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Share questions and tutorials related to the map editor. Share you maps in the Superfighters Deluxe Custom Maps section.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 18398 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 30930 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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[GUIDE] Record movies in the map editor (avoid blue flickering)
by
Gurt » Thu Oct 25, 2018 8:24 pm
This is just a few tricks you can configure in the config.ini file to make recording movies in the editor to avoid blue flickering that can happen in some recording software.
All values can be found and tweaked in the config.ini file for SFD found in your documents folder.
First you can try to...
- 0 Replies
- 2683 Views
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Last post by Gurt
Thu Oct 25, 2018 8:24 pm
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[GUIDE] Taking custom thumbnail image of your map
Replies: 2
by
Gurt » Mon Sep 03, 2018 8:27 pm
First post
A new feature is thumbnail images that will be shown when installing and selecting maps in SFD.
The thumbnail must be 360x180 (or 720x360) in resolution. You can find the property to select the thumbnail image among the map properties, next to the map name.
We have captured all thumbnail images...
Last post
But with that you can even make your own thumbnail with some external tool, meaning that you can also decide not to display a map portion (even if not recommended) and create custom art for it, even Youtube lets you decide whether upload a custom thumbnail or leave a frame of your video as...
- 2 Replies
- 3227 Views
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Last post by JakSparro98
Thu Sep 06, 2018 4:14 pm
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Activating ScreenShake once a Trigger is activated
Replies: 1
by
Captain JO » Fri Dec 06, 2024 9:48 pm
First post
Hey Guys,
I'm currently working on a map that floods once a button is pressed. So I have a big water tile thats set to be an elevator and once the button is pressed the elevators speed is set from 0 to 0.5, making the water rise. To kill people in the water I used the GibMeArea from Subway and...
Last post
public void ShakeCamera(TriggerArgs args)
{
Game.PlayEffect( CAM_S , Vector2.Zero, 1, 1000);
}
1 = intensity, 1000 = length in ms
Put the method name ShakeCamera inside a ScriptTrigger or any trigger of your choice inside the script method in properties,
then you're free to use it.
- 1 Replies
- 83 Views
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Last post by Dxse
Fri Dec 06, 2024 11:11 pm
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Simple way to Toggle a Group on/off
by
Jojopeterjohn » Mon Dec 13, 2021 5:34 pm
I can easily spawn a group of objects using a button and then destroy those objects with another button. But the process doesn't work repeatedly, just once. How can I have a Group that I can spawn and remove repeatedly using two separate triggers?
- 0 Replies
- 4759 Views
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Last post by Jojopeterjohn
Mon Dec 13, 2021 5:34 pm
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Superfighters Map Editor Tutorial
by
DaxOttsel » Fri Oct 15, 2021 4:22 am
Hi, guys! I made a really long but very awesome and usefull tutorial on how to make maps. I'm sharing so that people will find it and hopefully they will learn from here. If you are new to SFD this might be a great help.
LINK TO TUTORIAL:
- 0 Replies
- 2719 Views
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Last post by DaxOttsel
Fri Oct 15, 2021 4:22 am
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Predefined AI differences
Replies: 1
by
Astrel » Tue Oct 12, 2021 8:09 pm
First post
Greetings! Is there a way to know the specific differences between the predefined AI options in the map editor? Going through all of them and testing every preset is quite slow and I only get rough conclusions on their behavior.
Last post
As far as I know, there's no way to know because the Map editor doesn't say it. At least, I couldn't find it.
- 1 Replies
- 1966 Views
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Last post by DaxOttsel
Fri Oct 15, 2021 4:11 am
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Hi, help me with script for helicopter
Replies: 1
by
Nets p2 » Sun Oct 03, 2021 11:06 pm
First post
So, who can make script for move helicopter? :?: :geek:
my discord Nets#5360
link download map:
image map:
Last post
Hi! You don't need a script for moving the helicopter. You just need to use path nodes from the elevator and move it. Anyways, I add you on Discord and I'll explain it there.
- 1 Replies
- 2166 Views
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Last post by DaxOttsel
Fri Oct 15, 2021 4:05 am
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Script for bot companions not working
Replies: -1
by
Neo_Juancho » Thu Jun 24, 2021 4:48 pm
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- -1 Replies
- 637 Views
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Last post by RandomPep0
Tue Jun 15, 2021 1:53 am
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Need a script to show/hide the name of an specific player
Replies: 3
by
ManiacLoser » Fri May 14, 2021 6:17 pm
First post
Hi there, I'm new here, anyway...
