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Give us your input on how we may improve the game in future versions.
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
- 0 Replies
- 1633 Views
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm
» in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
- 0 Replies
- 6924 Views
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Small Suggestions topic
Replies: 422
by
Gurt » Tue Mar 01, 2016 10:57 pm
First post
To minimize clutter this is the Small Suggestions topic which will allow users to post very small and simple suggestions.
The only rules for this thread are as follows:
1. Only post suggestions for small ideas such as slight adjustments or very small features that doesn't affect the balance of the...
Last post
what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
- 422 Replies
- 34339 Views
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Last post by RickAvory
Mon Feb 18, 2019 7:15 pm
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Costume Ideas and Suggestions
Replies: 167
by
Gurt » Tue Mar 01, 2016 10:59 pm
First post
To set this thread apart from the small suggestions thread this thread is for anything you'd like to wear in-game.
Here you can write what equipment you would like to wear in game as a wishlist.
Last post
Hoodies because Iam a hoodie guy
- 167 Replies
- 18409 Views
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Last post by OREO
Thu Feb 14, 2019 7:16 pm
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Map Editor Suggestions
Replies: 148
by
TheOriginalCj » Wed Mar 16, 2016 6:07 pm
First post
Here you can suggest features for the Map Editor that won't take an entire topic to explain how they work. A type of tile, type of object, or even type of background; they all belong in this topic.
Last post
So you're describing a way to upload more map entries (every map still has their own steam pages) by opening the publish dialog only once, or do you want to publish one single entry containing more than one map?
- 148 Replies
- 12118 Views
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Last post by JakSparro98
Sun Feb 10, 2019 5:59 pm
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Challenges ideas
Replies: 13
by
Gurt » Mon Feb 18, 2019 11:44 am
First post
This one will be a bit out of the ordinary and nothing we usually do.
We're seeking ideas for new challenges involving weapons/items we have not yet done anything with. Perhaps you have some ideas over a challenge over some item we have not done anything with yet. You can also share ideas for...
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American Ninja Warrior
The player must navigate a course designed to test how well they know movement and physics in SFD, inspired by the show of similar name (of course it can be named anything else). Completing within a set time limit awards a gold, be lenient on this time and make it an...
- 13 Replies
- 151 Views
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Last post by Lunatic
Tue Feb 19, 2019 1:17 am
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Spectating
Replies: 5
by
Creeper » Wed May 25, 2016 3:36 pm
First post
This is a possible camera mode that you could control.
Dont take this too seriously becose this is my opinion of a new camera mode.
Main:
-The spectator mode would change your prospective and you could move with the arrow keys.
-Can go anywhere accept the border.
-Moves the same speed as if...
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Merged a new take on an idea with an already existing thread.
Hello, my suggestion is as follows:
It would be something very good for some users who are interested in watching clan wars or watching the game, a viewer mode for all servers would be good, if the server is full or not by selecting a...
- 5 Replies
- 549 Views
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Last post by KingBatom
Mon Feb 18, 2019 5:57 pm
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Extend round timer if a strength boost is in use.
Replies: 1
by
mgtr14 » Sun Feb 17, 2019 11:19 pm
First post
Now with the possibility of postponing your death, a player can now easily tie a match by using a strength boost before it ends, almost guaranteeing your survival until the game blows both of you up.
My suggestion is to simply extend the timer until the strength boost runs out, giving the fight an...
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Hmmmm i dont like it too ,but i think its something we have to live with it, from now on.
By the way the str boost is rare so maybe thats wy its op.
- 1 Replies
- 44 Views
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Last post by Iliyan
Mon Feb 18, 2019 12:50 am
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Suggestion: after your deah ingame you can train on an extra map
Replies: 7
by
L+m3x7+_+755AU » Wed Feb 13, 2019 8:44 pm
First post
Dear Developers,
I would wish that I could do something/play/train if I die in one match. Often it takes to long until I respawn and I just go afk and miss the start of the next round :(
Maybe dead players could be teleported to...
- a extra map where you train/fight bots but still can watch the...
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Yeah at least there should be employment :=)
I know many players want to be the best of the best and would prefer fighting bots or using an aim trainer to improve their skills. Probably you could also try sth. new - in ghost form - what didnt work in the actual game (I think about the invisibility...
- 7 Replies
- 120 Views
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Last post by L+m3x7+_+755AU
Sat Feb 16, 2019 10:47 am
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Silencer changing.
Replies: 9
by
NTN9 » Wed May 25, 2016 6:43 pm
First post
What about the silencer weapon upgrade? It will affect on another weapons, like now it affect on Pistol or Uzi (-damage, +accuracy). Silencer can be used for Assault Rifle, SMG, TommyGun, Pistol and Uzi. This upgrade will give player the choice: Damage or Accuracy, what make gameplay on bit more...
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Leaving it at a silenced pistol and uzi would be fine.
The only role silenced pistols play in sfd are for damage and physical appearance.
If these were added to more weapons, It would just be a slightly weaker version of the weapon.
We don't need stealthiness because basic camera angles will...
