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Status updates from MythoLogic Interactive about the game progress.
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
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Woah, very nice! So many people have been asking around for this and now it finally exists.
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Superfighters Deluxe 1.3.7 is out!
Replies: 3
by
Hjarpe » Sun Sep 06, 2020 4:08 pm
First post
* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
*...
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1.3.7d is out!
* Some server stability improvements and bug fixes.
* Fixed a bug where sounds for StrengthBoost and SpeedBoost wouldn't always play when activated by the player.
- 3 Replies
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Last post by Hjarpe
Mon Oct 11, 2021 5:32 pm
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Superfighters Deluxe is now released on Steam!
Replies: 23
by
Hjarpe » Fri Nov 30, 2018 8:05 pm
First post
The game is now available for purchase on Steam:
Again, thanks to all our beta testers, forum moderators, and everyone who played the game and helped us out along the way! Cheers!
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Got 100% and that dreaded Sargent hat ;)
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- 19219 Views
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Last post by RickAvory
Sun Dec 02, 2018 2:46 am
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Status Update 2018-11-06
Replies: 7
by
Gurt » Tue Nov 06, 2018 8:54 pm
First post
We're now preparing the game for the release version on Steam. We just released another closed beta update for our beta testers to try out. For the next few weeks we will keep improving the bots and tweaking what we have this far.
The release version will almost cover one whole year of development...
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GOG, G2A and itch.io are ones we'll probably look at... and others I can't think of right now.
- 7 Replies
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Last post by Hjarpe
Sun Nov 11, 2018 9:54 pm
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Status Update 2018-10-25
Replies: 9
by
Gurt » Thu Oct 25, 2018 8:09 pm
First post
10 days ago I said we needed about two more weeks to work on the game. Since then we have decided to add yet another few things into the game before the release which means we're going to need yet another two weeks of work. We concluded that it was a must to add these last minute things into the...
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I would not neglect the scripting potential to this kind of things, if something is not in the developer's vision, also called to-do list, that's fine, focusing on a single particular aspect for a considerable amount of time it's not something a duo group can do with a game of this caliber, they...
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Last post by JakSparro98
Sat Oct 27, 2018 5:57 pm
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Status Update 2018-10-15
Replies: 3
by
Gurt » Mon Oct 15, 2018 8:50 pm
The game has been in the closed Steam beta phase for some time now and we have released some updates during this time and the next Steam beta update is soon to be available for our Steam beta testers.
We're currently focusing on content that we want to include in the release version of the game....
- 3 Replies
- 3539 Views
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Last post by Nets p2
Wed Oct 17, 2018 2:09 pm
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Status Update 2018-10-06
Replies: 1
by
Gurt » Sat Oct 06, 2018 2:23 pm
We're still working on the game.
We're currently testing the Steam Workshop integration in the closed Beta where you can share your maps through the Steam Workshop for Superfighters Deluxe. The workshop is not visible to the public yet.
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The game is planned to be released during Q4 2018.
We...
- 1 Replies
- 2266 Views
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Last post by GreenyShark
Sun Oct 07, 2018 12:18 am
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Status Update 2018-09-26
Replies: 3
by
Gurt » Wed Sep 26, 2018 6:58 pm
First post
We're still working on the game.
We have released a Superfighters Deluxe Trailer which can be found here if you missed it.
The game will be released during Q4 2018.
We will continue to work on the game after the release to bring more content and features to the game as time goes on. As we're...
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Other PC-distribution platforms, yes. Edited the text to clarify.
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Last post by Gurt
Wed Sep 26, 2018 11:23 pm
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Status Update 2018-09-11
by
Gurt » Tue Sep 11, 2018 7:22 pm
The private Steam Beta launched about 10 days ago and we're doing good progress improving some things thanks to our testers.
We're also implementing some last Beta features for the upcoming release before continuing developing the bots.
Update notes for the release will be made available once the...
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Last post by Gurt
Tue Sep 11, 2018 7:22 pm
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Status Update 2018-08-06
Replies: 7
by
Gurt » Mon Aug 06, 2018 4:46 pm
First post
We're making good progress preparing the game for the beta testing.
I haven't worked on the bots the past three weeks now but there have been plenty of other things to do anyway. Everything from default settings for new players to new tiles and triggers.
We will lack some features during the beta...
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I have seen the face of God.
Also I don't know shit about programming, but tapping the right buttons on google helped. Thanks misterious, wise stranger.
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- 6173 Views
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Last post by Del Poncho
Fri Sep 07, 2018 1:16 pm
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Status update 2018-09-01 (Beta start)
Replies: 4
by
Gurt » Sat Sep 01, 2018 1:39 pm
First post
Today begins the final beta testing for SFD for our invited beta tester.
