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DAVE's Maps
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- SAURABH
- Fighter
- Posts: 29
- Joined: Mon Jan 02, 2017 12:56 pm
- SFD Account: Dangerous Dave
- SFD Alias: Dave
- Started SFD: June 2016
- Location: India
- Gender:
DAVE's Maps
Dangerous Dave
Map type : Adventure
This map is inspired by old "Dangerous Dave" game which has 10 Stages.
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7681928528
Edit : All bugs fixed, now fully playable.
Contra (Lvl.1 only)
Map type : Adventure
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 8289948487
Dev 4-1(4-6 player map)
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 1457158493
Bit Drops 2
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 3470826221
Ninja Battle
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 7520423700
And one Aimer bot I made
test map
Map type : 1P VS BOT
Preview:
Download: http://s000.tinyupload.com/index.php?fi ... 8646047452
Mario Boss
Map Type : Custom/Fun
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 8481407889
SFD Dash
Map Type : Custom Modes
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7453358168
Bazooka Run
Map type : Fun/1-Player
Avoid any incoming bazookas, once you know the trick the win's yours.
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7181606075
Hope you guys enjoy my custom made maps.
Map type : Adventure
This map is inspired by old "Dangerous Dave" game which has 10 Stages.
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7681928528
Edit : All bugs fixed, now fully playable.
Contra (Lvl.1 only)
Map type : Adventure
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 8289948487
Dev 4-1(4-6 player map)
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 1457158493
Bit Drops 2
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 3470826221
Ninja Battle
Map type : VS
Preview:
Download : http://s000.tinyupload.com/index.php?fi ... 7520423700
And one Aimer bot I made
test map
Map type : 1P VS BOT
Preview:
Download: http://s000.tinyupload.com/index.php?fi ... 8646047452
Mario Boss
Map Type : Custom/Fun
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 8481407889
SFD Dash
Map Type : Custom Modes
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7453358168
Bazooka Run
Map type : Fun/1-Player
Avoid any incoming bazookas, once you know the trick the win's yours.
Preview :
Download : http://s000.tinyupload.com/index.php?fi ... 7181606075
Hope you guys enjoy my custom made maps.
Last edited by SAURABH on Sun Mar 25, 2018 4:44 pm, edited 3 times in total.
3 x
Yes they're actually good. Good luck for more maps! Downloaded all of em.
1 x
I think it's in my basement....let me go upstairs and check.
- Creeper
- Superfighter
- Posts: 172
- Joined: Wed Mar 23, 2016 9:44 am
- Title: okokok is real #1
- SFD Account: Krypa
- SFD Alias: Krypa
- Started SFD: Pre-Alpha 1.1.6
- Location: US
- Gender:
- Age: 21
- Contact:
Detail your maps, damn it.
They look flat af.
The "Dev 4-1(4-6 player map)" map doesn't have enough cover for a fair game.
The only place where I see you could survive, is at the bottom.
And the weapon spawns are fucking terrible.
It's pretty much a "choke" type of a map. There's no other way to get around without getting shot.
Put up your game.
They look flat af.
The "Dev 4-1(4-6 player map)" map doesn't have enough cover for a fair game.
The only place where I see you could survive, is at the bottom.
And the weapon spawns are fucking terrible.
It's pretty much a "choke" type of a map. There's no other way to get around without getting shot.
Put up your game.
0 x
- Motto73
- Superfighter
- Posts: 316
- Joined: Mon May 09, 2016 7:35 am
- Title: Lazy ass
- SFD Account: Motto73
- Started SFD: Multiplayer Test Demo
- Location: Sunny City
- Gender:
- Age: 24
I like these maps.
They differ from the mainstream of the maps with their looks and layouts.
These maps have a lot of straight lines which is visually very nice. The lack of background is not. Sometimes it's the background that makes the map. But it has nothing to do with gameplay.
The dangerous Dave is a great map. Intensive surviving makes you forget the whole bg. It's challenging and rewarding. It's true that the magnums are strangely positioned tho.
Dev is nice change to normal large maps. The idea of having weapon spawns in the most dangerous spot is a good idea. Contra is also nice with the breaking bridges.
Overall these maps are very nice and fresh. The bg is something that might improve these further.
They differ from the mainstream of the maps with their looks and layouts.
They are flat, that's true. But I can't see it as a problem. Different layouts force you to change your strategy instead of using always melee v1.4 fix and beings a dull ""melle pro."" If the map doesn't have enough cover you have to use dodging, rolling, diving and jumping more creatively.Creeper wrote:Detail your maps, damn it.
They look flat af.
...
The "Dev 4-1(4-6 player map)" map doesn't have enough cover for a fair game.
The only place where I see you could survive, is at the bottom.
And the weapon spawns are fucking terrible.
What do you mean with with "fair game"? Everyone has got equal chance to spawn in every spot. What makes you think that the weapon spawns are terrible? They are in the most dangerous spot. You have to risk yourself to get them, and that's but a problem if you're not a camper. In my opinion everything that makes it harder to camp is a good add.SFD wrote: He who plays fair doesn't live long - Old superfighters saying
How about shooting them first? Don't blame the game, blame the players.Creeper wrote:There's no other way to get around without getting shot.
These maps have a lot of straight lines which is visually very nice. The lack of background is not. Sometimes it's the background that makes the map. But it has nothing to do with gameplay.
