Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum?
Say hello in this topic! Also make sure to read
the rules.
Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
-
-
The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 698 Views
-
Last post by tilt56
Mon Nov 23, 2020 11:42 pm
-
-
Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 9962 Views
-
Last post by admin
Sun Feb 28, 2016 2:08 pm
-
-
[GUIDE] Record movies in the map editor (avoid blue flickering)
by
Gurt » Thu Oct 25, 2018 8:24 pm
This is just a few tricks you can configure in the config.ini file to make recording movies in the editor to avoid blue flickering that can happen in some recording software.
All values can be found and tweaked in the config.ini file for SFD found in your documents folder.
First you can try to...
- 0 Replies
- 918 Views
-
Last post by Gurt
Thu Oct 25, 2018 8:24 pm
-
-
[GUIDE] Taking custom thumbnail image of your map
Replies: 2
by
Gurt » Mon Sep 03, 2018 8:27 pm
First post
A new feature is thumbnail images that will be shown when installing and selecting maps in SFD.
The thumbnail must be 360x180 (or 720x360) in resolution. You can find the property to select the thumbnail image among the map properties, next to the map name.
We have captured all thumbnail images...
Last post
But with that you can even make your own thumbnail with some external tool, meaning that you can also decide not to display a map portion (even if not recommended) and create custom art for it, even Youtube lets you decide whether upload a custom thumbnail or leave a frame of your video as...
- 2 Replies
- 999 Views
-
Last post by JakSparro98
Thu Sep 06, 2018 4:14 pm
-
-
How to use altercollision tiles
Replies: 9
by
gwendalaze » Thu Aug 25, 2016 5:39 pm
First post
Some people asked for help on discord, so here I go.
I'm going to speak about maskbytes, categorybytes and abovebytes. The disable collision between objects thing and disabling melee hits and shot collision is really straightforward anyway.
Those will allow you to change the behavior of tiles :...
Last post
Because you have to put it inside a method.
public void Triggered(TriggerArgs args)
{
Game.GetSingleObjectByCustomId( CollisionBlock ).SetCollisionFilter(new CollisionFilter { AbsorbProjectile = true, ProjectileHit = true, BlockExplosions = true });
}
Then use any trigger to call this method.
- 9 Replies
- 3062 Views
-
Last post by Odex64
Wed Mar 24, 2021 11:29 am
-
-
- 0 Replies
- 191 Views
-
Last post by Kawabanga
Thu Feb 18, 2021 8:43 pm
-
-
SFD world size.
Replies: 5
by
Astolfo » Sun Jan 10, 2021 12:01 am
First post
How large can be world in SFD?
Last post
You will probably reach a lot of other practical problems and other out-of-memory exceptions before you reach the limit of (I think) 2 GB file-size for maps in SFD. But you wouldn't want such big files anyway.
- 5 Replies
- 402 Views
-
Last post by Gurt
Sat Jan 30, 2021 10:23 am
-
-
How do i make a versus map with a challenge?
Replies: 2
by
Tio Aracnido » Mon Jan 18, 2021 4:01 pm
First post
I made a challenge for a sfd mapping event but i want it to be also playable in versus mode (Like the official versus maps that have challenges) Can someone explain me how to do that?
Last post
Then i cant make both modes in one map?
Thank you good sir :)
- 2 Replies
- 228 Views
-
Last post by Tio Aracnido
Thu Jan 21, 2021 3:23 am
-
-
Can't see collision of InvisibleBlockSmall
Replies: 1
by
Shock » Sat Jul 11, 2020 6:19 pm
First post
This is an issue when you're trying to make map where you use small invisible block because it looks just same as usual invisible block and you can't see collision which means you can't use small invisible block correctly precised
Last post
If you're holding Space and hover with your cursor over any block you should see the collision for any block (a green silhouette-ish).
InvisibleBlockSmall has a slightly smaller collider than the ordinary block, to allow for some spacing where/if needed.
- 1 Replies
- 563 Views
-
Last post by Gurt
Sun Jul 12, 2020 2:08 pm
-
-
How to change dud chance to 0?
Replies: 8
by
dsafxP » Mon Jun 01, 2020 6:59 am
First post
I'm doing a scene, where a Player throws a grenade to another player and explodes, how do i change or remove dud chance?
Last post
Thank you all!
