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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16242 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
- 0 Replies
- 3006 Views
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 28192 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Minor bug - you can punch trash bag
Replies: 1
by
Splinter » Tue Jan 24, 2017 4:02 am
First post
Yeah, what the title says. You can punch and kick trash bag, it's the only makeshift weapon that you can hit with melee. I imagine it's because trash bag was not a makeshift weapon before.
Last post
Fixed after alpha 1.1.1b for consistency.
- 1 Replies
- 1631 Views
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Last post by Hjarpe
Tue Jan 24, 2017 9:17 pm
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Removing from banlist
Replies: 1
by
Antonikon » Thu Jan 12, 2017 9:53 pm
First post
When I remove someone from banlist, it removes the first element of the list. After refresh, it becomes ok.
Last post
Fixed after Alpha 1.1.1b
- 1 Replies
- 1759 Views
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Last post by Gurt
Thu Jan 12, 2017 10:58 pm
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teleporting rocket riders
Replies: 2
by
Zyfex » Mon Apr 11, 2016 10:22 pm
First post
rocket riders can appear to be teleporting if they hold left and right at the same time
edit:
Last post
Fixed after Alpha 1.1.1b.
- 2 Replies
- 2552 Views
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Last post by Gurt
Thu Jan 12, 2017 8:48 pm
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Camera Effects persist after a game ends.
Replies: 1
by
TheOriginalCj » Fri Sep 02, 2016 5:41 pm
First post
I tested this by essentially setting the CAM_S effect to play for about 30 seconds and then immediately ending the match as soon as it triggered and the effect persisted into the next game.
Last post
Fixed after Alpha 1.1.1b.
- 1 Replies
- 1752 Views
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Last post by Gurt
Thu Jan 12, 2017 8:42 pm
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Hosting error (ports)
Replies: 4
by
Paschee » Wed Jun 01, 2016 4:12 am
First post
Hi there, I dont speak english at all so dont ask me too much.
My problem is that i always played sfd hosting my server without any problems but a long time ago i started to have a problem that doesn't let me host because the port can't be set or something like that. The weird thing is that i...
Last post
See port-forwarding tutorials here on the forum and on the internet. SFD uses port 52233 UDP/TCP.
- 4 Replies
- 3143 Views
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Last post by Gurt
Thu Jan 12, 2017 8:37 pm
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teleport out of bounds at pistons
Replies: 4
by
Zyfex » Sat May 28, 2016 10:03 pm
First post
fighters sometimes teleport out of bounds at pistons
Last post
Code on Piston map improved to not let players escape the gibbing.
Fixed after Alpha 1.1.1b.
- 4 Replies
- 3256 Views
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Last post by Gurt
Thu Jan 12, 2017 8:34 pm
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Server banlist
Replies: 1
by
Antonikon » Tue May 24, 2016 6:10 pm
First post
Sometimes dedicated server clear my banlist. This happens about 1 time in 6 hours.
Last post
The banlist/moderatorlist have been rewritten. The banlist could be cleared during certain situations in older versions of SFD.
- 1 Replies
- 1797 Views
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Last post by Gurt
Thu Jan 12, 2017 8:31 pm
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updateConnectedObjects glitch
Replies: 3
by
nerdist » Sun Nov 27, 2016 9:06 pm
First post
when you use .SetWorldPosition(Vector2, true ); or .SetAngle(float, true ); on an object that is properly connected to a RailJoint or a ElevatorPathJoint, each static object in the map, that is connected by a Pulljoint to another object will update as well. even though these objects aren't...
Last post
Thanks for the map sample. For some reason the updateConnectedObjects begun to scan joints connected to the world in certain situations.
Fixed after Alpha 1.1.1b.
