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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
Last post
Woah, very nice! So many people have been asking around for this and now it finally exists.
- 3 Replies
- 16370 Views
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
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- 4580 Views
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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- 28514 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Add reason after ban or kick
Replies: 7
by
Noble » Sun Jun 18, 2017 1:05 am
First post
Well, I saw that somewhere and I thought hey, it would be useful in sfd , not a big thing tho, just a basic change to commands /ban and /kick .
/ban
/kick
It will be optional, if the moderator want to kick someone, he can either specify the reason for it (the banned or kicked player would see...
Last post
True that.
I'm removing the vote to kick feature as it has potential problems not worth spending time on. But the other features are nice and will add a few more that could be useful: like keeping a log over user total playtime and last play session per IP and account so you can dig that...
- 7 Replies
- 4089 Views
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Last post by Gurt
Fri Jul 14, 2017 6:44 pm
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Aim and Move
Replies: 3
by
Tom Th3 Assasin » Mon Jul 10, 2017 8:40 pm
First post
Moving when aiming,forward and backward.at walking speed.
while holding Aim key and pressing left and right you move,and can aim while pressing up and down while walking simultaneously.
its simple only 3 frame work.
Last post
Not possible. You would have to have more that two keys pressed simultaneously, which keyboards cannot achieve. Unless the aim option requires you to toggle. Also, this is on the border of being a small suggestion. This mechanic didn't take much to explain and it's really too small for its own...
- 3 Replies
- 2542 Views
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Last post by TheOriginalCj
Tue Jul 11, 2017 4:16 am
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Weapoon Idea - Throwing Knives
Replies: 2
by
btelchi » Tue Jul 04, 2017 12:08 pm
First post
So, since we have only explosives in the fourth slot, how about having some knives there? They will be small and occupy the fourth slot.
THROWING KNIVES
+There will be 5 knives to throw.
+Can be thrown far.
+Medium damage (6 per hit)
+- Medium chance of spawning.
-Can't be used as weapoons....
Last post
Pretty dumb idea. Shurikens on the other hand, just up my alley.
This user has been issued a warning for violating the following forum rule:
Misc. Rule #4 - Constructive criticism, not destructive.
- 2 Replies
- 2084 Views
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Last post by Evilsack
Tue Jul 04, 2017 11:07 pm
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Weapon Suggestion: Acid Claw
Replies: 6
by
DeadlyRumors » Mon Jun 19, 2017 6:08 am
First post
The acid claw is a damage over time pistol that does a good amount of damage, but over a small amount of time. It shoots small, green projectiles, unlike the grenade launcher, that damage a single target. If it hits an object, (metal barrel, wooden crate) then the object will be destroyed.
The acid...
Last post
You didn't Understand my post. Your Idea for an acid claw doens't fit into the theme of SFD. I'm saying you are thinking beyond the Realism. I'm saying that you should use those kind of suggestions for B.O. Obviously acid claw may not be added, but other things that aren't real also will be...
- 6 Replies
- 3905 Views
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Last post by Morpheus
Thu Jun 22, 2017 12:45 pm
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ESL or Dreamhack
Replies: 8
by
Presentionus » Fri Apr 28, 2017 6:19 pm
First post
In beta or the full version of Superfighters Deluxe can there be ESL/Dreamhack tournaments? Something like this:
It would have restricted weapons and restriced maps. Let me know what ya think! :mrgreen:
Last post
Uhhh, dude. Do you know what ESL or Dreamhacks are?! They are stages where pro players go to and compete with their team. Not an unofficial tournament.
- 8 Replies
- 4759 Views
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Last post by Presentionus
Tue Jun 06, 2017 12:25 pm
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New? Move Idea - Slide Kick
Replies: 3
by
btelchi » Mon May 15, 2017 10:15 pm
First post
I've put a question mark because i don't really know if the move is already suggested, or not. I kindly ask mods to just move it to the old topic if there is one or leave it here, but i beg you to not send me a warning. I've already got a plenty of those!