It's scheduled to run for a month but we will extend the time it if we feel it's necessary.
We will take some of this time to update the Superfighters Deluxe Steam page with some more up-to-date data and media.
We plan to...
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Beta keys were given to players on September 1st kennoley
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- 4160 Views
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Last post by kazy
Mon Sep 03, 2018 3:24 am
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Status Update 2018-07-02 (Beta)
Replies: 48
by
Gurt » Mon Jul 02, 2018 5:47 pm
First post
So here's some information how we will do the Beta testing.
Our primary goal is to begin the Beta testing on Steam in August. The Beta testing is currently for invited users only.
We're selecting members based on a some criterias which of some are listed here (but not all):
Active or has been...
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Update: We're no longer looking for more beta testers! Thanks to everyone showing interest in participating.
- 48 Replies
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Last post by Gurt
Sat Sep 01, 2018 4:55 pm
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Status update 2018-08-27
Replies: 2
by
Gurt » Mon Aug 27, 2018 8:04 pm
First post
The beta version for SFD will be called Beta v.1.3.0. Reflecting upon it now when I'm writing this we skipped over Beta v.1.1.0 and Beta v.1.2.0 but that's OK, it's not important.
The Steam beta will be a closed beta for a planned period of one month. We will start the Beta this weekend if...
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YES at this rate the game will be hopefully done by the end of the year KEEP IT UP MYTHOLOGICAL INTERACTIVE!
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Last post by MOOADAM
Tue Aug 28, 2018 4:58 pm
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Status update 2018-08-12
Replies: 13
by
Gurt » Sun Aug 12, 2018 4:48 pm
First post
We're preparing the game for the steam beta period. Current goal is to begin the steam beta at the end of this month. It looks like we might be able to pull that off! It depends on what we prioritize for the beta period.
I recently looked up what it would take to integrate the game into Steam...
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So, status updates coming and we feel closer and closer to the Steam Beta each time, that's exciting :OO
I've been wondering what new mechanics and reworks the devs are working now. A red hit flashing just surprised us in the last video, and seems like Gurt worked on dives (what I honestly think it...
- 13 Replies
- 10018 Views
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Last post by Noble
Thu Aug 23, 2018 11:40 pm
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Status update 2018-07-29
Replies: 2
by
Gurt » Sun Jul 29, 2018 6:37 pm
First post
We're still working on the game.
The first campaign has gone through many iterations and re-designs but we're finally getting the puzzle together, figuring out all the pieces. We just recently played through the latest iteration from start to finish without any stops which was a nice milestone.
I...
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I don't wish to brag, but the story of Superfighters Deluxe will rival that of great literature. You will laugh, cry, crap your pants and have a profound spiritual experience at the same time. It will open your eyes. Get ready...
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- 2700 Views
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Last post by Hjarpe
Mon Jul 30, 2018 12:31 am
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Status Update 2018-07-21
Replies: 1
by
Gurt » Sat Jul 21, 2018 11:52 am
First post
We're still working on the game, preparing it for the Beta testing period.
We're tinkering a bit with this and a bit with that. It feels like not too much have happened since the last status update on the bots. I plan to release a new video over bots fighting sometime later next week. We will see...
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is nice, very nice
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- 1984 Views
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Last post by piterskiy
Sat Jul 21, 2018 4:19 pm
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Status update 2018-06-06
Replies: 14
by
Gurt » Wed Jun 06, 2018 7:53 pm
First post
Work in ongoing.
Last week I didn't get much work done on the bots as we focused to get some other features done before the release. So I never recorded any more videos over bots fighting. The past days have been productive in comparison so I have also uploaded a few more videos over bots fighting...
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Maybe trying to align the red flashing with the collider? Like, affecting only the pixels that are inside it so it wouldn't look so out of place.
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- 9074 Views
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Last post by Motto73
Mon Jul 09, 2018 8:35 am
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Status Update 2018-06-29
Replies: 4
by
Gurt » Fri Jun 29, 2018 7:11 pm
First post
Status Update
I was thinking that I should be a little more thorough this time.
It's the end of June and July is starting. Time is ticking away while we're working on the campaigns. It's a first time experience for us creating campaigns for SFD and we're doing some iterations to see what works...
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Damn, SFD might finally release by the end of 2018. Amazing to think this adventure started so many years ago.
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- 4050 Views
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Last post by Lunatic
Mon Jul 02, 2018 12:22 am
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Status update 2018-06-18
Replies: 9
by
Gurt » Mon Jun 18, 2018 6:30 pm
First post
We're still working on the game!
Last post
There will a video that show this? Need see it in action!
