Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Use BetaHub for suggestions and bug reports for SFD!
SFD has moved the suggestions and bug tracking to use BetaHub instead.
Use the link below to see Superfighters Deluxe and see current suggestions and current bug reports.
If you want to see your (old) idea/suggestion in this forum in BetaHub, please re-register it in BetaHub to keep it...
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Last post by Gurt
Sun Feb 15, 2026 4:00 pm
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 384051 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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About solved bugs
by
Gurt » Thu Mar 17, 2016 8:34 pm
Solved bugs are all reported bugs from the Problems and Bugs that has been verified and then solved at some point. Solved bugs will be available in the next update or is already out in the current update. Check the last post in each solved bug and see in which version it is available.
Certain...
- 0 Replies
- 19789 Views
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Last post by Gurt
Thu Mar 17, 2016 8:34 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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- 379353 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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incorrect tip button prompt
Replies: 1
by
Zyfex » Tue May 23, 2017 1:36 am
First post
tip 33 implies that my grab key is the same as my reload key (which are the default settings), but its not
Last post
Fixed after Alpha 1.3.1b
- 1 Replies
- 2262 Views
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Last post by Hjarpe
Tue May 23, 2017 9:48 pm
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mines immune to concrete wheel
Replies: 1
by
Zyfex » Tue May 23, 2017 2:02 am
First post
mines can withstand the immense pressure from concrete wheel god
Last post
Fixed after Alpha 1.3.1b
- 1 Replies
- 2116 Views
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Last post by Hjarpe
Tue May 23, 2017 9:47 pm
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Grenades exploding before 3 seconds
Replies: 4
by
Splinter » Tue May 23, 2017 2:51 am
First post
Maintaining my grenade chef reputation, I found out that grenades are exploding before exactly 3 seconds :(
Here's video proof:
Notice that the player Shakal pulls the trigger after 15:52, and it explodes at 15:54. I also tried to time nades in my server using my cellphone stopwatch, and I was...
Last post
Oops, I always thought the timer was exactly 3 seconds. Rather than change the familiar timing value I've changed the tutorial text to two and a half seconds .
- 4 Replies
- 3893 Views
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Last post by Hjarpe
Tue May 23, 2017 9:36 pm
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damaged before round starts
Replies: 3
by
Zyfex » Tue May 23, 2017 1:31 am
First post
a certain spawn in alley will harm the player before the round even begins
Last post
By desiiiiiiiii- aw alright. Fixed after Alpha 1.3.1b
- 3 Replies
- 3680 Views
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Last post by Hjarpe
Tue May 23, 2017 8:57 pm
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- 1 Replies
- 2010 Views
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Last post by Gurt
Tue May 16, 2017 6:44 pm
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Stacking fall damage on multiple players
Replies: 2
by
Motto73 » Mon May 15, 2017 9:57 am
First post
Okay so I we have here is that I am having the 8 players avaible in the editor on the same spot, I climb up and jump on them, and then I fall through the floor and get gibbed. I tried this many times and even reopened the editor next day and tested. Maybe should be fixed or..?
The map example on...
Last post
Yeah, it should be fixed - as long as we're aware of the problem that is :D Thanks for reporting.
Fixed after Alpha 1.3.1.
- 2 Replies
- 2839 Views
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Last post by Gurt
Mon May 15, 2017 7:27 pm
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Cue stick inefficient against wall
Replies: 1
by
JakSparro98 » Thu May 04, 2017 8:48 pm
First post
If a player gets very close to a wall the latter won't be damaged by the cue stick.
Example
This isn't really a bug, I think instead the hitbox of the stick needs some tweaks.
Last post
Fixed in Alpha 1.3.1.
Only the center point of any thrown item are being checked against players. We have improved this to include additional register points at the end of cue sticks and other thrown items for example in the next update - solving these kind of problems that happens with long items...
- 1 Replies
- 2228 Views
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Last post by Gurt
Sun May 14, 2017 2:51 pm
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"Could not verify your account" on Blurry's
Replies: 1
by
btelchi » Sun May 14, 2017 12:49 pm
First post
So basicaly i was playing SFD, and when i tried to join Blurry's it said Could not verify your account but i was logged in.
Last post
Could be mythologicinteractive.com being temporarily down or that you need to log out and log in again. Just try again later.