A slidekick is a low attack, which is...
Last post
This move is completely unnecessary and unneeded.
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- 2541 Views
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Last post by Evilsack
Mon May 29, 2017 12:38 am
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Damage Done From Grab Punching
Replies: 7
by
Who_What_Where » Wed May 17, 2017 1:21 am
First post
I think you guys should divide the damage from grabbing and punching into 3,because I think it is to much damage done to fast . Instead I think you should make it 3 punches that do the same amount of damage as now only if you get 3 punches ,but also a way to counter it . I think this will make...
Last post
I said that I want them to make it so you can counter it so you both have a little control,melee and guns are different no matter what you do and dealing with it doesn't make the game better,instead it takes a huge piece of it off that I like which is melee,and the only thing I don't like is just...
- 7 Replies
- 4038 Views
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Last post by Who_What_Where
Thu May 18, 2017 1:11 am
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Move Idea - Diving From Wall
Replies: 5
by
Kertenkele » Sun May 07, 2017 2:14 pm
First post
We can escape from enemy or do surprise attack from wall. Also it would be nice for some situations. (I think it is cool. :D )
To do this move, press grab button when jumping on a wall.
Example:
Adding this to the game shouldn't be that hard.
Last post
Actually I could say now when I am older and wiser that maybe this feature shouldn't be made as it is suggested. Instead we could have ability to dive from the ledgegrabs. Like when you press (r or s or something?) and then direction, you would kick from the wall and perform a dive. It wouldn't...
- 5 Replies
- 3624 Views
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Last post by Motto73
Wed May 17, 2017 1:17 pm
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Possibility of lengthening & shields
Replies: 3
by
Bad Clown » Sun May 14, 2017 9:43 am
First post
Hello!
Today I present to you the idea that I have had for a long time:
The possibility of lengetenehinge
This could be very useful to dodge BAOULS, move in small places, make combos ... (and make babies)
And the second:
The possibility of having a shield.
We could use it just for 2.5...
Last post
Oh, so basically, press dive, and then keep on dodging with a lengthening button.
- 3 Replies
- 2478 Views
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Last post by Lunatic
Mon May 15, 2017 11:50 pm
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Grab spamming
Replies: 12
by
Bad Clown » Sun May 07, 2017 9:00 pm
First post
Hello guys.
I've experienced something that ruins my fun in superfighters, grab spam or grab when you see it.
I think everyone knows the grab spam and the grab when you see it, these are used in majorities by new players or people who have that to do.
The grab when you see it is when you meet an...
Last post
Locking topic. Grabs have been discussed in-depths in other topics already.
- 12 Replies
- 6702 Views
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Last post by Gurt
Sun May 14, 2017 2:00 pm
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Weapon Idea - Harpoon [EDIT]
Replies: 3
by
btelchi » Thu May 11, 2017 8:31 pm
First post
A harpoon is a weapoon used underwater to hunt animals like sharks, big fishes and other. It's speciality that it's hook can go through multiple enemies, damaging every single one (it will hit max 3 players). The last 2 players will be knocked down. After hitting a player (or 2 players) it will go...
Last post
You will fall immediately, maybe staying on it for 1-2 seconds after it is cut, and then letting it go so you fall. Also, i'll probably rewrite the topic.
- 3 Replies
- 2589 Views
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Last post by btelchi
Sat May 13, 2017 2:45 pm
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Offline Training Idea
Replies: 3
by
Harunowa » Wed May 10, 2017 11:21 pm
First post
It would be nice to be able to train Melee and shooting against AI, choosing whether they can have guns, how many there are, and how strong they are. There could also be some maps to choose from, as well as those plates to shoot like in the tutorial. That's prety much it, so here's a list....
Last post
I'm still trying to get a decent AI for this purpose indeed, I won't get a perfect result due for my mediocre coding skills, for script limitations and also because this is my first attempt in artificial intelligence field.
I can only anticipate that for performance issues the number of bots can be...