- 9 Replies
- 7166 Views
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Last post by Shark
Thu Jun 21, 2018 8:15 pm
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Status Update 2018-05-27
Replies: 3
by
Gurt » Sun May 27, 2018 5:44 pm
First post
It's the end of May and it was over two weeks since the last status update.
I feel like I'm repeating myself but we're still working on the game.
When it comes to the campaign and bots it has been a lot like trying to lay a puzzle where you don't know the motif or the amount of pieces. But we're...
Last post
nice nice looking forward for it
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- 3331 Views
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Last post by Hussein
Thu May 31, 2018 9:31 pm
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Status update 2018-05-12 (FAQ)
Replies: 11
by
Gurt » Sat May 12, 2018 6:41 pm
First post
Some questions have been stacking up since the last Beta release of the game which I think it's time to process.
I think I will do it in form of a frequently asked question format with question and a following answer. A bit odd for a status update I think but it will work just fine.
Question:...
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Downloading custom maps will still work exactly the same as before. Once we start digging into the practical stuff we will look into setting up / configuring a Steam workshop for the game for maps and scripts (and maybe texture packs even though we don't support that) as that seem to be common...
- 11 Replies
- 8770 Views
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Last post by Gurt
Tue May 15, 2018 9:42 pm
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Status update 2018-05-05
Replies: 7
by
Gurt » Sat May 05, 2018 10:01 pm
First post
12 out of 22 versus maps have a path grid now. Most of the remaining maps have elevators which will be tricky, but not impossible, to get working. These maps will get path grids at a later time as we will add support for elevators once we get the bots a bit more playable. It's time to continue...
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Some valid concerns. I guess it might be time to bring it up the next status update how we intend to do the final Beta testing.
- 7 Replies
- 5766 Views
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Last post by Gurt
Wed May 09, 2018 5:37 pm
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Status update 2018-04-27
Replies: 2
by
Gurt » Fri Apr 27, 2018 9:40 pm
First post
Storage, Police Station and East Warehouse are now the first maps with almost complete path grids for the bots to navigate.
Each new map we create a path grid for will go faster than the previously one, speeding up the process of creating path grids for all maps. The reason being that for each new...
Last post
Not A player, THE player. One to represent all...
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- 3717 Views
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Last post by Rick Sanchez
Fri May 04, 2018 4:21 pm
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Status update 2018-04-14
Replies: 4
by
Gurt » Sat Apr 14, 2018 11:35 am
First post
We're making good progress with the bot navigation and path finding.
We've been tinkering with the navigation routines for the bots to handle more situations as we encounter them while creating path grids. It's fun seeing the bots being able to navigate Storage and Police Station even if the path...
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We will keep hosting this forum even after launch.
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Last post by Gurt
Mon Apr 16, 2018 9:16 pm
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Status update 2018-04-07
Replies: 2
by
Gurt » Sat Apr 07, 2018 1:20 pm
First post
As before we're still working on the bots, path finding and campaigns.
If you haven't heard the music demo by Splinter yet you should check out this post !
The past week we have been creating a path grid to one of our official versus maps. Storage got the privilege of being the first map as it...
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I can read from Gurt's message that there are some kind of object that he calls checkpoint, probably a way to force the AI to mandatorily take some nodes in their path and not only the shortest.
- 2 Replies
- 2827 Views
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Last post by JakSparro98
Sat Apr 07, 2018 10:57 pm
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Status update 2018-03-25
by
Gurt » Sun Mar 25, 2018 8:20 pm
The past weeks we have been continued the work on campaigns and bots.
I have primarily been working on the path grid system the past weeks to improve it and also be able to set different bot behaviors (specified through parameters) using the ScriptAPI.
I want to bring up something else as well,...
- 0 Replies
- 2056 Views
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Last post by Gurt
Sun Mar 25, 2018 8:20 pm
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Status update 2018-02-03
Replies: 10
by
Gurt » Sat Feb 03, 2018 1:47 pm
First post
The gamepad support for SFD is pretty much a finished feature!
Hjarpe and I have played around with different keybindings separately and pretty much came up with the same schematic with a few subtle differences. We will see what the final default gamepad bindings will be but that's a topic for...
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i love to hear this i used a third party tool to play with my controller but now i can finally get right with it :lol:
- 10 Replies
- 8951 Views
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Last post by ImThatKid
Thu Mar 15, 2018 12:40 am
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Status update 2018-03-10
by
Gurt » Sat Mar 10, 2018 8:28 pm
We're still alive and working with the game.
This week I have mostly spent my time in this forum going through the bugs forum, technical support forum, scriptAPI forum and the other forums as well. You can notice this more in other forums than others. Call it a bit of clean up. I also installed a...
- 0 Replies
- 1943 Views
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Last post by Gurt
Sat Mar 10, 2018 8:28 pm
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