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Here you can find all verified bugs in SFD.
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About verified bugs
by
Gurt » Thu Mar 17, 2016 8:04 pm
Verified bugs are all reported bugs that is verified in some way (video or replicated by us) that it is a bug in the code/data in SFD.
When solved they will be moved to the Solved section and locked.
- 0 Replies
- 687 Views
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Last post by Gurt
Thu Mar 17, 2016 8:04 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 6924 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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[BUG] Certain items get stuck in multiple types of blocks/tiles
Replies: 1
by
Powerbombs » Mon Sep 03, 2018 7:58 am
First post
Bug difficulty: EASY
*EXTREMELY IMPORTANT NOTE FOR THE DEVELOPERS: Although it is not possible to obtain a weapon in this cell without commands, which would mean I would have to cheat in order for this bug to work, this bug can affect players if map creators in the future choose to use the cell...
Last post
Duplicate of
- 1 Replies
- 111 Views
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Last post by Gurt
Mon Sep 03, 2018 6:39 pm
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Bazooka Missile Vanishes
Replies: 3
by
RickAvory » Tue Jul 17, 2018 7:40 am
First post
Hi. So the other day I witnessed one of the strangest bugs that I have ever seen in Superfighters Deluxe. To be frank, I have no explanation for what happened, and I dont even know how to describe it. So I will just show you.
Not really sure what was going on here. I joined a random server...
Last post
The client side prediction can fail due to small variations in the non-deterministic box2D engine and due to latency (especially high latency). This happens with all kind of projectiles, not just bazookas, and other objects as well. But for bazookas it's more noticeable if you don't see or hear the...
- 3 Replies
- 239 Views
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Last post by Gurt
Tue Jul 17, 2018 5:36 pm
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Bug while pushing a corner
Replies: 8
by
Noble » Fri Mar 02, 2018 9:26 pm
First post
That may be one of the bugs classified as known by players but not by devs. This occurs since always, in pre-alpha, and it's a bug that happen in that part of the map Melee Island 1.7. If you keep pressing up and left, the character will stay there floating in this corner. I don't know if someone...
Last post
Partially fixed for the release version. Pushing a corner with a ledge grab will drop you and prevent you from re-grabbing the ledge grab.
Leaving this bug open as some sort of direction is needed for ledge grabs on small walls which we haven't added yet.
- 8 Replies
- 570 Views
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Last post by Gurt
Fri Jun 15, 2018 7:50 pm
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Weird falling bug
Replies: 2
by
Venom » Fri Jan 26, 2018 9:55 pm
First post
I couldn't manage to get a clip recording but this bug happens when you fall from a height and supposed to take damage but if you land on just the edge of a box or crate or barrel your player gently slips down taking no damage, no animations change.
I will update this post when i try to get clip...
Last post
Ye , i knew about this one , i used it sooo many times actually... And im not waiting for fixing of this bug , because it's still works sometimes :twisted:
You can find this bug by this link(old record) and actually , there's two types of this bug... : LINK
- 2 Replies
- 329 Views
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Last post by Shock
Sun Jan 28, 2018 8:08 am
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stuck in first animation of sprint after reloading
Replies: 2
by
Zyfex » Sat Apr 02, 2016 11:31 pm
First post
if you attempt to run right when your fighter finishes reloading the pump-action (also the sniper to an extent), they will pose with their upper body, while their legs do all the work
Last post
It's a visual-only bug and doesn't affect gameplay to my knowledge so it's very very very very low prioritized. It may be around forever.
- 2 Replies
- 769 Views
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Last post by Gurt
Sun Jan 21, 2018 1:23 pm
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- 0 Replies
- 406 Views
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Last post by Zyfex
Thu Nov 16, 2017 9:43 pm
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Battle of Teams 2.1b Potential Memory Leak Problem
Replies: 24
by
Kers » Sat Apr 22, 2017 11:46 pm
First post
When I host this map for a long time, it takes more and more RAM. Eventually it will use 1g and crash the server. I wonder if anyone who is good at coding can fix this map? Thanks in advance.
Last post
Well after about 400 rounds and 800M ram usage the whole system crashed lol. So the sound card fix doesn't fix this bug after all.