- 3 Replies
- 2627 Views
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Last post by JakSparro98
Thu May 11, 2017 1:36 pm
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Suicide Act
Replies: 5
by
Splinterself56 » Wed May 10, 2017 7:45 am
First post
When someone wins a round, they either try to get rid of the corpses or kill themselves in fancy ways. My suggestion might not be necessary but it would be cool to commit suicide with an animation.
If you use a katana, knife or machete you do a Seppuku animation and die.
If you use a baton, bat,...
Last post
A suicide animation?! Well, i don't seem to like this idea. Yes, i agree it's fun to die fancy ways, but it is just more work for the devs, who are trying to make the game more fun adding more weapons (and bugfixes! :P) to the game already. Personaly i want more animations in game like taunts,...
- 5 Replies
- 3364 Views
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Last post by btelchi
Wed May 10, 2017 10:23 pm
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Spin Attack
Replies: 4
by
Presentionus » Mon Apr 24, 2017 7:43 pm
First post
So basically the attacker spins the victim, then once the victim is dizzy the attacker punches him in the face, and then the attacker pushes the victim on the floor. Heres the picture:
Last post
While I disagree with shephard on the empty spaces bit, his line of thinking is correct: when do I use this move and why would I use it instead of another move? If its just a cool move for fun then it doesn't need to be added.
- 4 Replies
- 3299 Views
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Last post by Lunatic
Wed May 10, 2017 9:59 am
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Cyrillic
Replies: 1
by
-Raline » Sun May 07, 2017 11:13 pm
First post
Font in the game doesn't have Cyrillic. Do you plan to add it someday?
Last post
If we get the time. It's not a prioritized feature.
- 1 Replies
- 1782 Views
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Last post by Gurt
Mon May 08, 2017 10:48 pm
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Weapoon Idea - Shurikens
Replies: 8
by
btelchi » Sun Feb 05, 2017 9:09 pm
First post
-Will occupy a handgun slot.
-There will be 10-15 of them.
-REALLY REALLY fast speed (maybe faster then M60).
-If hit stuns so you can't block further shurikens.
-Blocking damages your weapoon more then bullets.
-Low damage 5-8dmg per hit.
-Have completely no knockback or low knockback.
-Will fly...
Last post
You mean, if you tap the attack button you throw shurikens individually but if you hold a you throw all 3? If so it would have a spread, similar to that of a shotgun.
- 8 Replies
- 5233 Views
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Last post by Evilsack
Thu May 04, 2017 11:02 pm
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New melee move(s): The Heavy Punch and the Fist Smash(both are related)
Replies: 3
by
Rhodes » Tue Dec 20, 2016 10:31 am
First post
The heavy punch: Hold walk button and punch together to charge up a heavy punch. It would work this way:
During charging, you walk very slowly and lose the ability to jump. On releasing the walk button, the punch is thrown.
If you miss, you become unbalanced and just flap your arms about,...
Last post
If I block it, the player should stun for 2 seconds.
- 3 Replies
- 2701 Views
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Last post by Kertenkele
Tue Apr 25, 2017 9:24 pm
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Short delay for throwing weapons
Replies: 2
by
Splinter » Wed Apr 19, 2017 5:00 am
First post
My suggestion is to add a really short delay for throwing weapons, like the small delay for punching, which is like 150ms or something? It would be almost imperceptible in normal gameplay but in slow motion situations it would be a good thing in my opinion. Right now, throwing weapons are almost...
Last post
The issue with throwing is that it deals a lot of damage (especially with basically any sharp weapon) while also being stupid fast. It's hard to predict, it beats rolls, and it's only counter is a very short-term defensive block (which can be baited out and punished mercilessly). If attacking were...
- 2 Replies
- 2143 Views
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Last post by Lunatic
Wed Apr 19, 2017 7:34 pm
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Executions & Moves
Replies: 2
by
Bad Clown » Fri Apr 14, 2017 11:09 pm
First post
Hello there.