- 9 Replies
- 968 Views
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Last post by GreenyShark
Sat Feb 16, 2019 5:25 am
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SuperFighters Leveling System
Replies: 42
by
ImThatKid » Mon Aug 01, 2016 7:59 pm
First post
SuperFighters Leveling System
A leveling system would be a great huge update that will want more people playing this wonderful game.
This leveling system would include numerous features:
- Ability to level up to level 100 then prestige (prestige up to 10th)
- Earn XP by kills or certain kills...
Last post
This discussion got very internetty. Please stop.
- 42 Replies
- 1621 Views
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Last post by Hjarpe
Fri Feb 15, 2019 7:34 am
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RePlay System
Replies: 2
by
ImThatKid » Thu Feb 07, 2019 2:35 am
First post
I myself along with a couple other like to make super fighters deluxe videos, but sometimes never get to record or miss the crazy/funny moments. So for SFD to have an instant replay feature would be amazing and a big step for the game.
The Instant Replay Feature Would Include
Clips are saved...
Last post
While this would be cool, it's nothing the engine can support. It would be easier to just record the last X seconds of the game and then be able to press a button to save footage permanently. But other software already allows you to do this (Fraps, Nvidia Shadowplay and similar).
- 2 Replies
- 107 Views
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Last post by Gurt
Mon Feb 11, 2019 8:42 pm
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Customizeable win message
Replies: 1
by
Lone » Sat Feb 09, 2019 5:06 pm
First post
I think we can agree that after you've killed so many friends and survived all sorts of attacks, a prize with your name in yellow is no big deal. My guess is that after winning a round we could customize a victory message, instead of Lone won , Pòderia put it: I am the best or whatever I wanted
Last post
not sure if this would be a good addition to the game, but I thought it would make a good script
- 1 Replies
- 99 Views
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Last post by Sree
Sat Feb 09, 2019 9:49 pm
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Kicking While Aiming
Replies: 3
by
hyper copter » Fri Feb 08, 2019 2:28 pm
First post
Currently, We have the ability to kick while readying a throw, But why can't we kick while aiming? I thought of a reason myself, Logic . Because you can't keep the precision after moving your lower body. But Superfighters Deluxe doesn't really care that much about logic. So my idea is simply that...
Last post
I get what you are saying, but still disagree. Just because It will make it easier to shoot someone doesn’t make it a superior mechanic. I use that trick you were referring to quite often and persoanlly would find it odd to be already aiming prior to the kick.
- 3 Replies
- 50 Views
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Last post by RickAvory
Fri Feb 08, 2019 4:31 pm
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Ability to set starting position with music triggers
by
JakSparro98 » Thu Feb 07, 2019 6:03 pm
The idea is simple in the concept, when using the music trigger there will be a field where you can put a number indicating in milliseconds the place in the track from where the music will play at, if the number is greater than the track length, the latter will play from start.
- 0 Replies
- 27 Views
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Last post by JakSparro98
Thu Feb 07, 2019 6:03 pm
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Wait for free slot
Replies: 2
by
Hamurlik » Thu Feb 07, 2019 2:20 am
First post
How about adding a button when attaching a button, in case there will be 8/8 players, When one of them comes out, you will automatically join there. See the photo.
Last post
I already suggested this a while back, would be cool to just press enter and the game would automatically connect you when a spot is free, instead of spamming enter for 10 minutes straight.
- 2 Replies
- 91 Views
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Last post by Rick Sanchez
Thu Feb 07, 2019 11:47 am
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Pointers to weapon boxes in dynamic mode
Replies: 4
by
Hamurlik » Tue Feb 05, 2019 3:29 am
First post
How about adding pointers in the form of arrows on weapon boxes in dynamic mode? After all, what should I do if I want to see only the most juicy, But also not to be cut down?
If a box, for example, is in one corner of the map, And the camera is in another, Let there be a pointer, Which will...
Last post
I'd suggest uploading the images to Imgur or any other permanent image-hosting website and linking them that way, so people who aren't part of the Discord server can view them. I'm interested in seeing a demonstration of how the markers would work but can't see your examples.
- 4 Replies
- 110 Views
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Last post by KliPeH
Wed Feb 06, 2019 8:59 pm
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Texture packs, Soundpacks in the workshop Steam?
Replies: 2
by
Hamurlik » Tue Feb 05, 2019 3:38 am
First post
Why do we download maps / scripts from the workshop, And texture packs and soundpacks (rarely) from the Internet? Can somehow change this?
Last post
Custom sounds and soundpacks can only be replaced by replacing the .xnb files directly in the installation folder, so no support for custom sounds will come. We haven't added texture pack support in the Steam workshop integration.
- 2 Replies
- 66 Views
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Last post by Gurt
Wed Feb 06, 2019 8:16 pm
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How did this Happen?
Replies: 5
by
Lone » Mon Feb 04, 2019 7:35 pm
First post
I honestly did not know where to post this, just wanted to share it here
Last post
In fact, it happened both. He tried to kick me and eventually kicked the box in which I was making me perform a perfect Dash
- 5 Replies
- 156 Views
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Last post by Lone
Tue Feb 05, 2019 4:33 pm
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Tab menu should show account's name, not username
Replies: 5
by
piterskiy » Fri Jan 04, 2019 8:52 pm
First post
so basically you can change your steam username to anything and do the same in-game and noone will see the difference, or this can be used to ruin someone's reputation; like yesterday on blurry's server, one of the mods changed their name to Scull in game and in steam, and started kicking people...
