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Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Wed Aug 31, 2016 8:34 am
by Motto73
The uber-idea from nerdist is no more a cool editor quirk...

Here is the first-ever made Zero Gravity map by Motto73: ULTIMATE SPACE BATTLE 1.1!

Wow! Press alt to use jetpack and block to stop your flight. Don't get into the black hole!

Image

Download at sfdmas.at.ua

Classic space maps (NTN9)&Respective Authors

NTN9 added the ZERO G to these classic space maps

More maps coming: Custom modes, USB2 , Space racers and more!

The script is under work still. New version is already almost ready.

Added in 25 minutes 3 seconds:
You can make your own maps with the ZeroG script!
Send them to me and I'll post them in this thread if they're good!

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Wed Aug 31, 2016 10:01 am
by nerdist
Brace yourselves. A new era of zero gravity maps HAS BEGUN !

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Wed Aug 31, 2016 3:02 pm
by Billy
Is it possible to reserve map ideas, cause i got a GREAT(i think) one, and i cant do it right now, i am working on a project?

PS.: HYPE!!!

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Thu Sep 01, 2016 7:07 am
by Motto73
Billy wrote:Is it possible to reserve map ideas, cause i got a GREAT(i think) one, and i cant do it right now, i am working on a project?

PS.: HYPE!!!

k

But I don't maybe have time for it, because I'm making so many maps at the moment...

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Fri Sep 23, 2016 7:48 am
by Rhodes
I have an idea....how about a map that activates your zero gravity script after a certain event, such as..say a door broke.
My idea is: a battle in a spaceship, and a control center, where a button turns off all the lights and opens a door to space, therefore turning off gravity(activating your script!).How is the idea? :?:

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Fri Sep 23, 2016 7:57 am
by Motto73
Rhodes wrote:I have an idea....how about a map that activates your zero gravity script after a certain event, such as..say a door broke.
My idea is: a battle in a spaceship, and a control center, where a button turns off all the lights and opens a door to space, therefore turning off gravity(activating your script!).How is the idea? :?:
Actually i have made a map like this. You can copy the script and make your own.

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Fri Sep 23, 2016 8:37 am
by Rhodes
where is the script actually?
Can you post it here?
Not on topic:
Off Topic
I am a noob when it comes to scripting, so please check out my post in SFD map editor and help me out.(It is called, "Help needed in Map Making"

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Fri Sep 23, 2016 8:54 am
by Motto73
Rhodes wrote:where is the script actually?
Can you post it here?
Not on topic:
Off Topic
I am a noob when it comes to scripting, so please check out my post in SFD map editor and help me out.(It is called, "Help needed in Map Making"
Rhodos, here is the code: Zero G

The more processed gamemode is in the Ultimate Space Battle 1.

You need to have an area trigger with on enter method GAdder. Then you have to paste this script into your map's code window.

The script handles the rest.

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Sun Nov 06, 2016 10:48 pm
by XxSalinas14
Where do I get the script?

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Mon Nov 07, 2016 12:18 pm
by Motto73
XxSalinas14 wrote:Where do I get the script?
Dude, i posted it just one message upper.
Click the ZeroG link

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Mon Nov 07, 2016 7:54 pm
by Apocalyptic
I just loved your map. Keep doing this.
10/10.

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Sun Dec 11, 2016 7:49 pm
by The Adventurer
good work motto i luv ur works!

Re: Motto73 and Nerdist ZERO GRAVITY MAPS!

Posted: Sat Dec 24, 2016 5:53 am
by Rhodes
Motto, there is some problem with your script, it says exception(TriggerArgs m73) or something when I use the GAdder script trigger,
I could paste the error report if you want. Also can you make this affect Dynamic objects as well? Just saying.