So I'm making an campaign map and as I don't know how to script I just copy and paste official campaigns map codes, but I haven't found a script which would help me to show/hide the name of a boss.
I want to make a boss similar to funnyman (except a little...
Last post
call HideName within the trigger
public void HideName(TriggerArgs args)
{
if (args.Sender is IPlayer)
{
IPlayer player = (IPlayer) args.Sender;
// if (player.CustomId == theBoss ) further check
player.SetNametagVisible(false);
}
}
You'd better join the discord server if you want...
- 3 Replies
- 3143 Views
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Last post by Odex64
Tue Jun 01, 2021 8:44 am
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How to use altercollision tiles
Replies: 9
by
gwendalaze » Thu Aug 25, 2016 5:39 pm
First post
Some people asked for help on discord, so here I go.
I'm going to speak about maskbytes, categorybytes and abovebytes. The disable collision between objects thing and disabling melee hits and shot collision is really straightforward anyway.
Those will allow you to change the behavior of tiles :...
Last post
Because you have to put it inside a method.
public void Triggered(TriggerArgs args)
{
Game.GetSingleObjectByCustomId( CollisionBlock ).SetCollisionFilter(new CollisionFilter { AbsorbProjectile = true, ProjectileHit = true, BlockExplosions = true });
}
Then use any trigger to call this method.
- 9 Replies
- 8967 Views
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Last post by Odex64
Wed Mar 24, 2021 11:29 am
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- 0 Replies
- 2194 Views
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Last post by Kawabanga
Thu Feb 18, 2021 8:43 pm
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SFD world size.
Replies: 5
by
Astolfo » Sun Jan 10, 2021 12:01 am
First post
How large can be world in SFD?
Last post
You will probably reach a lot of other practical problems and other out-of-memory exceptions before you reach the limit of (I think) 2 GB file-size for maps in SFD. But you wouldn't want such big files anyway.
- 5 Replies
- 4792 Views
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Last post by Gurt
Sat Jan 30, 2021 10:23 am
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How do i make a versus map with a challenge?
Replies: 2
by
Tio Aracnido » Mon Jan 18, 2021 4:01 pm
First post
I made a challenge for a sfd mapping event but i want it to be also playable in versus mode (Like the official versus maps that have challenges) Can someone explain me how to do that?
Last post
Then i cant make both modes in one map?
Thank you good sir :)
- 2 Replies
- 3025 Views
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Last post by Tio Aracnido
Thu Jan 21, 2021 3:23 am
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Can't see collision of InvisibleBlockSmall
Replies: 1
by
Shock » Sat Jul 11, 2020 6:19 pm
First post
This is an issue when you're trying to make map where you use small invisible block because it looks just same as usual invisible block and you can't see collision which means you can't use small invisible block correctly precised
Last post
If you're holding Space and hover with your cursor over any block you should see the collision for any block (a green silhouette-ish).
InvisibleBlockSmall has a slightly smaller collider than the ordinary block, to allow for some spacing where/if needed.
- 1 Replies
- 2709 Views
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Last post by Gurt
Sun Jul 12, 2020 2:08 pm
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How to change dud chance to 0?
Replies: 8
by
dsafxP » Mon Jun 01, 2020 6:59 am
First post
I'm doing a scene, where a Player throws a grenade to another player and explodes, how do i change or remove dud chance?
Last post
Thank you all!
- 8 Replies
- 6461 Views
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Last post by dsafxP
Wed Jun 03, 2020 8:41 am
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- 7 Replies
- 5753 Views
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Last post by Odex64
Mon May 18, 2020 10:46 pm
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Borders of the Map
Replies: 4
by
Cheap » Tue Nov 01, 2016 2:16 pm
First post
Hi to all and to all,
for some time I have a problem I can not fix the borders of the map. I give the details in the box that when I click and there it also removes them.
I think I do not understand how to use them but it is not simple either.
Who could help me to solve this problem?
This is...
Last post
You can only have one camera area active at any time. But you can change the active camera area by triggering it. The camera area is a trigger. This is how we do it in the campaigns for example, progressing the camera to allow to see the next part.