- 3 Replies
- 2569 Views
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Last post by Gurt
Sun Dec 04, 2016 2:09 pm
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template and training are selectable maps
Replies: 2
by
Zyfex » Thu Nov 24, 2016 7:48 am
First post
using the /map # command, you can select template (map 20) and training (map 22) as the host mid-game
Last post
Fixed after Pre-Alpha v.1.1.1b
- 2 Replies
- 2034 Views
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Last post by Gurt
Thu Nov 24, 2016 8:06 pm
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Missing debris in editor
Replies: 1
by
Quinterball » Tue Nov 15, 2016 12:07 am
First post
Certain debris, specifically those of WoodBarrel00 & WoodBarrel01, are missing from the map editor Debris(DEB) category.
Last post
This is true.
I have made these debrises with spawnobjcttrigger active in startup adn spawn id in WoodBarrel00.
So it's not a problem, but it could be easier if they were there like all the others tho.
- 1 Replies
- 1719 Views
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Last post by Motto73
Tue Nov 15, 2016 8:53 am
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charge-less grab
Replies: 1
by
Zyfex » Mon Nov 14, 2016 5:06 am
First post
if the player rolls and then presses the grab button right near the end of their roll while still holding roll inputs, they will not charge forward when they grab
Last post
Fixed after Alpha v.1.1.1
- 1 Replies
- 1735 Views
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Last post by Gurt
Mon Nov 14, 2016 7:36 pm
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Can't grab bodies near walls
Replies: 3
by
Del Poncho » Sun Nov 06, 2016 10:27 am
First post
Most of the times,if you try to grab a body while it's near a wall (like in this example) ,when trying to grab it,you will realease it immediately.
This only happens when you try to grab it while looking in the direction of the wall. It probably has to do with the fact that the body gets stuck in...
Last post
Fixed after Alpha v.1.1.0
- 3 Replies
- 2660 Views
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Last post by Gurt
Sun Nov 06, 2016 9:47 pm
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Bug with grabbing feature...
Replies: 2
by
Juansero29 » Sun Oct 30, 2016 9:28 pm
First post
I don't really know how this happened, but it happened. It's kind of like... I felt just after being grabbed? I don't know, I just found it hilarious and well... another thing to fix haha
Last post
Timing an attack in air or rolling or diving could cause some interesting side effects in grabbing.
A lot of this is fixed after Alpha v1.0.0, this probably included.
- 2 Replies
- 2132 Views
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Last post by Gurt
Mon Oct 31, 2016 6:40 pm
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infinite flail
Replies: 1
by
Zyfex » Sun Oct 30, 2016 4:41 am
First post
the result of 1 player trying to dive while player 2 tries to grab at the same exact time
^my screen
^luniac's screen
how's about a bit o footage from both ends to cleanse the mind
me:
other losser:
Last post
Fixed after Alpha v1.0.0
- 1 Replies
- 1856 Views
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Last post by Gurt
Mon Oct 31, 2016 6:27 pm
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roll+grab=riot shield
Replies: 1
by
Zyfex » Mon Oct 31, 2016 5:36 am
First post
its what we've all been asking for
inputting roll slightly before grab will cause your fighter to roll and grab whatever is in front of them and carry it off into the sunset
Last post
Fixed after Alpha v1.0.0
- 1 Replies
- 1713 Views
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Last post by Gurt
Mon Oct 31, 2016 6:26 pm
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Abusive spam of the dialog box
Replies: 3
by
Yopa » Mon Oct 31, 2016 9:44 am
First post
So it's a bug ??? I click on udapte and i have these wondeful dialog box :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Last post
I guess a dozen dialog boxes should be enough, tops.
Fixed after Alpha v1.0.0
- 3 Replies
- 2789 Views
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Last post by Gurt
Mon Oct 31, 2016 5:38 pm
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Accout names stay after actual player has left
Replies: 1
by
Formel » Mon Oct 31, 2016 12:57 pm
First post
As you might understand from topic's name, empty slots are showing account name of the last person who used that slot (as can be seen here and here). I've tried to reconnect and take that slot to see if slot that I used would save my profile name and if slot that I've just taken will show my...
Last post
We noticed minutes after we released the updated. Fixed after Alpha v1.0.0
- 1 Replies
- 1695 Views
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Last post by Gurt
Mon Oct 31, 2016 5:37 pm
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flares launch monitor
Replies: 1
by
Zyfex » Sat Oct 22, 2016 6:07 am
First post
flares occasionally launch monitors because that's how i like my women
Last post
Fixed after Pre-Alpha 1.10.2b.
