Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 82 matches
- Fri Apr 29, 2016 7:35 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [CANCELLED] Planned feature: Body armor
- Replies: 22
- Views: 16444
Re: Planned feature: Body armor
I suggest to change the "absorb half damage" formula to this : Armor damage = damage taken * armor value (ranging from 0 to 100) / 100 Health damage = damage taken - Armor damage So people would still gather armor even when they are at low health : doom-like armor system only works if there is a ple...
- Wed Apr 27, 2016 11:23 pm
- Forum: Superfighters Deluxe
- Topic: Rank your player stats
- Replies: 43
- Views: 22546
Re: Rank your player stats
Guns: 3/5 - Dakka Dakka ! Need moar Dakka ! Melee: 3/5 - I can handle most of people but good players can easily dispatch me Throwable: 4/5 - Eat mah gurnadz Awareness: 5/5 - Yeah, I'm not stepping on your mine Playstyle : Survivor - By entranching myself, avoiding most of direct fight and carefully...
- Wed Apr 20, 2016 9:42 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [CANCELLED] Planned feature: Tazer
- Replies: 11
- Views: 10265
Re: Planned feature: Tazer
Wait, civilian tasers does exists ? How this world hadn't burned down yet ?Lunatic wrote:civilian models go roughly 15ft.
Anyway, I'm suggesting so that the taser would disarm target on a direct-hit, so it could turn into a very nice area-denial weapon, assuming it couldn't destroy explosive barrels
- Sat Apr 16, 2016 12:26 pm
- Forum: Answered ScriptAPI Topics
- Topic: Unable to call an array for IObjectTrigger?
- Replies: 8
- Views: 5173
Re: Unable to call an array for IObjectTrigger?
I am wondering wether it would be possible to make so that users can include new libraries/assemblies/namespaces themselves ?Gurt wrote:I'm adding the System.Linq namespace and assembly to the ScriptAPI for the next update
- Sat Apr 16, 2016 1:23 am
- Forum: Answered ScriptAPI Topics
- Topic: Unable to call an array for IObjectTrigger?
- Replies: 8
- Views: 5173
Re: Unable to call an array for IObjectTrigger?
My bad, forgot that casting wont work with collections (ashamed emoji) here is the working piece of code : IObject [] obj = Game.GetObjectsByCustomId("Id"); if (Array.TrueForAll<IObject>(obj, o => o is IObjectTrigger)){ IObjectTrigger[] newArray = Array.ConvertAll(obj, item => (IObjectTrigger)item);...
- Sat Apr 16, 2016 12:56 am
- Forum: General
- Topic: Forum Game:True or False?
- Replies: 226
- Views: 116107
Re: Forum Game:True or False?
False
The next poster got trolled by Klipeh (that was really mean, man)
The next poster got trolled by Klipeh (that was really mean, man)
- Thu Apr 14, 2016 4:37 pm
- Forum: Answered ScriptAPI Topics
- Topic: Unable to call an array for IObjectTrigger?
- Replies: 8
- Views: 5173
Re: Unable to call an array for IObjectTrigger?
The thing is you are trying to put an IObject array into an IObjectTrigger array , that is inherited from simple IObjects. You need a type cast : IObjectTrigger[] theOriginalCJArray = (IObjectTrigger [])Game.GetObjectsByCustomId("Id"); Note that you should add a failsafe of some sort Example (may no...
- Wed Apr 13, 2016 11:22 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 104063
Re: A little ideas for the map editor
I offered the idea , through which Area Trigger will be slightly improved , the improvement of that idea - area trigger will recognize not only the players and objects but also CPU[/b] The thing is CPU should be recognized as an IPlayer entity. Essentially meaning you can't make it sense CPU spesif...
- Mon Apr 11, 2016 6:11 pm
- Forum: Superfighters Deluxe
- Topic: The Subtle Comedy of SFD
- Replies: 5
- Views: 3892
Re: The Subtle Comedy of SFD
'Mort' also means 'dead' in french, so i think the pun is applying to most latin languages
- Sun Apr 10, 2016 12:32 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269531
Re: Small Suggestions topic
I suggest making the silenced pistol powerfuler by 0.5 damage, or making it as powerful as a normal pistol : It is as rare as an SMG, yet so weak that certain hosts put one in the default loadout so player aren't left defenless in the begining of a match. I'm pretty sure it have the lowest DPS of al...
- Sat Apr 09, 2016 2:45 pm
- Forum: General
- Topic: Forum game:Make a sentence with 6 letters
- Replies: 105
- Views: 50550
Re: Forum game:Make a sentence with 6 letters
Finally, I Noticed I Sickened Him
Pootis
Pootis
- Sat Apr 09, 2016 2:24 pm
- Forum: Other Games
- Topic: What other games you play?
- Replies: 25
- Views: 18105
Re: What other games you play?
dark souls
unreal tournament 4 (that is in pre-alpha too!)
dwarf fortress
TF2
metroid serie on emulator
minecraft (develloping mods with firends)
fistiful of frags
cs:go
card hunter
unreal tournament 4 (that is in pre-alpha too!)
dwarf fortress
TF2
metroid serie on emulator
minecraft (develloping mods with firends)
fistiful of frags
cs:go
card hunter
- Sat Apr 09, 2016 12:36 am
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
Re: Storytime:Sentence Game
(dammit , I totally failed it yesterday)
people who knew,
people who knew,
- Thu Apr 07, 2016 4:34 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: About fonts
- Replies: 6
- Views: 4166
Re: About fonts
Sadly, as Gurt stated, the only available languages (for the time being?) are those who use latin letters. No russian/chinese/ect for now ...
- Mon Apr 04, 2016 12:56 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Player accounts
- Replies: 55
- Views: 33367
Re: Major feature: Player accounts
What Hjarpe wrotes : you'll sign up, you'll buy and DL games, will make perma-ban easier, will make map sharing easier, still able to do the stuff you did before this update What people read : PEY 4 SFD !!11!1!! Charging SFD will (hopefuly) filter out a toxic part of the community. Think about it. M...
- Sat Apr 02, 2016 12:19 am
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
Re: Storytime:Sentence Game
without no warning
- Fri Apr 01, 2016 2:21 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: [GUIDE] How to Manually Port-Forward SFD
- Replies: 54
- Views: 42655
Re: Manually Port-Forwarding SFD
If you are having trouble since you turned your internet connection from ethernet to wi-fi, this may be due to the fact that your router gave another LOCAL IP (the one you use when you setup your router to port-forward) to your PC upon it changing its internet interface. Also, if it keep changing, s...
- Thu Mar 31, 2016 6:56 pm
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
Re: Storytime:Sentence Game
a big firearm
- Tue Mar 29, 2016 9:47 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Special ammo
- Replies: 35
- Views: 22658
Re: Planned feature: Special ammo
I'm rather concerned about how the flamethrower will behave when equiped with those... About bouncing ammos, i feel like it should be so that every projectile should bounce of walls until a certain time limit, ie 3 secs (could be higher or lower, depending on the weapon) , so it would prevent bullet...
- Mon Mar 28, 2016 10:54 pm
- Forum: General
- Topic: Storytime:Sentence Game
- Replies: 98
- Views: 45514
Re: Storytime:Sentence Game
while somewhere else