The fact that the map editor is not translated into my language makes things difficult. Finally my questions are: what is this for?
ItemDropMode
MeeleForceModifier
MeeleStunImunity
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- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
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- Age: 36
ItemDropMode can be set to 3 different modes:
One where items will be dropped like normal.
One where items will drop from dead bodies but break instantly when touching the ground and can't be picked up.
One where items will not drop at all from dead bodies.
MeleeForceModifier is just a modifier that determines how hard you hit things (how far things fly from your kicks and punches).
MeleeStunImmunity makes you immune against stuns.
We use all these differently throughout the campaigns.
One where items will be dropped like normal.
One where items will drop from dead bodies but break instantly when touching the ground and can't be picked up.
One where items will not drop at all from dead bodies.
MeleeForceModifier is just a modifier that determines how hard you hit things (how far things fly from your kicks and punches).
MeleeStunImmunity makes you immune against stuns.
We use all these differently throughout the campaigns.
1 x
Gurt
Thank you ^^Gurt wrote: ↑Mon Feb 11, 2019 8:39 pmItemDropMode can be set to 3 different modes:
One where items will be dropped like normal.
One where items will drop from dead bodies but break instantly when touching the ground and can't be picked up.
One where items will not drop at all from dead bodies.
MeleeForceModifier is just a modifier that determines how hard you hit things (how far things fly from your kicks and punches).
MeleeStunImmunity makes you immune against stuns.
We use all these differently throughout the campaigns.
0 x
Believe me, this pain you're feeling will only get worse.
