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Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16247 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
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- 3007 Views
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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- 28215 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Speed Boost Bug
Replies: 2
by
RickAvory » Mon May 13, 2019 5:44 am
First post
**Disclaimer**
I did not discover nor perform this bug. Merely posting on behalf of a friend.
You can recreate this bug by activating infinite ammo, spam shoot a gun (preferably when empty) then proceed to spam the “5” key with the speed boost. (This was only done with speedboost, but could...
Last post
Fixed after v.1.2.0d.
You will have to wait for the reload to finish before using a strength/speed boost.
Also adjusted the timings slightly so you can activate strength/speed boost faster after shooting from hip-fire.
- 2 Replies
- 2513 Views
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Last post by Gurt
Mon May 13, 2019 8:47 pm
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Machine Pistol has no pickup sound
Replies: 1
by
Vitamin E » Sat May 11, 2019 7:40 pm
First post
The machine pistol has been in the game for months with no sound for its pickup. This has been bothering me and I was waiting and hoping I wouldn’t have to be the one to make this post but here we are lol
Last post
Fixed after v.1.2.0d
- 1 Replies
- 2007 Views
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Last post by Gurt
Mon May 13, 2019 8:07 pm
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Map editor's "settime" affects menu game preview
Replies: 1
by
Tom Th3 Assasin » Thu May 09, 2019 6:19 pm
First post
Closing map editor after you have executed settime command with an x value (0, or 2) will affect the menu gameplay preview in the background.
In some cases, people complained about closing editor results in a crash. I bet that's the cause.
Cheers!
Last post
Fixed after 1.2.0d.
Thanks for reporting!
- 1 Replies
- 2250 Views
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Last post by Gurt
Sun May 12, 2019 11:21 am
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a chainsaw bug maybe?
Replies: 2
by
CrazyDuck » Mon Apr 15, 2019 3:12 am
First post
When you kill someone who holds a chainsaw,he will kneeing ,then grab him to keep the chainsaw from droping out,chainsaw will continue to consume fuel.
Last post
We added a passive fuel consumption a few updates ago draining fuel as long as you have the chainsaw drawn. We're disabling this behavior if the player is dead. Fixed after v.1.2.0c.
- 2 Replies
- 2717 Views
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Last post by Gurt
Sat Apr 27, 2019 2:22 pm
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Throwing right after landing after an air melee locks you in an animation.
Replies: 3
by
mgtr14 » Wed Apr 24, 2019 5:38 pm
First post
Title. The animation lock will make you unable to run, holster, equip another weapon, pick up other weapons, kick, punch, and drop it. The item won't be thrown and only getting hit or knocked down will fix it. It'll look like you're flexing your arm.
Last post
Fixed after v.1.2.0c.
Thanks for the extra clarification. The timing was extremely finicky and wouldn't always work for me. Feels like I could only repeat this once every 50 attempts or so. My fingers hurt now after all spamming on the keyboard. Some conflicting animation rules could happen causing...
- 3 Replies
- 2822 Views
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Last post by Gurt
Wed Apr 24, 2019 7:15 pm
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- 1 Replies
- 2403 Views
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Last post by Gurt
Tue Apr 16, 2019 10:21 pm
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[Report] Hitboxes and throwing
Replies: 6
by
Iliyan » Tue Apr 09, 2019 1:59 am
First post
Ok i know this is strange(this is gust a general report thats looking for information gathering) but i must ask for some opinions too because im not sure if other people see this like me in the last, i dont know maybe 2 or 3 last updates i found trowed objects not working like before, instances...
Last post
Might be something with platforms. I will experiment and look closer in the code when I have some more spare time to my disposal.
Edit: I found a case where thrown items wouldn't always properly register hits toward players (especially above you) as expected due to conflicting game rules. This is...
- 6 Replies
- 4989 Views
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Last post by Gurt
Thu Apr 11, 2019 8:43 pm
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Incendiary Ammo Powerup ammo calculations are weird
Replies: 2
by
KliPeH » Fri Apr 05, 2019 2:08 pm
First post
I've been playtesting the new update for a few hours and have so far been enjoying my time with the additions. The incendiary ammo is especially fun to use because it can turn even the weakest of weapons into a fighter-slayer beast potentially surpassing the killpower of an M60. I was trying to put...
Last post
Why dont you gust make a seprate power up that is gust plain extra ammo will that not fix the problem that KliPeH has with the extra ammo in the new fire/bouncing ammo powerup?
