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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 698 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting any found bug or problem
by
Gurt » Mon Mar 07, 2016 7:03 pm
Some additional rules before you post a bug or problem topic.
Do a search before and see if anyone has already reported the bug or problem you're about to post.
If a topic about the bug already exist then you can contribute with new or additional information if suitable.
When reporting a bug...
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- 2048 Views
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Last post by Gurt
Mon Mar 07, 2016 7:03 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 9962 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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invisible block and rug sound
Replies: 1
by
Astolfo » Tue Feb 23, 2021 12:21 am
First post
game cant find none sound, when you step in
Last post
The 'none' sound is a sound not suppose to exist. It should be a blank string actually or 'none' should not be logged - either way.
- 1 Replies
- 190 Views
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Last post by Gurt
Thu Mar 18, 2021 6:42 pm
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Unbearable dedicated lag for ~15 seconds after loading map
Replies: 1
by
Ol1vver » Wed Jan 27, 2021 12:05 am
First post
I sometimes run a server using dedicated, even without any scripts it lags for approximately 15 seconds (Including GUI, making it unusable for that period of time) every time a map is loaded. Seems like I'm the only one experiencing this on multiple computers. It only happens if there are at least...
Last post
Is it FPS lag or network lag?
If it's FPS I have no idea what's causing it.
If it's network lag it sounds like you're being throttled for some time after loading has occured. Maybe you can try to create a map with basically only 1 tile as a solid floor and see if it's equally laggy as loading,...
- 1 Replies
- 183 Views
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Last post by Gurt
Thu Mar 18, 2021 6:40 pm
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Breaking weapon bug (very rare)
by
Mighty Spirit the 2 » Sun Feb 28, 2021 10:20 pm
So this was quite an annoying bug to everyone, which was apparently fixed, but i managed to record it again.
This was also recorded in version 1.3.7c
I could not reproduce it, and thus i don't really think it can be fixed + it has happened to me extremely rarely, compared to before it was...
- 0 Replies
- 143 Views
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Last post by Mighty Spirit the 2
Sun Feb 28, 2021 10:20 pm
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Propane tank - no impact on player
by
Mighty Spirit the 2 » Sun Feb 28, 2021 10:11 pm
For some reason when kicking a propane tank or also a gasoline fuel container against another player to stun them, the object just passes right throught the opponent. This is especially bad when trying to pull of a stunlock combo for example. Also you can't rely on it to stun someone and then shoot...
- 0 Replies
- 113 Views
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Last post by Mighty Spirit the 2
Sun Feb 28, 2021 10:11 pm
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Animation mistake (again)
by
Astolfo » Fri Jan 22, 2021 3:28 pm
If you make the second punch, then the pixels disappear, which is why you can see the back of the character.
This also happens if you wear clothing such as sweater (non-black), body armor, and all shirts.
If you crouch, one of the pixel disappears.
- 0 Replies
- 146 Views
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Last post by Astolfo
Fri Jan 22, 2021 3:28 pm
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Melee cant disarm strength boost when its about to get used.
by
sfd » Fri Jan 15, 2021 2:02 am
Every weapon gets disarmed when you are interrupted while trying to equip your weapon. But it doesnt imply for strength boost(maybe also speed boost but idk, havent tried it cuz im lazy.)
Is this by design? Considering all other powerups doesnt have ''use-animation'', therefore this powerup wont...
- 0 Replies
- 177 Views
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Last post by sfd
Fri Jan 15, 2021 2:02 am
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Textures become blurry or out of focus
Replies: 1
by
La_Nutria » Mon Dec 07, 2020 8:48 pm
First post
hello, i have a friend who is having problems with the textures of the game, it appears after a while, and it stays that way until he closes the game and starts it again, it works for a moment, but the problem reappears after a while, something is causing this?
Last post
Some players had this issue; it was some windows 10 settings, you should check them.
If you have windows 7 or older I don't know what's the cause..
- 1 Replies
- 210 Views
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Last post by Odex64
Mon Dec 07, 2020 10:06 pm
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It's still possible to block and grab right thereafter, even if the opponent keep punching.
Replies: 3
by
mgtr14 » Thu Dec 03, 2020 1:33 pm
First post
It also depends on range, but it's possible at fist range. You can use the A+D grab method in a way to first block an attack and then initiate a grab quick enough to grab your opponent before they can even land their second punch.
The A+D method of grabbing has always been broken for this reason,...
Last post
Yeah, but this problem can easily be fixed by either tweaking it further or entirely removing the A+D button combo to grab, and only let players use a dedicated button for grabbing.
I don't see how using a new key is harder than simultaneously pressing 2 buttons in a game that can barely handle...