- 8 Replies
- 1518 Views
-
Last post by dsafxP
Wed Jun 03, 2020 8:41 am
-
-
- 7 Replies
- 1451 Views
-
Last post by Odex64
Mon May 18, 2020 10:46 pm
-
-
Borders of the Map
Replies: 7
by
Cheap » Tue Nov 01, 2016 2:16 pm
First post
Hi to all and to all,
for some time I have a problem I can not fix the borders of the map. I give the details in the box that when I click and there it also removes them.
I think I do not understand how to use them but it is not simple either.
Who could help me to solve this problem?
This is...
Last post
You can only have one camera area active at any time. But you can change the active camera area by triggering it. The camera area is a trigger. This is how we do it in the campaigns for example, progressing the camera to allow to see the next part.
- 7 Replies
- 1956 Views
-
Last post by Gurt
Fri May 01, 2020 1:42 pm
-
-
- 4 Replies
- 1910 Views
-
Last post by KliPeH
Fri Apr 17, 2020 1:11 pm
-
-
- 0 Replies
- 711 Views
-
Last post by RandomPep0
Sat Apr 11, 2020 2:59 am
-
-
- 4 Replies
- 1263 Views
-
Last post by RandomPep0
Wed Feb 12, 2020 11:51 pm
-
-
Why are the official survival maps scripts so complicated?
Replies: 3
by
Mr Argon » Wed Jan 22, 2020 2:32 am
First post
Don't minsunderstand me... maybe it's because I'm not very high-skilled with C#, even when it's used in SFD with it's own classes and codes.
But I've been taking a look at the script window of the official survival maps, and I found very complex things for something I think it's quite simple, just...
Last post
Thanks for the answer... one more thing. Does that means that you can't eventually do a sirvival map with a simpler style. I ask this because I'm finishing a survival map called Siberia Zombie Crysis and I used a lot of PlayerSpawnTriggers, that means waves got fixed amount of enemies carrying the...
- 3 Replies
- 1097 Views
-
Last post by Mr Argon
Thu Jan 23, 2020 2:24 am
-
-
Color spawned objects?
Replies: 8
by
Tuesday » Mon Dec 30, 2019 4:28 am
First post
I'm sure there's something very basic I'm missing.
Okay, so, like, SpawnObjectTrigger spawns objects. Trigger.
How do I change the color of the spawned object?
Also is there another way to make a BgTelevision turn on that's better than putting 00A on top of 00B?
thank n luv
Last post
In fact... I think you should use BotBehaviorSet instead of just BotBehavior because the first one is used to set the behavior of enemies while the second one is used to set the predefined AI and the initial input.
Try using this
BotBehaviorSet bbs = IPlayer.GetBotBehaviorSet()
bbs.GuardRange =...
- 8 Replies
- 2102 Views
-
Last post by Mr Argon
Mon Jan 20, 2020 1:45 am
-
-
Can I make the bots wander around the map?
Replies: 3
by
Ol1vver » Fri Aug 23, 2019 10:55 pm
First post
I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
Last post
You also want to set the GuardRange and ChaseRange to something like 24 (as long as it's not 0) to allow the bot to walk to the guard target or I think they will ignore it as they don't have a range.
- 3 Replies
- 1504 Views
-
Last post by Gurt
Sat Aug 24, 2019 7:25 pm
-
-
liquids
Replies: 1
by
KamajoRodak » Sat Aug 03, 2019 4:13 pm
First post
hey gamers! im trying to do map and i need help. im placing acid and i adding acid zone and it still dont kill me and when i'm placing water and i adding water zone it don't kill me or float things ;-; (if im typing with bad grammar im sorry but im from poland and it is not eazy)
Last post
The water/acid zones are just visual zones for some splashy effect. You also want to add a GibZone or GibZoneClean in order to kill players falling into the water/acid. Check out the official maps how they are done.
- 1 Replies
- 878 Views
-
Last post by Gurt
Sat Aug 03, 2019 5:54 pm
-
-
Button counter on triggers
Replies: 4
by
Hyrin » Fri Jul 12, 2019 5:36 pm
First post
Hello, is it possible in the Map Editor to do something like a button presses counter, or some kind of switchable trigger. Not using Script API.
Second pressing the button should activate the right-most RevoluteJointValueTrigger which stops the rotation of the gun
Sorry my english, im is Russia
Last post
Thank you very much
- 4 Replies
- 1712 Views
-
Last post by Hyrin
Sat Jul 13, 2019 4:01 pm
-
-
problem to create a counter [help for map]
Replies: 3
by
Classic Fighter » Mon Jul 01, 2019 5:45 pm
First post
I would like to know how to develop an accountant.