And by the way expect a ton of rambling about fire ammo being too op, and it feels good rather than it's logical will not...
- 2 Replies
- 2803 Views
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Last post by Iliyan
Mon Apr 08, 2019 10:32 pm
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Textures having white background for no apparent reason
Replies: 1
by
Pricey » Sat Apr 06, 2019 8:34 pm
First post
As shown here, the texture for my pistol is showing a white background in the HUD (PistolM) but not when in the hand (PistolD), despite the fact that they are the same sprite, and that the PNG and XNB for both files have transparent backgrounds.
Last post
Can you share the files so I can look into them?
I'm in the process of making a texture pack right now and none of the ~40 items I made so far display this behavior.
EDIT: Files have been exchanged over Discord. The process of editing, converting the textures to/from their XNB form or replacing...
- 1 Replies
- 2157 Views
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Last post by KliPeH
Sat Apr 06, 2019 8:53 pm
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- 1 Replies
- 2081 Views
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Last post by Gurt
Sat Apr 06, 2019 10:52 am
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- 3 Replies
- 3072 Views
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Last post by Gurt
Sat Apr 06, 2019 10:38 am
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4 Chainsaw bugs?
Replies: 1
by
Jovani » Wed Apr 03, 2019 4:41 am
First post
Hello, in this topic I will talk about possible chainsaw bugs.
1.- When you attack a player with chainsaw and then you use fists to attack him, player can attack when he is being hit.
2.- When you are using chainsaw, you can not kick or hit the player.
3.- Leg texture is in front to...
Last post
Thanks for the detailed report.
1: By design. There's a built-in stun immunity system for consecutive stuns, and the chainsaw delivers plenty of them.
2: Fixed after v.1.2.0. Normally when you have performed a melee attack in the air you can't perform another one. We have just missed the chainsaw...
- 1 Replies
- 1950 Views
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Last post by Gurt
Wed Apr 03, 2019 9:32 pm
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NEW BUG WITH BOW?
Replies: 1
by
Nets p2 » Tue Apr 02, 2019 7:51 pm
First post
Why the Bow is coming in secondary boxes? :?:
Last post
Fixed after v.1.2.0.
Bows will also correctly spawn out of primary weapon crates instead of secondary weapon crates.
Most likely a copy-pasted property from some other secondary weapon we never catched.
- 1 Replies
- 2052 Views
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Last post by Gurt
Tue Apr 02, 2019 8:28 pm
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Challenge time limit issue
Replies: 1
by
Shock » Mon Mar 25, 2019 8:36 am
First post
So, when you have two challenges opened in map editor, if there one challenge with time limit, second also will enable time limit.
Last post
Fixed after v.1.1.2
- 1 Replies
- 2121 Views
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Last post by Gurt
Thu Mar 28, 2019 8:26 pm
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- 1 Replies
- 1929 Views
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Last post by Gurt
Thu Mar 28, 2019 7:27 pm
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User limited exceeded for Steam Cloud Workshop
Replies: 2
by
Vitamin E » Thu Mar 14, 2019 11:00 am
First post
It says that I don't have enough space to upload a map to the workshop. I have only used 6.98 MB and I think the max space for this game is 47 MB. I have uploaded 50 maps in the past without issue so I am very confused as to why this is happening. I tried to search google and try solutions for a...
Last post
There is an effective limit on 50 files for the game (or reaching a maximum size quota). We figured none would ever upload that much.
We have increased the amount of files any user can upload to 200 now. (Might take up to a day or so before this is registered).
- 2 Replies
- 2568 Views
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Last post by Gurt
Thu Mar 14, 2019 8:43 pm
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Joining a server starting on the versus map “Helipad” causes the Joining player to lose connection.
Replies: 3
by
RickAvory » Sat Mar 09, 2019 10:57 pm
First post
I have noticed there is a strong correlation that when a server is on the map “Helipad”, those trying to join while we are playing on the map will “lose connection”. I have seen this happen on multiple occasions.
I have screenshots as proof that I will soon upload whenever I recover my imgur...
Last post
Fixed after v.1.1.2.
It turns out that the Helipad map suffered from many different problems (ranging from the game logic and to the map itself) stacking up causing the game to most likely freeze when trying to join a game in progress running the Helipad map (as the box2D engine tried to resolve...