Last post
I think this is a good idea, if it's not too much work to implemend. I would like to have a way for me to identify other people that i am playing with.
Impersonation has always existed in Superfighters Deluxe (seen lots of scull clones back in the day), but back then nobody would bother making an...
- 5 Replies
- 206 Views
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Last post by Mighty Spirit the 2
Fri Feb 01, 2019 9:39 pm
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Voting To Kick A Player
Replies: 6
by
hyper copter » Thu Jan 31, 2019 10:06 pm
First post
So, The best low-ping server in the entire game, Blurry's , Had to remove its moderators because of the hacking. And so, The ultimate forms of cancer gather to frustrate you and the entire server. Whether they are better than you or not, They didn't join to play normally. And without a moderator to...
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Maybe they could make it optional via the game info menu
Vote Kick Active - Whether or not players can use the /votekick command
Vote Kick Idle Time How much time should all moderators be idle for in order for players to use the /votekick command
Also, The host should be able to make a player...
- 6 Replies
- 141 Views
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Last post by hyper copter
Fri Feb 01, 2019 2:53 pm
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Hosting/joining LAN games without internet connection
Replies: 5
by
Thwip » Thu Jan 24, 2019 10:44 am
First post
My friend and I love playing Superfighters LAN (as we both get far to high ping to play online servers) how ever sometimes my internet cuts out, if we are already in a match together that's fine we don't disconnect or face lag (because we are using a cable to connect our laptops) however if we are...
Last post
I will think about it.
- 5 Replies
- 170 Views
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Last post by Gurt
Wed Jan 30, 2019 10:42 pm
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New suggestion about Oficcial Map
Replies: 7
by
Nets p2 » Fri Jan 25, 2019 12:39 pm
First post
I am using the translator to express myself better, you can create an official map for Battle of Teams , even if it is a Custom map, this type of map provides teamwork, rivalry and interaction between players, this map simple was done by players from Brazil, but if the idea was developed by Gurt's...
Last post
I do think this would be good to have a battle of teams map in the official game, but I agree with rick it shouldn't be counted when set to Officials it should be its own game mode
- 7 Replies
- 263 Views
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Last post by MOOADAM
Tue Jan 29, 2019 4:29 pm
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Optional Friendly Fire
Replies: 1
by
hyper copter » Tue Jan 29, 2019 11:15 am
First post
We all have these moments where your teammate and a foe are fighting and you are standing there with an aimed weapon waiting for the foe to be in your direction, Or you just try your teammate's luck and shoot hoping it doesn't hit him.
My idea here is making friendly fire (being able to inflict...
Last post
i already suggested it somewhere as i remember
- 1 Replies
- 81 Views
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Last post by Shock
Tue Jan 29, 2019 11:36 am
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Dropable Power-Ups
Replies: 2
by
hyper copter » Fri Jan 25, 2019 3:51 am
First post
I am aware that some players will find power-ups being dropable insane; But How do you feel about this:
With new power-ups being planned, Like the Strength Power-Up and the Health Item That Works As A Power-Up . I just thought: Won't it be useful if we could share power-ups with teammates?
And I...
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im proud of this thread for being so slick without 82 people answering, but I kind of had a thought that maybe its just a team thing that you can give any of your teammates a +25 hp up once per round, (I also had an idea where u could heal yourself after 2 minutes in a match kinda like how the...
- 2 Replies
- 94 Views
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Last post by MOOADAM
Fri Jan 25, 2019 11:41 pm
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A very small nerf to the chainsaw.
Replies: 6
by
mgtr14 » Wed Jan 23, 2019 5:48 pm
First post
Before I say anything else: Yes, I know it's a power weapon designed to make opponents NOT want to fight you. My suggestion still align with that.
As the chainsaw is right now, it's way too powerful. The range is long and you can rev it while walking, if you're caught then you're dead.
I think...
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thb i think this is the best move if their gonna do anything to the chainsaw, throwing things in it jams it giving you time to either get the heck out of there or tear the enemy to shreds. i vote this idea cuz the chainsaw still should completely destroy a person if they get caught in it.
- 6 Replies
- 236 Views
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Last post by MOOADAM
Fri Jan 25, 2019 5:29 pm
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Some suggestions about setting options
Replies: 3
by
CrazyDuck » Fri Nov 30, 2018 11:31 pm
First post
I found something interesting: in the released version, the weapon bar is on the left, the durability bar is red too, maybe sometimes confused with health bar. Is it possible to add a settings option to move the weapon bar to the right or use the classic weapon bar?
There's also the fact that...
Last post
I think the new HUD should be moveable and resizeable; And yeah, We should have an option for the red flashing.
- 3 Replies
- 165 Views
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Last post by hyper copter
Fri Jan 25, 2019 2:23 am
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