- 3 Replies
- 365 Views
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Last post by mgtr14
Thu Dec 03, 2020 7:17 pm
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Animation mistake
by
Astolfo » Mon Nov 16, 2020 5:20 pm
When you attack once, balaclava/mask line disappears.
And if you attack twice, one of pixel disappears. (This works only with female gender)
- 0 Replies
- 244 Views
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Last post by Astolfo
Mon Nov 16, 2020 5:20 pm
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- 0 Replies
- 239 Views
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Last post by Ol1vver
Sat Oct 24, 2020 3:23 pm
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Map editor clears triggers
Replies: 1
by
La_Nutria » Wed Oct 21, 2020 6:06 pm
First post
A friend told me that when putting triggers, others stop working, or are deleted directly, he is creating a campaign, with area triggers, camera triggers and others, at first I thought that the map editor had a limit of triggers too as objects, but I dont know if it is a mistake, I hope you can...
Last post
There is probably a RemoveAreaTrigger in the map causing everything overlapping it to be removed.
You do not need to use RemoveAreaTrigger(s) unless you're making a really big map part and you need to unload stuff after a certain room has been cleared for performance reasons. I suggest you don't...
- 1 Replies
- 270 Views
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Last post by Gurt
Wed Oct 21, 2020 7:12 pm
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All servers are down!
Replies: 12
by
Nebraska4 » Mon Sep 28, 2020 7:02 pm
First post
Self explanatory. Many, many people have had this issue. When browsing servers, it says this:
Online service failed. Make sure the game can connect to mythologicinteractive.com.
Last post
I thought for a second that this game is truly dead. good job devs
- 12 Replies
- 1147 Views
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Last post by sfd
Thu Oct 01, 2020 9:03 am
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Dedicated Server loading loop..
Replies: 3
by
Odex64 » Wed Sep 16, 2020 10:33 pm
First post
Greetings Superfighters. This is a serious problem I've encountered since the Steam release (but no one really noticed or reported it).
When I'm hosting an empty dedicated server, the game keeps GameOver-ing the match and loads the same map over and over.. until someone joins. This is a serious...
Last post
You didn't need to delete your config.ini file. Just add the key if you don't see it (if you don't see the key just add it) .
The special map is just all in-memory and no IO access is required. The restart time is there for failsafe reasons. I think I will add an option for the restart time too...
- 3 Replies
- 533 Views
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Last post by Gurt
Sun Sep 20, 2020 9:39 pm
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Sometimes you can't throw an object in the throwing position.
Replies: 3
by
Nebraska4 » Sun Aug 02, 2020 10:51 pm
First post
title: I will also add that it happens pretty randomly when I press a I hear the throwing noise but nothing is thrown. I have experianced this multiple times and I have an anti-ghosting mechanical keyboard with otemu blue switches.
Last post
This can also confuse your enemy if this happens, your enemy will block, and then you can throw it again. Bugs are normally caused by doing something specific or having the perfect conditions for something, so maybe if someone learned how this one is done, they could reproduce this and use it to...
- 3 Replies
- 670 Views
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Last post by tilt56
Sun Aug 16, 2020 9:39 pm
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Kneeling after mid-air melee attacks when it shouldn't happen.
Replies: 5
by
mgtr14 » Sat Feb 23, 2019 8:06 pm
First post
I mean mid-air melee attacks done in a way to avoid kneeling, like jumping in very tight spaces or running off of crates/barrels and attacking before touching the ground. This avoids the kneel cooldown, but it happens eitherway sometimes.
Last post
Just a little something that might add something to this topic. I don't know how consistent that is, but if a slomo is activated while one's jumping, falling down and hitting, even if the one isn't supposed to kneel, he does, and because it is slomo it hurts even more. I don't know how frequent...
- 5 Replies
- 1633 Views
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Last post by Noble
Tue Aug 11, 2020 6:28 pm
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Almost untouchable spot on the map Tower.
Replies: 3
by
mgtr14 » Thu Jul 09, 2020 9:12 pm
First post
At the top right of the map, climbing onto the camera and then the outer structure, and destroying the camera, make you unreachable. One can manouver up there to be pretty much invincible to bullets, though explosives may also be dodged.
Last post
Well in that image there is an easy line of sight you could easily take someone out with a few rounds from a tommygun or and Uzi.I don't really see the problem...
- 3 Replies
- 703 Views
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Last post by Nebraska4
Wed Jul 29, 2020 6:31 pm
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Sometimes you get stuck in the punching position.
Replies: 9
by
Nebraska4 » Sun Jul 26, 2020 3:45 am
First post
You can change direction, but nothing else. You can move again when you are bumped out of that position. I don't think this would be built into the game.