- 1 Replies
- 2132 Views
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Last post by Gurt
Sun May 14, 2017 1:36 pm
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NullReferenceException on map editor when welded together 3 FarBgTiles
Replies: 2
by
Motto73 » Thu May 11, 2017 11:12 am
First post
So I got this exception when I had welded together 3 farbg tiles:
There was an error during the test.
Superfighters Deluxe Alpha v.1.3.0 - Unhandled Error
Status: EditorTestRun, False, EditorTestRun
GraphicsDeviceStatus: Normal
Map editor error
> Exception:
System.Exception: Error:
Error:...
Last post
FarBG tiles ain't physics enabled at all and what you're trying to do is not supported in SFD.
We will fix the crashes but you simply won't be able to weld FarBG tiles together (or using other joints on them).
- 2 Replies
- 2998 Views
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Last post by Gurt
Fri May 12, 2017 6:22 pm
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stuck in throw animation part 2
Replies: 1
by
Zyfex » Fri Apr 07, 2017 4:36 pm
First post
the sister bug to came to be right after the first one was patched but i forgot to mention it, so here it is now
if the player activates a throwable while rolling towards a ledge they drop it at their feet (which is how the previous bug was fixed). with a weapon in throw mode, however, the...
Last post
Fixed after Alpha v.1.2.1
- 1 Replies
- 2341 Views
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Last post by Gurt
Sun Apr 30, 2017 6:54 pm
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infinite laser sight
Replies: 1
by
Zyfex » Fri Apr 07, 2017 5:59 pm
First post
similar to
if the player is interrupted while holding their attack button and switch to a weapon with a laser sight attachment, the laser sight will remain active despite no sign of an empty gun or bullets leaving the gun
Last post
Fixed after Alpha v.1.2.1.
- 1 Replies
- 2314 Views
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Last post by Gurt
Sun Apr 30, 2017 6:41 pm
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Kick cancelling when throwing
Replies: 1
by
JakSparro98 » Sat Apr 08, 2017 5:18 pm
First post
When in thrown mode or with normal thrown for c4/grenade/molotov, if you keep pressed the attack button, then press kick and soon after the aim button, the kick will be cancelled .
Last post
Fixed after Alpha v.1.2.1
- 1 Replies
- 2248 Views
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Last post by Gurt
Sun Apr 30, 2017 6:16 pm
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account name visible while offline
Replies: 3
by
Zyfex » Sat Apr 22, 2017 6:46 pm
First post
on rare occasion the player can be offline while also having their account name visible
Last post
Improved handling of account status checks to Alpha v.1.3.0. on both server and client side.
The main problem seem to be that the server caches account status forever now. Changed it to 1 minute. So leaving / joining the same server will eventually look up your account anew.
- 3 Replies
- 3623 Views
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Last post by Gurt
Sun Apr 30, 2017 6:04 pm
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Gibbing bug
Replies: 3
by
KostiaN » Thu Apr 06, 2017 6:30 pm
First post
When in DM script gibbing someone by the death the game crashes!
Last post
It turns out that gibbing, removing or killing the same player in its OnPlayerDeathEvent is a poor idea ever since the changes to this event in Alpha 1.2.0 since it will quickly call OnPlayerDeathEvent for each time you call gib, remove or kill - eventually hitting a stack overflow exception and...
- 3 Replies
- 3478 Views
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Last post by Gurt
Fri Apr 07, 2017 8:41 pm
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Suggestion: Bullet Values Read from Owner Upon Being Fired
Replies: 2
by
Bash Kraken » Sun Mar 26, 2017 9:27 pm
First post
I understand that PlayerModifiers are not necessarily meant to be applied live, but the freedom live changing of PlayerModifiers gives scripters is very important when dealing with projectiles. For example:
Say I want to make a map with a CPU character who has ProjectileDamageDealtModifier of 2...
Last post
Alright, great! Thanks for reading my post.
There is one thing that I'm not sure I made clear. The overall problem with inconsistencies in bullet values is with them changing after they have been fired. If all of an owner's existing bullet values are changed when a new bullet is fired, then the...
- 2 Replies
- 3272 Views
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Last post by Bash Kraken
Thu Mar 30, 2017 4:42 am
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- 1 Replies
- 2124 Views
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Last post by Hjarpe
Sun Mar 19, 2017 10:23 pm
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I cant make games end if they are in custom mode.
