Give us your input on how we may improve the game in future versions.
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Use BetaHub for suggestions and bug reports for SFD!
SFD has moved the suggestions and bug tracking to use BetaHub instead.
Use the link below to see Superfighters Deluxe and see current suggestions and current bug reports.
If you want to see your (old) idea/suggestion in this forum in BetaHub, please re-register it in BetaHub to keep it...
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Last post by Gurt
Sun Feb 15, 2026 4:00 pm
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The official Discord channel
Replies: 3
by
Hjarpe » Mon Nov 23, 2020 7:42 pm » in
General
First post
Attention superfighters!
Step right up, come on in, and join the super-official MythoLogic Interactive Discord server!
There are topics for Superfighters Deluxe, map-making, bug reports and feedback, excellent memes, as well as upcoming games like Filcher and Barbarian Odyssey.
Link:
It's like...
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Woah, very nice! So many people have been asking around for this and now it finally exists.
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Last post by tilt56
Mon Nov 23, 2020 11:42 pm
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Read before posting an idea or suggestion
by
Gurt » Tue Mar 01, 2016 10:50 pm
Some additional rules before you post an idea or suggestion.
If you want to post a custume idea or some other wearable item you would like to see in Superfighters Deluxe then skip to this thread .
Do not make wishlists.
Do not post a list over things you want in the game in form of a...
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Last post by Gurt
Tue Mar 01, 2016 10:50 pm
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Forum rules
by
admin » Sun Feb 28, 2016 2:08 pm » in
General
Posting in any part of the forum will require you to follow these rules.
Breaking any of these rules will get you a warning, which will be recorded, or get your account locked depending on the severity of the post.
1) Do not post any abusive, obscene, vulgar, slanderous, hateful, threatening,...
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Last post by admin
Sun Feb 28, 2016 2:08 pm
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Retextures in the steam workshop
Replies: 2
by
The_Nemetron » Sat Dec 01, 2018 6:15 pm
First post
I checked the steam workshop for any textures but couldnt find any
does that mean retextures arent allowed anymore or you just forgot to include it as a category
Last post
We have no native support for re-textures in the Steam workshop as we don't recommend it.
But we have added this:
* Added basic support for custom textures. Place any .png files in the same relative path in your own documents \Documents\Superfighters Deluxe\Content folder matching the installation...
- 2 Replies
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Last post by Gurt
Sat Dec 01, 2018 8:11 pm
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Why not put the AI from the first Superfighters into Superfighters Deluxe?
Replies: 6
by
Valhallan » Mon Dec 11, 2017 6:02 am
First post
Hey, I just want to start by saying I really love Superfighters Deluxe. I remember playing and loving the first Superfighters and when I saw that you made a second one with PvP I was stoked. And let me tell you, you did not disappoint. I love me some Superfighters Deluxe.
Let me also start off by...
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when i saw this old topic in the recent topics bar i was really hoping someone had just replied because they made new bots in the beta but youve got a point the new bots are WAY better than the ones from the original superfighters.
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Last post by MOOADAM
Wed Nov 28, 2018 3:46 pm
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2 Ideas, About not moving weapons.
Replies: 4
by
Hamurlik » Sat Nov 24, 2018 12:03 pm
First post
Weapons: Who will have a bipod, Basically it will be heavy machine guns. Turrets: How about turrets? Automatic, and those who need a player.
So.. GG Guys :roll:
Last post
There are some stationary weapons in my mod. They are only BGs though - you need scripts and some markers to make them shoot (like i did)
Currently there are only 4 - flamethrower (the easiest), m60, sniper rifle and grenade launcher (the hardest)
I can provide screenshots if you want.
- 4 Replies
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Last post by Ol1vver
Tue Nov 27, 2018 6:45 pm
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Idea of darkness
Replies: 2
by
Hamurlik » Mon Nov 26, 2018 2:55 am
First post
How about adding darkness to the game? There will be two ways to add it, 1 Method, Use a marker in the Map Editor, 2 method,
Put a tick on Automatic distribution of darkness in map maker (Located next to the weather switch)
When a player enters the darkness, he has a contour, which is
Visible only...