Last post
I think I remember jumping down from a crate and punching and I got into the position. From what I know, try jumping up onto the crate and then jumping down and punching right after could get you stuck. I could of course be wrong on this, but those are just my ideas.
- 9 Replies
- 1061 Views
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Last post by Nebraska4
Wed Jul 29, 2020 5:43 pm
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V sync not working properly
Replies: 4
by
Nebraska4 » Sun Jul 12, 2020 11:37 pm
First post
Hi,
I noticed v sync only works intermittently. I have a 1080p 75Hz monitor connected to an AMD Radeon RX 580 GPU. When it is not on there is a lot of lag while recording, and vise versa. Hopefully this can be fixed soon so I can start recording videos without lag.
Thanks!
Last post
I think I was able to fix it by turning off v sync in my GPU menu. Thanks though.
- 4 Replies
- 742 Views
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Last post by Nebraska4
Tue Jul 28, 2020 7:57 pm
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Trying to jump after getting staggered by an uppercut has a chance to fail.
Replies: 4
by
mgtr14 » Fri Jul 10, 2020 4:15 pm
First post
What happens instead is that you just fall up into the air and down, leaving you open to a combo again.
I think this only works when getting staggered by an uppercut and not a kick, and you may have to be staggered into an object.
I think any jump inputs that happen before the stagger ends has a...
Last post
tripping also happened with low ping but idk when that was fixed
- 4 Replies
- 799 Views
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Last post by Zyfex
Thu Jul 23, 2020 4:26 am
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Grab/ladder bug (i guess)
Replies: 1
by
Odex64 » Wed Jul 15, 2020 6:05 pm
First post
I recently noticed whenever you grab someone while jumping and punch/throw him away near a ladder, you start climbing it while grabbing.
I don't know if this issue has been reported or it's by design, but here's a video:
Last post
Haa! You shouldn't be able to climb during that part I guess. Don't hold up while punching someone! :D
Thanks for reporting with a video.
- 1 Replies
- 429 Views
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Last post by Gurt
Fri Jul 17, 2020 10:42 pm
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- 3 Replies
- 593 Views
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Last post by Ol1vver
Wed Jul 15, 2020 5:11 pm
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Sometimes, rolling and instantly jumping won't put out fire.
Replies: 3
by
mgtr14 » Tue Jul 07, 2020 12:23 pm
First post
Since you can cancel a roll at any time, you can put out fire quickest by rolling as little as possible.
However, if you're very precise, you can apparently roll too little.
Last post
In my experience it is programmed that way and whether it is a bug or not I think it should be in the game. But that's just my opinion.
- 3 Replies
- 608 Views
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Last post by Nebraska4
Mon Jul 13, 2020 5:23 pm
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Getting knocked down and standing back up will instantly equip a weapon.
Replies: 4
by
mgtr14 » Thu Jul 09, 2020 2:34 pm
First post
If you start pulling out any weapon and get knocked down at the same time, the weapon will be instantly equipped and ready to use once you get back up.
This means, for example; If I start equipping a chainsaw right before you knocked me down, I can seemingly skip the equipping animation and...
Last post
It is, you're most likely fighting for your own equipment and that's where your focus will be, unless you got crates for yourself (Which is uncommon).
Since equipping makes you unable to attack (You can still roll and jump to dodge, or just do it behind cover), the opponent can try getting in...
- 4 Replies
- 769 Views
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Last post by mgtr14
Sun Jul 12, 2020 10:52 pm
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GetObjectsByArea doesn't detect small objects
Replies: 1
by
Ol1vver » Wed Jul 08, 2020 9:51 am
First post
When trying to use GetObjectsByArea, I noticed that it doesn't detect small objects (height/width smaller than 2 usually or 2x2), like Crate00 and similar which is really problematic.
And yes, I did try making the area bigger. It still does not detect smaller objects even though they're completely...
Last post
I think Crate00 is the most common type of crate that's like 14x14 or 16x16 or something. Which objects are you trying to get that you can't get?
Also make sure to check with the documentation as getting objects from the background layer requires other input parameters.
Certain special objects...
- 1 Replies
- 438 Views
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Last post by Gurt
Wed Jul 08, 2020 5:40 pm
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Map editor loading
Replies: 4
by
Shock » Sun Jun 28, 2020 9:59 am
First post
This happens when you use some tiles/objects etc in map editor, so the main trouble is that when you click on some of the objects, it is loading for some time and then you can edit that object you have chosen, it is really annoying to wait while making a map, maybe there's an solve of the problem?
Last post
I think i haven't used CAPS CLOCK before, thank you, now i know :)
Well i hope once i'll show what actual trouble is.
- 4 Replies
- 844 Views
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Last post by Shock
Sun Jun 28, 2020 10:38 pm
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