- 24 Replies
- 2313 Views
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Last post by Kers
Fri Sep 08, 2017 3:13 am
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Losing ability to shoot while aiming while standing on the edge of a crate.
Replies: 1
by
Zyfex » Mon Jun 20, 2016 10:23 pm
First post
if the player tries to kick while standing too close to the edge of something, their fighter will either rapidly twitch or kneel
Last post
Upon standing at almost the very edge of a crate and trying to aim and shoot, the game will switch back to hip-firing. This bug only happens on servers, not locally (like in the map editor), but can happen with as low as 1 ping. I assume it has something to do with reading the player as being...
- 1 Replies
- 455 Views
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Last post by Bash Kraken
Sat Jul 29, 2017 7:55 pm
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Unable to Scroll Down The Servers List Properly
Replies: 1
by
Hiwor » Wed Jun 14, 2017 4:13 pm
First post
I don't know why I'm only posting this now because it's been happening for quite a while.
So when I scroll down the servers list, it just go backwards a little and Idk why...
For me personally, it's very annoying because it doesn't let me choose the server I want and gets me into some random...
Last post
It's most likely because you start to scroll as soon as the servers appear, I've had this problem before and usually it's because the server list hasn't updated yet and brings you back to the start as a result of this.
- 1 Replies
- 364 Views
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Last post by Pricey
Wed Jun 14, 2017 4:38 pm
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late aim indication
Replies: 1
by
Zyfex » Mon Apr 04, 2016 1:52 am
First post
if the player tries to aim up/down at the right time after shooting a pump-action or a sniper, there will be no indication to others that they are aiming until its too late
note: this has always existed with the pump-action but only recently for the sniper (when bolt action was added)
Last post
Merged new thread with an old one as the issue seems to persist and perhaps can be fixed easily.
The sniper and the pump shotgun are the only weapons (I think) that have an animation of reloading between shots, if you enable the manual aim after it's begun and before ends the crosshair will appear...
- 1 Replies
- 836 Views
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Last post by JakSparro98
Sat Apr 22, 2017 12:11 am
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Carbine cannot be picked up while standing upright
Replies: 3
by
Pricey » Thu Jan 26, 2017 5:40 am
First post
As the title suggests, the carbine can't be picked up while it is standing upright, take this gif for example:
Discovered in Alpha v1.1.1b
Last post
Makes sense now as to why jumping and trying to grab the gun would work.
- 3 Replies
- 784 Views
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Last post by Vitamin E
Fri Jan 27, 2017 10:39 am
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- 0 Replies
- 479 Views
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Last post by nerdist
Sat Jan 21, 2017 1:07 am
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Players can be hit through the dynamic concrete on Facility using a chain.
Replies: 3
by
Pricey » Sat Nov 12, 2016 7:23 am
First post
So I was playing on a server and I managed to hit someone through the concrete that falls on Facility. After more testing, it turns out that this can only be replicated with a chain. However I think that this shouldn't be in the game and can decide a game and be somewhat broken in some situations....
Last post
Chain is not the only weapon, you can dot his with a teapot too!
Teapot has got 13 range, while chain has got 11.
- 3 Replies
- 699 Views
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Last post by Motto73
Tue Nov 15, 2016 1:45 pm
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Invisible Items
Replies: 8
by
Wozenbelt » Sun Aug 21, 2016 4:46 am
First post
This one's tricky to explain. So, with the new way weapon pickups work, it would seem a new and exciting bug has appeared. Sometimes, when you pick up an item of the same type you already have, your weapon will be invisible. It will also have the name of the weapon you just swapped out. In the case...
Last post
I noticed this too:
I killed someone who had nades equipped, they fell down and I picked them up, they didnt show up in the slot, when I selcted them, my upper body disappeared. Evidence:
Note: Blurry's server
Added in 15 minutes 7 seconds:
Edit: Alpha 1.1.1
Strange was when i aske dothe...
- 8 Replies
- 785 Views
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Last post by Motto73
Mon Nov 14, 2016 11:13 am
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- 4 Replies
- 816 Views
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Last post by Shark
Sun Nov 13, 2016 1:00 pm
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Game speed shifting
Replies: 2
by
Splinter » Wed Jun 08, 2016 10:01 pm
First post
Sometimes when a round starts, the game speed increases a lot, maybe x2,00, like trying to catch up with the server. Also sometimes everything speeds up a little bit and goes back to normal, which makes melee fights clumsy.