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To clarify, the mechanic is called fog of war . Parts of the map which the player does not have direct LoS over are greyed out and even though an overview of the map itself may be shown to the player, objects and other players will be essentially hidden.
Solid objects will obstruct your view...
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Last post by KliPeH
Tue Nov 27, 2018 10:24 am
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Add a report function to report toxic players.
Replies: 15
by
Cris » Wed Oct 10, 2018 9:33 am
First post
Too many people in SFD are ruining our game experience. There's certain players that would act out normally as they should. I know since I don't use forums a lot I tend to not know any resolutions on how to report people from being toxic. People who are being toxic would say in chat, AHAHAHA or...
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Voting for player ban is absolutely rediculus. I used to be kinda onboard with the others but now I see how it can be abused. I’m sure there is a script or something that can be made if people actually want this.
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Last post by RickAvory
Mon Nov 26, 2018 12:43 pm
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Changing audio quality via settings
Replies: 2
by
Noble » Fri Nov 23, 2018 6:01 pm
First post
So, just to put it in context, recently I've figured out what was the source of problems I have regarding gaming performance, and it seem to be related to audio.
In fact, the problem is great to an extent that it looks even worse in a recorded video at times I'm not even freezing, the audio is just...
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It could be that this audio issue is not the reason of the problem but a consequence of it. If you've seen the video you're gonna see how pain in the *** it's been to try to play the game with this audio. Although, I'm pretty sure this option would greatly amenize this problem.
And as I said,...
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Last post by Noble
Fri Nov 23, 2018 8:29 pm
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emplacement m60 and zipline gun
Replies: 2
by
[HERC]riotz » Tue Nov 20, 2018 1:04 pm
First post
you see with the upcoming grappling hook i think we need a staionary zipline emplacement that fire a zipline it can be climbed up (i have not much of a word to describe it) but it'll be slower than ziplining down this'll make a custom map more advanced and much more unique , it should ONLY attach...
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I was in need of a static emplacement for my custom map just yesterday, so I support that idea. Ziplines could be cool, but idk if they would be worth the effort
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Last post by Billy
Wed Nov 21, 2018 10:10 am
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Advanced HP Status/Damage Pop-ups Option?
Replies: 5
by
DreTheGamer » Fri Mar 09, 2018 6:12 pm
First post
Man, it's been a while since I've done this sort of thing. I remember when I first posted on the old forums like a dumb-dumb and got shit on in the aftermath for not following the rules. Anyways, this game has come a long way and I'm that many of you would probably make this some sort of script, if...
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Im going to be honest with you, I am too lazy to sort out some of the scripts I have in this folder. I made this folder in the past in order to allow Gurt to diagnose a problem that happened that may or may had not been attributed to a script. I believe the script you are looking for is called HP...
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Last post by RickAvory
Wed Nov 21, 2018 1:24 am
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Assault Rifle rework (Burst weapon!)
Replies: 16
by
Lunatic » Tue Sep 20, 2016 9:36 am
First post
When the Assault Rifle first got released, I was hoping it would be a burst weapon. Think CoD's M16, the three round burst weapon. As we all know, the Assault Rifle is currently an automatic weapon that works well at middle to long range, sporting great damage per shot AND second, paired with...
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Thanks for making that clearer.
I thought about how this would be implemented in the game overnight, and realized a impractical but funny way would be to make it so that burst fire was an actual power-up item like a Slow-mo, so that when people think they can hit their shots, they could activate...
- 16 Replies
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Last post by Artifex
Wed Nov 21, 2018 1:04 am
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in-game forum web player
Replies: 3
by
[HERC]riotz » Sat Nov 17, 2018 11:22 am
First post
what if someday me or you need to quickly type something onto the forum but the dev said its a bad idea?
it probably is a bad suggestion to begin with but i am quite curious if it would work or not
Last post
@rick that sound awesome maybe that instead of my original idea because that sound way better
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Last post by [HERC]riotz
Tue Nov 20, 2018 12:13 pm
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Map Editor Suggestion: Custom Assets
Replies: 18
by
Wizados » Sun Mar 27, 2016 4:08 pm
First post
In version (1.2.1) and older, player that wanted to play with host who used a custom map had to downald this map.