Replies: 1
by
iq2300 » Sun Mar 19, 2017 7:26 am
First post
Like, /gameover works, but if theres just 1 guy left, then the game wont end if the map is in custom mode. If this isnt a bug, can someone tell me how to script it so that it does end?
Here is a map demonstrating the concept
Last post
I don't know what you want to do, but odds are that if you don't know scripting, you don't want to put your map in custom mode.
Otherwise, the script method is Game.SetGameOver( Game Over ! );
- 1 Replies
- 2796 Views
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Last post by gwendalaze
Sun Mar 19, 2017 1:43 pm
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Edit map while its locked
Replies: 2
by
Presentionus » Wed Mar 15, 2017 7:14 pm
First post
When you go to a map that is locked and cannot be edited, drag an object and press the up arrow key (you must still hold the mouse when you pressed the up arrow key). Once it says that the map is locked just press ok and the object will be moved.
Last post
Fixed after Alpha 1.2.1 so you correctly won't be able to move objects in locked maps.
- 2 Replies
- 3217 Views
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Last post by Gurt
Fri Mar 17, 2017 10:04 pm
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Waits typo in API
Replies: 1
by
Danger Ross » Sun Mar 05, 2017 1:08 am
First post
Looks like this is supposed to be waist , like for belts and sashes.
Last post
Some typos sometimes. :)
Fixed after Alpha 1.2.1.
- 1 Replies
- 2072 Views
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Last post by Gurt
Sun Mar 05, 2017 9:57 am
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3 hit combo causes increased knockback on grabs
Replies: 1
by
Zyfex » Mon Feb 20, 2017 3:21 am
First post
before the 3 hit combo, the player takes default knockback. after 3 hit combo, the player gives a significantly larger amount of knockback to anyone they grab and punch.
side note: you do not need to hit anyone with the 3 hit combo, only perform the action.
to disable this, simply start shooting...
Last post
Fixed after Alpha 1.2.0.
- 1 Replies
- 2319 Views
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Last post by Gurt
Mon Feb 20, 2017 5:58 pm
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- 1 Replies
- 2194 Views
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Last post by Hjarpe
Sat Feb 18, 2017 6:37 pm
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Accounts - Name white while not logged in
Replies: 5
by
Splinter » Tue Feb 14, 2017 5:51 pm
First post
Sometimes when you're not logged in, your name still appears white in some servers, although your account name doesn't appear when hovering the mouse over your name on the scoreboard.
Also, I'm not 100% sure, but I think sometimes the opposite happens too: you're logged in, but your name is grayed...
Last post
I believe this happens to people who use the same nickname for both their fighter and their account. That way the same name doesn't show twice, essentially. I might be wrong about that though.
- 5 Replies
- 4206 Views
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Last post by KliPeH
Fri Feb 17, 2017 8:59 pm
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Bodies bugged after portals
Replies: 2
by
Noble » Fri Feb 17, 2017 12:34 pm
First post
It's already frustrating when you try to throw a grenade to the other side of the portal, but the bodies in the other side get in the way, no matter how hard you try it, throwing it over 'em, the object always hits the body that is in the portal or after.
Objects (grenades, mines, molotovs and...
Last post
Fixed after Alpha 1.1.1b
- 2 Replies
- 2679 Views
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Last post by Gurt
Fri Feb 17, 2017 7:11 pm
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Items Thrown Through Portals Can Collide With Players During Their Path
Replies: 3
by
Bash Kraken » Mon Dec 26, 2016 2:52 am
First post
Items that are thrown through portals can hit players that are standing in between the two portals that the item is thrown through. This includes if a player or body is pressed up against a wall that two portals are above and below. This is most likely caused by the item technically moving from...
Last post
Fixed after Alpha 1.1.1b
- 3 Replies
- 3849 Views
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Last post by Gurt
Fri Feb 17, 2017 7:11 pm
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no concrete interaction with melee
Replies: 1
by
Zyfex » Sat Jun 04, 2016 6:01 am
First post
as of the latest 1.9.1b (probably 1.9.1 too), players can no longer hit concrete with their melee attacks
Last post
Fixed after Alpha 1.1.1b.
- 1 Replies
- 2203 Views
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Last post by Gurt
Sat Feb 11, 2017 11:53 am
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