Last post
It happens when connection is briefly lost to the server without you getting kicked.
- 2 Replies
- 783 Views
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Last post by Gurt
Sat Sep 24, 2016 10:08 am
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Grenades throw bug
by
Shark » Fri Sep 16, 2016 6:13 pm
When throw grenades with or without team , you make a shit
see
- 0 Replies
- 538 Views
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Last post by Shark
Fri Sep 16, 2016 6:13 pm
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No fall damage when landing on edges
Replies: 2
by
Zyfex » Wed Mar 16, 2016 7:47 pm
First post
If you fall on the very edge of an object, you won't take fall damage. also worth noting: this happened by complete accident and i got a good laugh out of it.
Pre-Alpha 1.8.8
Last post
That's happening still, and I don't like it.
Pre-Alpha 1.9.4
- 2 Replies
- 1029 Views
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Last post by Motto73
Wed Aug 17, 2016 9:37 am
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Equipping a Weapon Overrides and Disables Auto-Sheathe
by
Wozenbelt » Fri Aug 05, 2016 1:54 pm
The title might not make things too clear.
When you fire a gun, you can't sheathe until there's a pause in your burst. With slower guns like the carbine or pistol, you can sheathe in between shots. With faster automatic weapons like the Uzi or M60, you can't sheathe while you're still firing....
- 0 Replies
- 451 Views
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Last post by Wozenbelt
Fri Aug 05, 2016 1:54 pm
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aim + fire = bug
Replies: 1
by
Wozenbelt » Sun Jul 10, 2016 5:33 am
First post
If you aim and fire an empty pump shotgun or sniper rifle while in the map editor, you'll cock it twice.
Here's a video demonstration:
Discovered in Pre-Alpha 1.9.3
Last post
I think i have seen this bug the first time when the PreAlpha was 1.7.4 in MapEditor. Welp.
- 1 Replies
- 497 Views
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Last post by Creeper
Sun Jul 10, 2016 9:34 am
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objects on the edge of surfaces teleport rapidly
by
Zyfex » Tue Jul 05, 2016 6:21 pm
players/bodies that are on the edge of a surface (barrels, ledges, etc.) teleport up and down at incredible speeds. this is only visible to you, as everyone else sees them sitting still.
EDIT: apparently nothing is safe
- 0 Replies
- 424 Views
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Last post by Zyfex
Tue Jul 05, 2016 6:21 pm
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Multinade throwing in air
Replies: 1
by
Zyfex » Wed Mar 16, 2016 7:46 pm
First post
fighters can perform multiple grenade throws and jump kicks if they cook the grenade while in air, kick, throw grenade, repeat.
Pre-Alpha 1.8.8
Note: Originally found by Zyfex
Last post
The root of the issue seems to be that using a throwable cancels a kick, midair or otherwise. I wonder why this bug hasn't been resolved yet.
EXTRA NOTE: If you've already primed your throwable , you can also cancel the kick with aiming.
- 1 Replies
- 828 Views
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Last post by Wozenbelt
Mon Jun 20, 2016 9:55 pm
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flamethrower immunity
by
Zyfex » Sat Jun 18, 2016 11:23 pm
while shooting at the ground with their own flamethrower, players are immune to the fire as long as they continue shooting
- 0 Replies
- 330 Views
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Last post by Zyfex
Sat Jun 18, 2016 11:23 pm
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gun cooldown applied to melee swings
by
Zyfex » Wed May 25, 2016 4:47 am
if the player drops their gun immediately after a shot, they cannot punch until the gun's cooldown has worn off (the cooldown you'd get if you were to just hold the shoot button down). however, they can immediately punch if they sheath their weapon instead
- 0 Replies
- 380 Views
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Last post by Zyfex
Wed May 25, 2016 4:47 am
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bolt/pump-action continues after sheath
by
Zyfex » Wed May 25, 2016 4:03 am
if the player is fast enough, after they shoot, they must sheath their weapon and re-draw the weapon as quickly as possible for the above to happen
- 0 Replies
- 327 Views
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Last post by Zyfex
Wed May 25, 2016 4:03 am
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