- 4 Replies
- 6298 Views
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Last post by Gurt
Fri May 01, 2020 1:42 pm
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- 4 Replies
- 5446 Views
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Last post by KliPeH
Fri Apr 17, 2020 1:11 pm
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How to change map part for a campaign that im working on
Replies: 3
by
RandomPep0 » Tue Feb 11, 2020 9:09 pm
First post
I need a script that moves to the next part when a certain bot dies
Last post
You should do this with triggers instead. You will only need a total of 3: one SetMapPartTrigger (with the next map index selected), one OnPlayerDeathTrigger and one PlayerSpawnTrigger (this one spawns the bot). Select the OnPlayerDeathTrigger and connect source player to bot spawn. Then activate...
- 3 Replies
- 4544 Views
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Last post by Motto73
Wed Feb 12, 2020 1:26 pm
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Why are the official survival maps scripts so complicated?
Replies: 3
by
Mr Argon » Wed Jan 22, 2020 2:32 am
First post
Don't minsunderstand me... maybe it's because I'm not very high-skilled with C#, even when it's used in SFD with it's own classes and codes.
But I've been taking a look at the script window of the official survival maps, and I found very complex things for something I think it's quite simple, just...
Last post
Thanks for the answer... one more thing. Does that means that you can't eventually do a sirvival map with a simpler style. I ask this because I'm finishing a survival map called Siberia Zombie Crysis and I used a lot of PlayerSpawnTriggers, that means waves got fixed amount of enemies carrying the...
- 3 Replies
- 4001 Views
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Last post by Mr Argon
Thu Jan 23, 2020 2:24 am
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Color spawned objects?
Replies: 8
by
Tuesday » Mon Dec 30, 2019 4:28 am
First post
I'm sure there's something very basic I'm missing.
Okay, so, like, SpawnObjectTrigger spawns objects. Trigger.
How do I change the color of the spawned object?
Also is there another way to make a BgTelevision turn on that's better than putting 00A on top of 00B?
thank n luv
Last post
In fact... I think you should use BotBehaviorSet instead of just BotBehavior because the first one is used to set the behavior of enemies while the second one is used to set the predefined AI and the initial input.
Try using this
BotBehaviorSet bbs = IPlayer.GetBotBehaviorSet()
bbs.GuardRange =...
- 8 Replies
- 7299 Views
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Last post by Mr Argon
Mon Jan 20, 2020 1:45 am
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Can I make the bots wander around the map?
Replies: 3
by
Ol1vver » Fri Aug 23, 2019 10:55 pm
First post
I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
Last post
You also want to set the GuardRange and ChaseRange to something like 24 (as long as it's not 0) to allow the bot to walk to the guard target or I think they will ignore it as they don't have a range.
- 3 Replies
- 4336 Views
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Last post by Gurt
Sat Aug 24, 2019 7:25 pm
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liquids
Replies: 1
by
KamajoRodak » Sat Aug 03, 2019 4:13 pm
First post
hey gamers! im trying to do map and i need help. im placing acid and i adding acid zone and it still dont kill me and when i'm placing water and i adding water zone it don't kill me or float things ;-; (if im typing with bad grammar im sorry but im from poland and it is not eazy)
Last post
The water/acid zones are just visual zones for some splashy effect. You also want to add a GibZone or GibZoneClean in order to kill players falling into the water/acid. Check out the official maps how they are done.
- 1 Replies
- 2835 Views
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Last post by Gurt
Sat Aug 03, 2019 5:54 pm
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Button counter on triggers
Replies: 4
by
Hyrin » Fri Jul 12, 2019 5:36 pm
First post
Hello, is it possible in the Map Editor to do something like a button presses counter, or some kind of switchable trigger. Not using Script API.
Second pressing the button should activate the right-most RevoluteJointValueTrigger which stops the rotation of the gun
Sorry my english, im is Russia
Last post
Thank you very much
- 4 Replies
- 4776 Views
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Last post by Hyrin
Sat Jul 13, 2019 4:01 pm
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problem to create a counter [help for map]
Replies: 3
by
Classic Fighter » Mon Jul 01, 2019 5:45 pm
First post
I would like to know how to develop an accountant.
Example: when an activator is activated, the number 1 will be shown in (some part of the map without covering a lot of space), if it is activated again, the number 2 is displayed, if it is activated again, the number 3 is displayed and then It is...
Last post
forget it, I already solved the problem by putting together triggers in an ingenious way, anyway thanks for the help
- 3 Replies
- 4443 Views
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Last post by Classic Fighter
Tue Jul 02, 2019 10:21 pm
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