- 1 Replies
- 1659 Views
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Last post by Gurt
Sat Oct 22, 2016 11:40 am
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Ghost stairs
Replies: 2
by
Alexbra25 » Wed Oct 12, 2016 1:53 pm
First post
I was doing a map and noticed that certain things crossed the stairs and shadows. objects such as boxes of supplies, propane and gas tank.
Last post
This bug is old and happening still
- 2 Replies
- 2067 Views
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Last post by Shark
Wed Oct 12, 2016 6:30 pm
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"None Wins" again.
Replies: 4
by
Corporal Adrian Shephard » Tue Aug 30, 2016 2:21 am
First post
This post was originally made by DeadlyPawn ( But it was locked due to misunderstanding. Now i open it second time with screenshots to make it easier for admins. A few notes:
*I have seen this bug in (GS) Server and Blurry's Server. Therefore probably the team script in Blurry's Server is not...
Last post
None wins in the current version indicates that the victory belong to a team - but the team could not be found for some reason. Nobody wins indicates no winner at all.
I did refactor part of the code that register team victories in so this is likely fixed to the next update.
- 4 Replies
- 3406 Views
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Last post by Gurt
Mon Oct 10, 2016 11:21 pm
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Gibbing animation visual glitch
Replies: 1
by
Splinter » Sat Oct 01, 2016 4:27 pm
First post
Sometimes when you gib a player/CPU, the explosion of blood appears to clip through an invisible layer or something, causing a line of blood to appear in the border of the animation. Here it is:
Ok, so I actually drew it on paint... Busted. :( But believe me, it does happen, not very rarely...
Last post
Fixed after Pre-alpha 1.10.2b.
PS: Stylistic choice, or so we can say it's orange juice and not get banned in Germany? Who knows!
- 1 Replies
- 1586 Views
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Last post by Hjarpe
Sat Oct 01, 2016 10:50 pm
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bullets phase through players in death animation
Replies: 1
by
Zyfex » Sun Sep 25, 2016 7:34 pm
First post
similar to but not the same as bullets will occasionally phase through a dead player and can cause damage to whatever those bullets hit
Last post
Fixed after Pre-Alpha 1.10.2b.
Dying by a bullet while rolling and going into the death animation kept the rolling state active which caused bullets to have a chance to pass through the player. Specific case :)
- 1 Replies
- 1828 Views
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Last post by Gurt
Mon Sep 26, 2016 7:47 pm
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Can't take screenshot while typing
Replies: 4
by
Ultimate » Thu Sep 15, 2016 3:11 am
First post
the screenshot button WILL not work while you're in chat
Last post
The chat consumed the PrintScreen key (but you can't really type using that key). Fixed after Pre-Alpha 1.10.2b
- 4 Replies
- 3356 Views
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Last post by Gurt
Thu Sep 15, 2016 5:59 pm
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randomize can cause genders to swap clothes
Replies: 2
by
Zyfex » Sat Aug 06, 2016 8:16 pm
First post
sometimes hitting that good ol randomize button can cause genders to wear clothes/appear like the opposite sex
EDIT: this may have been caused by so i'm guessin its gone after this update
Last post
still exists in the current version. happens when you start off as a new player (mostly female) and change clothes
- 2 Replies
- 2340 Views
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Last post by Zyfex
Sun Sep 11, 2016 4:15 pm
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Score in team matches
Replies: 1
by
Splinter » Thu Jul 28, 2016 4:36 am
First post
Not sure if it's a bug, but when you're playing with teams, you don't get a victory point if you die and your team wins.
If it's not a bug, I'd like to suggest changing this, as an incentive to being a team player and not just trying to survive to get a point.
EDIT: I just joined a server that had...
Last post
This one was fixed together with Fixed after Pre-Alpha 1.10.2b.
- 1 Replies
- 1866 Views
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Last post by Gurt
Sun Sep 11, 2016 2:11 pm
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