But after (1.5.0?) update there is no need to downald custom map if you want to play with host who use this map.
So... Da greatest creators of da SFD worl made some kind of... Transfer...
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So since this topic is like a yearly reoccurrence I have merged all the existing threads that propose creating custom clothing/object editors all in one place for the convenience of everyone involved in the discussion. The devs were generally against the idea - as can be seen in a couple of merged...
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Last post by KliPeH
Sun Nov 18, 2018 10:47 pm
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Aim/Shoot while in the air?
Replies: 22
by
jlo » Sun Nov 04, 2018 9:19 pm
First post
I thought of this since like you can just shoot and jump but what if you can aim and shoot, that would be cool.
So like you can jump in mid air and shoot the person in front of you before you die or whatever?
Last post
literally restated everything that StarNord said but aight lmao
- 22 Replies
- 19918 Views
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Last post by RickAvory
Fri Nov 16, 2018 8:50 pm
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More sorting options for game browsing
Replies: 5
by
RickAvory » Sat Nov 10, 2018 7:25 pm
First post
It would be nice if you can have more sorting options for game browsing. As it is now, the only filter you can have is based on how low you want the ping to be, and whether you want to show full servers. However, it would be nice if it was sorted in order of lowest to highest ping as opposed to a...
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Oh! Yeah that would be nice. The other day actually I joined a server called “(EA) Johnny” assuming it was my fellow clan member, and to my surprise it was who had admitted to clickbate. This is a nice suggestion especially now with the Game releasing on steam. A steam account is Required in order...
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Last post by RickAvory
Sun Nov 11, 2018 9:16 pm
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New melee weapon: Throwing Hammer
Replies: 3
by
Katrtlen » Thu Oct 18, 2018 9:31 pm
First post
Text is a bit TL;DR, but please read the whole suggestion so you will understand it. Thanks!
Throwing Hammer, a heavy metal ball attached to a chain with holder at the end. Used in hammer throw discipline where athletes have to throw it as far as possible by spinning before releasing it.
In SFD,...
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i wonder hows wrench doing
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Last post by winter hell
Sun Nov 04, 2018 3:15 pm
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Vehicles in the game
Replies: 12
by
Shark » Sun Sep 18, 2016 6:13 pm
First post
Ok , ok , why have Car? if can not drive , omg i hope what in future of game the vehicles will be directed, same the poster of game
you will see a man in helicopter Gurt and Hjarpe they may have thought in vehicles , maybe
The vehicles can have a life like a melee weapons
And Fuel and the...
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The idea sounds good, but I think it is difficult to put a very large vehicle by the size of the maps
- 12 Replies
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Last post by RiD
Thu Nov 01, 2018 5:00 pm
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Feature: Trophy system (similar to achievements)
Replies: 14
by
Lunatic » Sun Mar 20, 2016 11:27 pm
First post
Trophy System
Similar to achievements
Actions with a range of difficulties to be completed in-game
Can unlock costume pieces + cosmetics
Bragging rights for you and your friends
Implementing the trophy system will add more dynamic gameplay since people will be going for achievements
Last post
Merged a new take on an idea with an already existing thread
I recommend some sort of achievement cards or stuff of the sort is incorporated into steam. For example,
killing the Sargent, beating the campaign, beating tier 1 challenges, etc etc.
just a though, cool little addition.
- 14 Replies
- 12465 Views
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Last post by RickAvory
Thu Nov 01, 2018 6:02 am
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New move: Quick Steal
Replies: 3
by
Katrtlen » Sat Oct 27, 2018 11:49 am
First post
The move might seem to be nothing special but im sure it can help fighter a lot during match.
When enemy dies, it will drop it's items after death animation ends. Every random animation has it's own length as well it depends on environment.
Quick steal is about taking one certain weapon from...
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Having a steal attack for living players is already on my wishlist. I see what you're asking for but this is rather complicated due to input and timing for a simple task and is not really necessary.
- 3 Replies
- 3739 Views
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Last post by Lunatic
Sun Oct 28, 2018 2:52 am
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4 Player Local?