Example: when an activator is activated, the number 1 will be shown in (some part of the map without covering a lot of space), if it is activated again, the number 2 is displayed, if it is activated again, the number 3 is displayed and then It is...
Last post
forget it, I already solved the problem by putting together triggers in an ingenious way, anyway thanks for the help
- 3 Replies
- 1428 Views
-
Last post by Classic Fighter
Tue Jul 02, 2019 10:21 pm
-
-
change of clothing for the player
Replies: 1
by
Classic Fighter » Thu Jun 20, 2019 10:22 pm
First post
I would like to know how I can make the player change his clothes using the triggers for example:
if the character has a hat, which then does not have it after having activated a trigger
Last post
You’ll have to use a separate PlayerProfileInfo trigger and assign it once the trigger is enabled, or use a script to replace the hat using IProfileClothingItem and just not assigning the profile a hat.
- 1 Replies
- 1151 Views
-
Last post by Pricey
Fri Jun 21, 2019 4:25 pm
-
-
Choose whether the Dialogs are "Global" or "Individual"
Replies: 4
by
Lone » Sun Mar 24, 2019 11:58 pm
First post
I'm making a map of heroes. I had the idea that at every round start your character will tell you what powers he has. A good idea, I know, thank you.
When I realized that it is not possible to create a dialogue just for a player, the dialogues have always appeared for everyone.
Please create...
Last post
Game.ShowChatMessage( string , new Color(0,255,0), Player.GetUser().UserIdentifier);
gives a private message to the player you want with the color you specify (RGB)
- 4 Replies
- 2194 Views
-
Last post by Ol1vver
Mon May 13, 2019 11:20 pm
-
-
Can I change the player name only when playing a map?
Replies: 3
by
Mr Argon » Mon Apr 08, 2019 4:15 am
First post
As well as you can set different profiles for your character for using only in a custom map/campaign despite your particular character design, it is possible to do so with names?
I mean, my characters always spawns with the name Mr. Argon , but I want the players to show a different nametag within...
Last post
You can not change the name of a real user (player). Only bots.
- 3 Replies
- 1913 Views
-
Last post by Gurt
Mon Apr 08, 2019 10:03 pm
-
-
Map editor - map not showing up when hosting a game
Replies: 4
by
left4kill5 » Wed Mar 20, 2019 7:24 am
First post
I made a demo for my new campaign map and I wanted to show my friends the part that were intrested in, but then, when I got up to the bit where I made my private server, I couldn't find my map in the custom folder. I checked the other folders and they weren't there. But when I went back into map...
Last post
Make sure the map is not marked as template (it should be set to false ). You find this property among the name/description/thumbnail fields of your map. If it's true it won't show up.
- 4 Replies
- 2766 Views
-
Last post by Gurt
Wed Mar 20, 2019 11:17 pm
-
-
Far Background is immovable?
Replies: 3
by
Mr Argon » Wed Mar 13, 2019 4:20 am
First post
Well, I was trying to make a train map (like wild west), but when I tryi to make FargBgMountains to move using elevator paths, they simply don't move.
In case you were wondering, yes I set the tile as dynamic, I tried with ChangeBodyTypeTrigger but it doesn't work
I also noticed that if you...
Last post
FarBackground tiles are only for decorations and nothing else and aren't in the same box2D world as normal tiles you can interact with. The end user can disable backgrounds in the settings if they want.
- 3 Replies
- 1876 Views
-
Last post by Gurt
Wed Mar 13, 2019 6:48 pm
-
-
[Need help] How to make path grid?
Replies: 2
by
Hamurlik » Wed Mar 06, 2019 3:12 pm
First post
Okay, the basic principle of work is path grid I know, But you can explain to me, How to do it correctly, Why bots jump to the ceiling If I have indicated where to jump, Why when bots go down make a jump? Why do bots sometimes just stop following you and try to kill? I pointed out where to jump,...
Last post
Making a path grid is a complex topic to explore. To make bots understand they can ledge-grab you need proper ledge-grab PathNodes.
Bots will also avoid jumping over too far gaps in general.
For now, see how the official maps are designed when it comes to the path grid and read up on the few...
- 2 Replies
- 1688 Views
-
Last post by Gurt
Wed Mar 06, 2019 8:58 pm
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum