Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Use BetaHub for suggestions and bug reports for SFD!
SFD has moved the suggestions and bug tracking to use BetaHub instead.
Use the link below to see Superfighters Deluxe and see current suggestions and current bug reports.
If you want to see your (old) idea/suggestion in this forum in BetaHub, please re-register it in BetaHub to keep it...
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Last post by Gurt
Sun Feb 15, 2026 4:00 pm
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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WeldJoint becomes dynamic when CustomID is changed
Replies: 1
by
JakSparro98 » Tue Sep 05, 2017 10:49 pm
First post
There are two different behaviors: When there are no elements in the TargetObjects list the WeldJoint BodyType is unchanged if the CustomID changes, instead when there is even just one element and we set a new CustomID the tile will fall.
Here the example
Last post
It's actually working by-designed. ConvertTileType against WeldJoints is not supported as the WeldJoint will always override the BodyType.
WeldJoints with less than 2 connected bodies will not activate and therefor remain dynamic - why they don't fall down upon start of the map is another bug -...
- 1 Replies
- 1939 Views
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Last post by Gurt
Fri Sep 08, 2017 6:06 pm
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Debugging texts are not showing on map editor
Replies: 1
by
JakSparro98 » Fri Sep 08, 2017 12:41 am
First post
Every time I try to print something on the console I get a simple blank output
How can I remedy?
Last post
It has been broken for some time which we have already fixed for the next update (after Alpha 1.3.4c).
We're also adding a dedicated debug output window for all Game.WriteToConsole( ) commands available in the editor while testing.
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Last post by Gurt
Fri Sep 08, 2017 5:32 pm
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- 1 Replies
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Last post by Gurt
Wed Sep 06, 2017 9:10 pm
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IsReloading is not working properly on shotgun and sawed off shotgun
Replies: 1
by
JakSparro98 » Fri Sep 01, 2017 12:30 am
First post
If you reload only one bullet it's fine, but if you load both two bullets on sawed off or even another one bullet on the normal shotgun the IsReloading boolean gets stuck.
Last post
The IsReloading flag is listening to the wrong internal property (do'h!).
Fixed after Alpha v.1.3.4c.
Thanks for the very detailed bug-report too!
- 1 Replies
- 2122 Views
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Last post by Gurt
Fri Sep 01, 2017 5:46 pm
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Pistons machine still not ruthless
Replies: 5
by
Splinter » Thu Apr 20, 2017 12:11 am
First post
Same as
I just saw that happen playing with alex, you can still escape the gibbing machine (he escaped the left one) by rolling on the corner. :(
Last post
UPDATE: Fixed to the release version of the game. Teleporting objects won't make players teleport along with them on the server side for a few frames now.
Thanks for the additional comment. I have always stopped my thought of process at the possibility that the user used a cheat engine for this...
- 5 Replies
- 5534 Views
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Last post by Gurt
Sun Aug 20, 2017 10:46 pm
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Problem in Map Editor
Replies: 2
by
DeluxeDog » Wed Aug 09, 2017 10:05 pm
First post
I have a trouble with map editor. No icons in object explorer menu. It is impossible to use. :cry:
Windows Vista 32bit
Alpha 1.3.4c build
Last post
Thank you JakSparro98 ! Second method helps me. :)
- 2 Replies
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Last post by DeluxeDog
Thu Aug 10, 2017 6:22 pm
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My mapmaker keeps crashing every 15 minutes.
Replies: 3
by
EarthvLava17 » Sun Jul 30, 2017 1:38 am
First post
Alright, so my mapmaker keeps crashing every 15 minutes, and i don't really know why, there was no cause for the crash as well, also sometimes when i'm about to save, then before the last moment it crashes, any way to fix this? :?:
Last post
After using the map editor myself recently I noticed it crashes after roughly 15 minutes after opening the ScriptAPI via the script window using Mozilla Firefox (my default internet browser).
The windows log:
Faulting application name: Superfighters Deluxe.exe, version: 1.0.6424.24346, time...
- 3 Replies
- 3541 Views
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Last post by Gurt
Thu Aug 03, 2017 4:30 pm
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The TotalEmptyGunsFireAttempts statistic is misspelled in the API
Replies: 1
by
Bash Kraken » Thu Jul 06, 2017 7:21 pm
First post
Basically it should be Attempts, not Attemts. I thought it was just misspelled in the Script API, but it causes an error when spelling it correctly.
Last post
Thanks for pointing it out. Fixed after Alpha v.1.3.4c.
The ScriptAPI documentation is generated from the actual code so if I misspell anything it just spreads through the whole API and documentation :)
The old misspelled TotalEmptyGunsFireAttemts will still work but won't be visible in the...
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Last post by Gurt
Thu Jul 06, 2017 9:39 pm
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- 1 Replies
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Last post by Gurt
Fri Jun 30, 2017 6:00 pm
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Map editor crashes every 15 min
Replies: 2
by
Lampone » Sat Jun 24, 2017 1:40 pm
First post
After 15 minutes, the map editor crashes. No error message, just SFD closes and the Windows' Superfighters Deluxe stopped working shows up.
Apparently nothing to do with the map itself, because it happened while any of them was open.
Found in 1.3.4.
Last post
Fixed in the Alpha v.1.3.4c version.
- 2 Replies
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Last post by Gurt
Sun Jun 25, 2017 4:59 pm
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kicks hit objects behind the player
Replies: 2
by
Zyfex » Wed Jun 21, 2017 9:16 pm
First post
kicks can hit objects that are behind the player if they have their back to it as of 1.3.4
Last post
Fixed after Alpha v.1.3.4.
We have been looked over the kicking to prevent it clipping through small walls in recent updates and this bug was an unintentional side effect.
I will try to release a bugfix in a few hours.
- 2 Replies
- 3407 Views
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Last post by Gurt
Fri Jun 23, 2017 10:55 am
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StaggerInfinite Command Breaks the Game
Replies: 1
by
Wozenbelt » Mon Jun 19, 2017 11:54 pm
First post
Making a CPU perform the 'Stagger infinite' command using the PlayerCommandTrigger breaks the game in separate ways depending on which way you load up the map. If done in regular play (e.g. hosting a game), SFD will simply crash.
It gets more interesting in the map editor; if done in the map...
Last post
Thanks for the detailed report. Fixed after Alpha v.1.3.3.
It turns out that the stagger infinite command revealed an old and nasty bug.
- 1 Replies
- 2924 Views
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Last post by Gurt
Tue Jun 20, 2017 5:48 pm
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Screenshake Carries Over in Map Editor
Replies: 1
by
Wozenbelt » Mon Jun 19, 2017 6:28 pm
First post
I would have recorded this one, but:
(1) There's an issue with recording the map editor where it randomly flashes purple. I know it's not just me; see that really good bug report Quinterball made.
(2) My computer's garbage and can't record above -19 fps.
It seems as though if an explosion occurs...
Last post
Recording in the map editor (or the game) is nothing we will support.
Screen shake fixed after Alpha v.1.3.3.
- 1 Replies
- 2647 Views
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Last post by Gurt
Mon Jun 19, 2017 8:39 pm
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Frequent crashes in the main menu because of the title music
Replies: 3
by
Splinter » Wed Jun 14, 2017 1:20 am
First post
Not sure if anyone else is experiencing this, but my game is crashing a lot since 1.3.3. I think it's only happening in the lobby/main menu though, and only when I leave a server or the main menu loads for the first time after starting up the game, so maybe it's a problem with the background demo...
Last post
Fixed after Alpha 1.3.3.
Due to a (very old) bug the title music has always been played twice. With the new playback library sometimes disposing the previously stream while opening the new one causes the problem. We recently noticed this ourselves.
If you can't start SFD at all or enter the main...
- 3 Replies
- 3853 Views
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Last post by Gurt
Wed Jun 14, 2017 7:48 pm
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Unable to Scroll Down The Servers List Properly
Replies: 1
by
Hiwor » Wed Jun 14, 2017 4:13 pm
First post
I don't know why I'm only posting this now because it's been happening for quite a while.
So when I scroll down the servers list, it just go backwards a little and Idk why...
For me personally, it's very annoying because it doesn't let me choose the server I want and gets me into some random...
Last post
It's most likely because you start to scroll as soon as the servers appear, I've had this problem before and usually it's because the server list hasn't updated yet and brings you back to the start as a result of this.
- 1 Replies
- 2798 Views
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Last post by Pricey
Wed Jun 14, 2017 4:38 pm
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Map editor on fullscreen bug
Replies: 1
by
Splinter » Thu Nov 10, 2016 8:59 pm
First post
If you're borderless window (fullscreen) mode, and go to map editor, the screen gets misaligned, like it's on a wrong resolution. Going back to main menu messes up the screen again, but in a different way. You can fix it by maximizing the screen, but still, I think it's a bug.
If it helps, I was...
Last post
A lot of similar problems and this were resolved in Alpha 1.3.0.
- 1 Replies
- 2246 Views
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Last post by Gurt
Fri Jun 09, 2017 7:21 pm
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Left behind rockets when leaving server
Replies: 1
by
Zyfex » Wed Mar 16, 2016 8:07 pm
First post
If you get shot and then leave the server before the rocket explodes, you get to enjoy the fireshow that the rocket leaves behind before it continues its search for the truth.
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
Fixed in Alpha 1.3.0.
- 1 Replies
- 2511 Views
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Last post by Gurt
Fri Jun 09, 2017 7:16 pm
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Grabbing bug
Replies: 4
by
Soikk » Sat Dec 03, 2016 5:37 pm
First post
I found a new bug while playing Superfighters. Maybe it's not a bug, maybe it's just a mod, or a feature, but when I pressed A(attack) and D(block) on melee mode, I did the grabbing thing. Just posted here so that they can fix this bug. :D
Last post
You now have the option to disable grab using attack+block in the keybinding options. Fixed.
- 4 Replies
- 4523 Views
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Last post by Gurt
Fri Jun 09, 2017 7:08 pm
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Group marker
Replies: 2
by
-Raline » Sun May 07, 2017 9:38 pm
First post
Each time the group marker is activated, all background tiles in it will be red for a second.
Map with it
Last post
Improved after Alpha v.1.3.3 by simply not rendering the tile while it's red which is only the first frame as noticed here.
- 2 Replies
- 2942 Views
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Last post by Gurt
Fri Jun 09, 2017 6:56 pm
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a problem with the map editor (After V 1.3)
Replies: 3
by
Armadyl5 » Wed May 10, 2017 2:15 pm
First post
Just Openned the map editor after i updated the game to V 1.3 and there seems to be something wrong with it , The Editing Void Seems to be Unfit Properly , Here is a Screen Shot :
Last post
Improved after Alpha v.1.3.3. Hopefully fixing this.
Adding a backup recalculation of the editing viewport after opening the editor.
- 3 Replies
- 3400 Views
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Last post by Gurt
Fri Jun 09, 2017 6:54 pm
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The Collision of Melee Attacks' Hitboxes with Platforms
Replies: 2
by
Bash Kraken » Thu Jun 08, 2017 6:57 pm
First post
A melee attack from a player can come in contact with a platform before coming in contact with another player.
This may not seem to be a problem at all, as in official maps, there are very few ways for this kind of thing to occur. However at the times it does occur, it is quite obvious and can...
Last post
Fixed after Alpha v.1.3.3.
- 2 Replies
- 3104 Views
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Last post by Gurt
Fri Jun 09, 2017 6:45 pm
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Almost all of my data erased
Replies: 3
by
Presentionus » Wed May 31, 2017 8:17 am
First post
So, i installed SFD v1.3.2 and i joined a game but my character and name reseted. Then i set them up. I go to Gurts server, i was stuck in the dynamic camera. Then i realized that all of my options were reseted. All of my keybinds, resolution, options etc.
Please tell me why and how this happened.
Last post
Oh, so thats why that config file appeared in my SFD file! Well i think i know the problem. I renamed an SFD file and then it added a config in that file.
- 3 Replies
- 3769 Views
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Last post by Presentionus
Thu Jun 01, 2017 8:24 pm
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a bug that causes constant burning after death
by
Armadyl5 » Wed May 31, 2017 11:32 pm
if you modify a player to take no fire damage (Set Fire Damage Taken Modifier to 0) , and he dies and burns after Death , He Will Keep on Burning , and his profile stays the same , without changing into a burnt Skin Profile .
- 0 Replies
- 1743 Views
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Last post by Armadyl5
Wed May 31, 2017 11:32 pm
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climb ladders with dead bodies
Replies: 2
by
Zyfex » Wed May 31, 2017 3:17 am
First post
you can partially climb ladders while holding corpses
Last post
Fixed after Alpha 1.3.2
- 2 Replies
- 3023 Views
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Last post by Gurt
Wed May 31, 2017 9:14 pm
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TIP#32
Replies: 1
by
Lampone » Tue May 16, 2017 8:12 pm
First post
You forgot to close a bracket in the TIP#32.
#firstworldproblem
Last post
Fixed after Alpha 1.3.1b.
- 1 Replies
- 2303 Views
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Last post by Hjarpe
Tue May 23, 2017 9:54 pm
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