Replies: 7
by
ratt » Wed Aug 15, 2018 3:46 am
First post
Hey. I've been following the development of this game on and off for quite some time. Other than the fun, tactical gameplay (which is excellent btw), one of the things that drew me to keep track was the planned Local Multiplayer support. As the game is single screen, very dynamic, with the...
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All local players share the same screen (no split screen in SFD). So you can have 1024x768 or something like that and still play it.
It's up to you if you want 1 player on the keyboard and 3 others using controllers. Or all 4 using controllers.
A keyboard will be required occasionally if you want...
- 7 Replies
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Last post by Gurt
Thu Oct 25, 2018 8:03 pm
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Player Submitted SFD Quotes
Replies: 7
by
Endergore » Fri Oct 12, 2018 4:31 am
First post
SFD has solid In-Game tips for the loading screen it just needs a bit more diversity. Like from the players. Here you can post SFD quotes to help players In-Game and maybe be future quotes for the official release. WHY NOT make more from some of the players that have played the game for years. It...
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if you have a high-tier weapon, you will become bounty #1
- an odd superfighter saying...
- 7 Replies
- 7773 Views
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Last post by BVrutally Odd
Mon Oct 15, 2018 5:00 am
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Lifting 'Heavy' objects
Replies: 12
by
Jyiro » Fri Sep 29, 2017 2:41 am
First post
So, using + when you're over the object, you lift the object, for example a explosive barrel, over you head, and you throw it with .
There's different walking speeds while lifting the objects depending of the object, for example lifting a Barrel, you will go walking.
Lifting a propane tank will...
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Very great idea this can change fights in SFD in soooo many ways. like throwing cover for a teammate of moving cover for a better vantage point.
- 12 Replies
- 12660 Views
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Last post by Endergore
Fri Oct 12, 2018 3:20 am
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Custom colors
Replies: 1
by
Jovani » Mon Oct 08, 2018 5:36 am
First post
Hello superfighters, because there are only so few colors in SFD? I wanted to use a color like aqua, violet, etc. But only it give us the few colors of the game, why not add more? An option where you can customize the colors to your liking and it would be more splendid to create the maps with new...
Last post
something like this would be so useful, it'd make map creating have so much more possibilities.
- 1 Replies
- 2044 Views
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Last post by willofcapes lk
Tue Oct 09, 2018 12:37 pm
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"Ragdoll"
Replies: 10
by
aBraM » Sat Sep 29, 2018 5:38 pm
First post
I want to have the ability to press a button x maybe?
and have my player fall on his face or on his back.. this way I could backflip if I run fast
and jump for a high area and I'll be able to jump straight into small areas without rolling for hours
Last post
I bloody knew there was a script like this. Never really looked for it though. Maybe you can try that out buddy, no need to even ask.
- 10 Replies
- 10885 Views
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Last post by RickAvory
Wed Oct 03, 2018 10:32 pm
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New Weapon Slot Feature
Replies: 1
by
Gurt » Sun Sep 30, 2018 9:22 am
First post
We reserve us the rights to decide that.
Last post
We read all suggestions posted in this forum but we don't necessarily reply to every single one. If anyone wants to share some feedback or ideas about the game this forum is the forum to use.
- 1 Replies
- 1999 Views
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Last post by Gurt
Sun Sep 30, 2018 4:34 pm
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Using parts of the Campaigns as Official Maps
by
RickAvory » Sun Sep 30, 2018 4:34 pm
Hi, Oreo . I am not going to say much about this to avoid any spoilers, however one such case already exists where a map is now in the Versus, Survival, and Campaign modes. Great minds think alike
- 0 Replies
- 2077 Views
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Last post by RickAvory
Sun Sep 30, 2018 4:34 pm
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Shaders (Bloom Effect) + Video Test
Replies: 7
by
Flufee » Tue Sep 18, 2018 8:00 pm
First post
I thought it would be pretty neat if SFD had a Bloom option. I really think it makes it look prettier.
Video Link:
Last post
The effects have been applied to the footage through video editing software such as Adobe After Effects; the player playing the game does not actually see those effects while playing.
- 7 Replies
- 8031 Views
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Last post by KliPeH
Thu Sep 27, 2018 5:07 am
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