The dangerous Dave is a great map. Intensive surviving makes you forget the whole bg. It's challenging and rewarding. It's true that the magnums are strangely positioned tho.
Dev is nice change to normal large maps. The idea of having weapon spawns in the most dangerous spot is a good idea. Contra is also nice with the breaking bridges.
Overall these maps are very nice and fresh. The bg is something that might improve these further.
1 x
- Creeper
- Superfighter
- Posts: 172
- Joined: Wed Mar 23, 2016 9:44 am
- Title: okokok is real #1
- SFD Account: Krypa
- SFD Alias: Krypa
- Started SFD: Pre-Alpha 1.1.6
- Location: US
- Gender:
- Age: 21
- Contact:
Im sure you haven't played enough to understand how the dodging system works.Motto73 wrote: ↑Tue Dec 05, 2017 7:22 amThey are flat, that's true. But I can't see it as a problem. Different layouts force you to change your strategy instead of using always melee v1.4 fix and beings a dull ""melle pro."" If the map doesn't have enough cover you have to use dodging, rolling, diving and jumping more creatively.
You roll once, dodge some bullets n' stuff, after you're done rolling you are really vulnerable to bullets again.
And since nobody shoots someone who is rolling/diving in plain sight, it's a terribly bad idea to do so.
Also when you jump, the amount that you will dodge will be less than rolling, just don't even try to.
So I dissagree with almost everything you said.
My idea was that you could push more with, more cover ahead of you by not losing alot of your health.
It's not a 1v1 where 1 guy is shooting at you, there are more than 1, that has a gun.
You are talking about the random ass weapon spawns?Motto73 wrote: ↑Tue Dec 05, 2017 7:22 amHow about shooting them first? Don't blame the game, blame the players.
These maps have a lot of straight lines which is visually very nice. The lack of background is not. Sometimes it's the background that makes the map. But it has nothing to do with gameplay.
The dangerous Dave is a great map. Intensive surviving makes you forget the whole bg. It's challenging and rewarding. It's true that the magnums are strangely positioned tho.
Dev is nice change to normal large maps. The idea of having weapon spawns in the most dangerous spot is a good idea. Contra is also nice with the breaking bridges.
Overall these maps are very nice and fresh. The bg is something that might improve these further.
no.
" The idea of having weapon spawns in the most dangerous spot is a good idea. "
If you are looking it at a fair gameplay statistic, it is more than unfair.
In my opinion, backgrounds make everything better. It just looks ugly af. Definitely not the maps that I would play.
And other little things I would want to argue about aren't as important so I won't start it.
0 x
- SAURABH
- Fighter
- Posts: 29
- Joined: Mon Jan 02, 2017 12:56 pm
- SFD Account: Dangerous Dave
- SFD Alias: Dave
- Started SFD: June 2016
- Location: India
- Gender:
First of all this topic is open to your *Open Mind* opinions and not unnecessary bashing(Creeper).
If you don't like it, don't play it. It's this simple.
If I were to expand my opinion on my maps,
These maps are playable with different rules as per them and follow a different criteria than Official maps (one of the reason they're custom maps) .
Different modes allow player to expand it's view in gaming, that's why many mods were introduced as we can see now (like wizards and Dbz).
And I won't make MY maps based on someone's else opinion if they were to hate/like it.
Secondly, I will take background improvement as an advice and will take improvements in my other maps.
P.S.: Give me more opinions guys, but with an open mind.
P.S.S.: More maps incoming!!
It you don't change with the changing world, you're closing yourself away in a closed box.
If you don't like it, don't play it. It's this simple.
If I were to expand my opinion on my maps,
These maps are playable with different rules as per them and follow a different criteria than Official maps (one of the reason they're custom maps) .
Different modes allow player to expand it's view in gaming, that's why many mods were introduced as we can see now (like wizards and Dbz).
And I won't make MY maps based on someone's else opinion if they were to hate/like it.
Secondly, I will take background improvement as an advice and will take improvements in my other maps.
P.S.: Give me more opinions guys, but with an open mind.
P.S.S.: More maps incoming!!
It you don't change with the changing world, you're closing yourself away in a closed box.
2 x
- Sree
- Superfighter
- Posts: 325
- Joined: Sun May 08, 2016 8:19 pm
- SFD Account: phasmic
- SFD Alias: sree
- Gender:
- Age: 24
His maps were never intended to be fair.Creeper wrote: ↑Sun Dec 03, 2017 9:16 amDetail your maps, damn it.
They look flat af.
The "Dev 4-1(4-6 player map)" map doesn't have enough cover for a fair game.
The only place where I see you could survive, is at the bottom.
And the weapon spawns are fucking terrible.
It's pretty much a "choke" type of a map. There's no other way to get around without getting shot.
Put up your game.
2 x
- Venom
- Superfighter
- Posts: 68
- Joined: Sun Apr 09, 2017 3:49 pm
- Title: Faaking Jhesus
- SFD Alias: jajajaja sadasdjasiojd
- Started SFD: When it was fun
- Gender:
nice maps. i liked the sfd dash. is it inspired by autorunnerS?
0 x
YOU FAAKING BITH NIGR BE CAREFUL WHAT YOU DO YOU ARE FAAKING YOUR FAAKING LIFE
IF YOU FAAKING FAAKING WITH TIME I WILL FAAKING COME AND KILL YOU BITH YOU DED
IF YOU FAAKING FAAKING WITH TIME I WILL FAAKING COME AND KILL YOU BITH YOU DED