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Far Background is immovable?

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Mr Argon
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Far Background is immovable?

Post by Mr Argon » Wed Mar 13, 2019 4:20 am

Well, I was trying to make a train map (like wild west), but when I tryi to make FargBgMountains to move using elevator paths, they simply don't move.

In case you were wondering, yes I set the tile as dynamic, I tried with ChangeBodyTypeTrigger but it doesn't work

I also noticed that if you increase the motor force of the ElevatorAttachmentJoint it starts vibrating just like the joint is pulling the tile but it refuses to move.
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Lamgiabao
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Post by Lamgiabao » Wed Mar 13, 2019 9:48 am

the Far Background simply just can't move...as I know
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JakSparro98
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Post by JakSparro98 » Wed Mar 13, 2019 11:34 am

Mr Argon wrote:
Wed Mar 13, 2019 4:20 am
Well, I was trying to make a train map (like wild west), but when I tryi to make FargBgMountains to move using elevator paths, they simply don't move.

In case you were wondering, yes I set the tile as dynamic, I tried with ChangeBodyTypeTrigger but it doesn't work

I also noticed that if you increase the motor force of the ElevatorAttachmentJoint it starts vibrating just like the joint is pulling the tile but it refuses to move.
Some tiles and tiles groups simply aren't designed to be used as dynamic entities, at some early stages of the game, background tiles were able to be moved, but now ,along with far background, they are prevented to be changed into dynamic.
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Gurt
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Post by Gurt » Wed Mar 13, 2019 6:48 pm

FarBackground tiles are only for decorations and nothing else and aren't in the same box2D world as normal tiles you can interact with. The end user can disable backgrounds in the settings if they want.
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Gurt

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