I have an idea :
Executions ;
Executions would be like finishes on Mortal Kombat,
you must press (example) S+A+A when the enemy is down,and your character crushes the opponent's skull with his foot.
Moves ;
Example : when you have a chain in your hands,you should press A+R+G and...
Last post
Okay,thanks for your answer! :)
- 2 Replies
- 2094 Views
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Last post by Bad Clown
Mon Apr 17, 2017 11:43 am
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New Move - Spinning Kick
Replies: 3
by
btelchi » Wed Apr 12, 2017 7:42 pm
First post
How about a new move: The Spinning Kick
Basicaly, this move is what the title says. You have probably seen people (mostly karate masters or movie actors), or cartoon characters do the kick (Second move, stickman does on the gif).
It's pluses and minuses:
+It will be stronger then the normal kick,...
Last post
I can't see this being a good addition to the game. if we had a move that could escape being sandwich then we would rely even more on guns, it would suck since it would make melee even more annoying.
- 3 Replies
- 2978 Views
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Last post by [Failman]
Thu Apr 13, 2017 4:24 pm
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Creative Loading Screens
Replies: 8
by
Wozenbelt » Wed Mar 08, 2017 4:55 am
First post
Loading screens
can be really boring, especially if your internet is abysmal. In SFD, we currently have a black screen, an (hopefully) increasing percentage, and some loading tips we can cycle through. I think we can do better. I think we can make loading screens a more entertaining and lively...
Last post
I'd say a little animation with the fighters eating and working out like in dbz or some parody too movies like Indiana jones.
- 8 Replies
- 5333 Views
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Last post by [Failman]
Thu Apr 13, 2017 3:43 am
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Campaign Idea - Learning New Techniques
by
btelchi » Wed Apr 12, 2017 8:23 pm
As you may know (or not know) there is a planned feature, like CAMPAIGNS .
Those are singleplayer or coop levels you complete to know the story more, and get interesting buffs and clothes (as the forum says).
How about there will be some campaigns which include small bosses. They will be just...
- 0 Replies
- 1418 Views
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Last post by btelchi
Wed Apr 12, 2017 8:23 pm
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Rifle/Handgun bash
Replies: 11
by
Armadyl5 » Mon Apr 10, 2017 10:26 pm
First post
This is a melee move that can be performed by a rifle or a handgun .
It can be done by the using the grab button , having a very similar mechanism to the grab , when you press the grab button while having a Rifle/Handgun , you will have an animation preparing to bash , then your player will do the...
Last post
I should have thought about that , i just wanted to present the idea of this move , the devs should know if it's a good addition or not . ;)
Thanks everyone for sharing your thoughts . :D
- 11 Replies
- 5586 Views
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Last post by Armadyl5
Tue Apr 11, 2017 10:48 pm
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Weapon drop time is uninfluenced by the game time
Replies: 1
by
JakSparro98 » Tue Apr 11, 2017 3:27 pm
First post
I've my doubts about the behaviour of the drop button (default G), I'm not pretty sure it's a bug but I've thought if this represents the time that a weapon need for being dropped I think should it be affected by game time speed I think It needs to be kept pressed based on the time speed.
Last post
Moving this to the suggestions topic. Right now this is by design and is unlikely to change. We just need a few moments to register a hold button action that you want to drop your item.
- 1 Replies
- 1573 Views
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Last post by Gurt
Tue Apr 11, 2017 8:34 pm
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Ammo Throwing?!
Replies: 2
by
btelchi » Fri Mar 31, 2017 11:12 pm
First post
So, imagine you reload your gun and you take the magazine, and throw it into someone else? That would be pretty cool, especially for people who are simular with gun-melee. So my idea is there should be a special button for you to get out your magazine holding it in your hand (in other hand, you...
Last post
are you crazy at best empting the mag coud hit some one below but nothing else.
- 2 Replies
- 2257 Views
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Last post by Iliyan
Sat Apr 01, 2017 5:37 pm
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