies: 120
- Views: 80653
- Gender:
Re: SUPERFIGHTERS MEME
Superfighters merch be like:
- Thu Aug 13, 2020 3:17 pm
- Forum: General
- Topic: Forum Game:True or False?
- Replies: 226
- Views: 116097
- Gender:
Re: Forum Game:True or False?
True.
The next poster is a good artist, who used to draw SFD fan-arts
The next poster is a good artist, who used to draw SFD fan-arts
- Tue Aug 11, 2020 3:06 pm
- Forum: General
- Topic: Forum Game:True or False?
- Replies: 226
- Views: 116097
- Gender:
Re: Forum Game:True or False?
False.
The next poster likes orange juice more than i do.
The next poster likes orange juice more than i do.
- Sat Aug 01, 2020 10:52 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 104054
- Gender:
Re: Map Editor Suggestions
When you make campaigns, sometimes you'll have to make different types of bots and some of them may be civilians and if you already have some weapons or throwable items, you can still damage them. I'd like to suggest possibility to disable friendly fire and add some additional modifiers. 1.Friendly ...
- Wed Jul 29, 2020 10:49 am
- Forum: Superfighters Deluxe
- Topic: Find a different way to monetize SFD
- Replies: 18
- Views: 10787
- Gender:
Re: Find a different way to monetize SFD
On a similar note, i recommend reading ideas about access types on this topic: viewtopic.php?f=9&t=3732&p=22420&hilit= ... ons#p22420
I do really agree with Danger Ross, can't make much more support, because i already used my like button
I do really agree with Danger Ross, can't make much more support, because i already used my like button
- Sat Jul 11, 2020 7:28 pm
- Forum: By design
- Topic: OnUpdateTrigger still works without OnStartup
- Replies: 1
- Views: 2074
- Gender:
OnUpdateTrigger still works without OnStartup
This is a very special problem because if you fix it, this action may just break a lot of maps... Most players already have used OnUpdate without OnStartup setting which is working now. The way of solving this problem should be careful
- Sat Jul 11, 2020 7:19 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: SpawnUnknown doesn't have much objects
- Replies: 1
- Views: 1983
- Gender:
SpawnUnknown doesn't have much objects
In SpawnUnknown there are not the full list of the objects that designed to be spawned, this is the list of objects that should be included as well: Crate01, Crate02, WoodBarrel00, WoodBarrel01, XmasPresent00, SwivelChair01, SwivelChair02, Pallet00, MetalBucket00, CardboardBox00. https://i.imgur.com...
- Sat Jul 11, 2020 6:57 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: SetMapPart index issue
- Replies: 1
- Views: 2141
- Gender:
SetMapPart index issue
When you use SetMapPart trigger and set the index for campaign, sometimes it may confuse you because it starts not from 0, but from 1 and in the trigger it still shows 0 index, which still may be used and if you set second map part and use first index, it may just move you to the second index map pa...
- Sat Jul 11, 2020 6:50 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Shadow tiles should have placeholder's collisions
- Replies: 1
- Views: 1906
- Gender:
Shadow tiles should have placeholder's collisions
When you place shadow behind the angled tiles or you're making a map that includes shadow tiles for playing, sometimes it bothers because these tiles use simple invisible block collision and you have to set all AlterCollisionTile settings to FFFF. You once added a good thing - placeholder, which i p...
- Sat Jul 11, 2020 6:19 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Can't see collision of InvisibleBlockSmall
- Replies: 1
- Views: 2227
- Gender:
Can't see collision of InvisibleBlockSmall
This is an issue when you're trying to make map where you use small invisible block because it looks just same as usual invisible block and you can't see collision which means you can't use small invisible block correctly precised
- Mon Jul 06, 2020 5:01 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269500
- Gender:
Re: Small Suggestions topic
Would be nice if you add some bonus colors for palette that used for moon, stars
- Thu Jul 02, 2020 11:57 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Limited movement and tricks fix
- Replies: 11
- Views: 6251
- Gender:
Re: Limited movement and tricks fix
Feels like i just buried these good game mechanics by just recording a video about that [...] Don't delete the usual nailing type please. man singlehandedly destroys sfd's entire melee system (c. 2020, colorized) On a more serious note, one feature I would love to see return is another way to negat...
- Thu Jul 02, 2020 12:51 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Limited movement and tricks fix
- Replies: 11
- Views: 6251
- Gender:
Re: Limited movement and tricks fix
Feels like i just buried these good game mechanics by just recording a video about that, i won't look like an overprided person, but sometimes community needs attention in things you don't like. This is your game, you made it and this game was great, now by removing some of these movements it feels ...
- Tue Jun 30, 2020 8:45 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Limited movement and tricks fix
- Replies: 11
- Views: 6251
- Gender:
Limited movement and tricks fix
I would like to suggest some of ideas about improving game movement, since it feels really limited now. 1.Dive nailing from closest position is deleted 2.Gun cooldown can't be skipped now 3.Recovery roll after falling of melee also deleted just imagine: 1.Nailings - diving into the wall in real life...
- Sun Jun 28, 2020 10:38 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Map editor loading
- Replies: 4
- Views: 2717
- Gender:
Re: Map editor loading
I think i haven't used CAPS CLOCK before, thank you, now i know
Well i hope once i'll show what actual trouble is.
Well i hope once i'll show what actual trouble is.
- Sun Jun 28, 2020 9:55 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Map editor loading
- Replies: 4
- Views: 2717
- Gender:
Re: Map editor loading
Sometimes it works well without any lags/loadings, but when it happens - i cannot find the reason. Well if it happens, just when i use any object or click on it, i can see that editor is loading as it starts, i don't even choose multiply objects. It loads a bit faster when i click on TargetObjectJoi...
- Sun Jun 28, 2020 9:59 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Map editor loading
- Replies: 4
- Views: 2717
- Gender:
Map editor loading
This happens when you use some tiles/objects etc in map editor, so the main trouble is that when you click on some of the objects, it is loading for some time and then you can edit that object you have chosen, it is really annoying to wait while making a map, maybe there's an solve of the problem?