- 3 Replies
- 3420 Views
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Last post by Gurt
Thu Mar 14, 2019 8:39 pm
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You can actually edit the official maps
Replies: 1
by
Mr Argon » Wed Mar 13, 2019 4:26 am
First post
not edit at all, but you can move tiles in the editor in official map if you move it and without releasing left mouse button you press the right mouse button(the menu opens), and then click anywhere on the screen, then you can actually move the tile.
I edited the first campaign and accidentally...
Last post
This kind of problem was discussed in the closed beta stage of the game, the conclusion at that time was this:
- 1 Replies
- 2066 Views
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Last post by JakSparro98
Wed Mar 13, 2019 11:40 am
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Path grid issue in Helipad
Replies: 1
by
Cabo_Fiambre » Tue Mar 05, 2019 9:42 pm
First post
As shown in the video, if you stay in that post bots won't be able to reach you.
Last post
Fixed after 1.1.2.
- 1 Replies
- 1863 Views
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Last post by Hjarpe
Tue Mar 05, 2019 10:24 pm
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[BUG] Small bot ladder bug
Replies: 3
by
Iliyan » Tue Feb 12, 2019 11:52 am
First post
So no mather the bot difficulty setting and what not they alwais get stuck in this spot i reproduce it 3 times in 5 min, you gust have to go in circles making you chase you and the bot gets stuck like in the image, it hapens in some other maps but this one is the ez one to reproduce, they some...
Last post
Fixed after 1.1.2.
- 3 Replies
- 2920 Views
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Last post by Hjarpe
Tue Mar 05, 2019 7:25 pm
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Random ledge grab on Castle Courtyard
Replies: 1
by
Pricey » Tue Mar 05, 2019 7:07 pm
First post
There is a random unintentional ledge grab on the right side of Castle Courtyard.
Last post
Pretty random. Fixed after 1.1.2, thanks!
- 1 Replies
- 1922 Views
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Last post by Hjarpe
Tue Mar 05, 2019 7:17 pm
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Reflection Bug
Replies: 1
by
RickAvory » Sun Mar 03, 2019 4:20 am
First post
Ever since the addition of the Helipad Map, an odd side effect has been happening on all maps where thin platforms have the ability to reflect bullets and even explosives! This seems to only happen when shooting at the same level of the platform.
Last post
Fixed in a hotfix for v.1.1.2. Update your game.
It has nothing to do with the new map or the deflection zone :)
It's actually a very old bug together with another tweak done to fix this one that made it act strangely. The old bug is now solved for the general case in SFD in this hotfix. There are...
- 1 Replies
- 1997 Views
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Last post by Gurt
Sun Mar 03, 2019 12:07 pm
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Shooting through floor in Jo's Bar
Replies: 2
by
RickAvory » Sat Mar 02, 2019 1:06 am
First post
As shown in this video, you are able to shoot through the floor in Jo's bar by standing on the light and aiming upward. Surprisingly though, this just appears to be a visual bug as you can't even harm objects or players. You even see the little red tint when you hit an object, but it appears to do...
Last post
Fixed after v.1.1.1
Made the tunneling check slightly more strict which fixes the possibility to find certain sweet-spots to tunnel through overlapping floor like that.
- 2 Replies
- 2375 Views
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Last post by Gurt
Sat Mar 02, 2019 11:33 am
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Chainsaw fuel depletes in infinite ammo
Replies: 1
by
Pricey » Sun Feb 24, 2019 8:53 pm
First post
Chainsaw fuel will deplete while the player is wielding it even when infinite ammo is on, using the chainsaw will essentially refuel it.
Last post
Fixed after v.1.1.1
- 1 Replies
- 1910 Views
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Last post by Gurt
Tue Feb 26, 2019 7:21 pm
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Helicopter glitches when you explode it in the first try (campaign)
Replies: 1
by
Splinter » Sat Feb 23, 2019 8:51 pm
First post
I gave up trying to record this, because the soldiers were being really annoying and shooting my mines when I tried to do the glitch. But here's how to do it:
When you get to the last chapter of the first campaign, you need to have 4 mines (which you can get from The Pit). When the helicopter...
Last post
Well spotted :) Wasn't able to reproduce it myself, but I've added a safeguard in the script which should stop this from happening.
- 1 Replies
- 1958 Views
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Last post by Hjarpe
Sun Feb 24, 2019 11:02 am
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