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Cool editor quirk: Sfd gameplay in zero gravity

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nerdist
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Cool editor quirk: Sfd gameplay in zero gravity

Post by nerdist » Mon Aug 22, 2016 5:22 pm

I was messing around with map editor so I thought I should share this one with you.
Sorry for the laggy gif, the screen recorder lags the game ( I can't put mpre than 30 objects without lagging, )

Image

Wanna share other cool tricks ? post it bellow !
6 x

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Post by Lunatic » Tue Aug 23, 2016 4:06 am

How do you make this happen? This has potential for some incredible no-gravity maps in space stations or similar things.
3 x
Originally posted by Gurt
SFD BADASS! 8-)

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Post by Motto73 » Tue Aug 23, 2016 7:30 am

Yeah, how did you do this? Would be very nice...

I have no tricks to show you now, but maybe later.
Off Topic
By the way, you made good job with the throw script!
1 x
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Post by Creeper » Tue Aug 23, 2016 9:10 am

I think that you weren't messing with the editor becose in my 2 years of Map Making I have never seen something like this be done in the map editor.
I'm sure that you were nessing with the "Game" files.
In my opinion.
0 x
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Post by Motto73 » Tue Aug 23, 2016 9:19 am

Creeper wrote:I think that you weren't messing with the editor becose in my 2 years of Map Making I have never seen something like this be done in the map editor.
I'm sure that you were nessing with the "Game" files.
In my opinion.
Sure you have been great job with all these maps, but can you script? The "Game" files are in .DLL and I don't know how to edit them. I can still read them. I'm sure still that nerdist didn't mess with these files. Maybe he used something external, like CheatEngine or some XNA stuff. I'm not sure if it could be scripted throught SFD.GameScriptInterface.
0 x
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Post by Relgap » Tue Aug 23, 2016 10:40 am

This is some revolutionary shit right here, how did you do this?
2 x
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Post by Shock » Tue Aug 23, 2016 3:25 pm

The repeat of tile type trigger (with static and dynamic) ... (as i think)
0 x
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Post by nerdist » Tue Aug 23, 2016 4:12 pm

I see that you guys wondering how I did it. I only used API script to counter-act gravity. which sadly doesn't work on a multiplayer match because of the massive calculations.
► Show Spoiler
yes I know. This is not revoluntary nor practical, but if you have a better idea let me know

Added in 2 minutes 44 seconds:
Motto73 wrote:
Off Topic
By the way, you made good job with the throw script!
Thanks for the compliment bro :mrgreen: :mrgreen:
1 x

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Post by Shock » Tue Aug 23, 2016 5:13 pm

nerdist wrote:I see that you guys wondering how I did it. I only used API script to counter-act gravity. which sadly doesn't work on a multiplayer match because of the massive calculations.
► Show Spoiler
yes I know. This is not revoluntary nor practical, but if you have a better idea let me know

Added in 2 minutes 44 seconds:
Motto73 wrote:
Off Topic
By the way, you made good job with the throw script!
Thanks for the compliment bro :mrgreen: :mrgreen:
Have you got script example of this trick ?
0 x
-Content-maker.

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Motto73
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Post by Motto73 » Wed Aug 24, 2016 6:55 am

nerdist wrote:I see that you guys wondering how I did it. I only used API script to counter-act gravity. which sadly doesn't work on a multiplayer match because of the massive calculations.
► Show Spoiler
yes I know. This is not revoluntary nor practical, but if you have a better idea let me know

Added in 2 minutes 44 seconds:
Motto73 wrote:
Off Topic
By the way, you made good job with the throw script!
Thanks for the compliment bro :mrgreen: :mrgreen:
I thought it's made this way too. The Update() works properly, but as you said, no in bigger multiplayer games :D

Image

I've got his nice trick.. Looks nice reversed!

Don't mention these texts, they are my Custom language
0 x
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Post by Motto73 » Tue Aug 30, 2016 10:22 am

Image

I made it work in big dimensions wiht my own script, not depending on the linear velocity.
The gif lags only because of my recorder, the game runs smooth af.
(Sorry for cutting the edges, these pics can be only 600 pixels wide...)

Anyone interested in this map??
I could upload it if people likes.
5 x
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Post by Duck » Tue Aug 30, 2016 4:32 pm

Motto73 wrote:Image

I made it work in big dimensions wiht my own script, not depending on the linear velocity.
The gif lags only because of my recorder, the game runs smooth af.
(Sorry for cutting the edges, these pics can be only 600 pixels wide...)

Anyone interested in this map??
I could upload it if people likes.

Please upload this omfg. :D
2 x
'<'

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Post by Rhodes » Thu Sep 22, 2016 7:32 am

could you upload this as a template?? It might help in a new generation of maps, such as the afore-mentioned space station maps....

Added in 41 seconds:
It could be pretty cool, if we could make this multiplayer
0 x
IF YOU PLAY SFD I'M COMING AFTER YOU!!

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Post by Motto73 » Thu Sep 22, 2016 12:22 pm

Rhodes wrote:could you upload this as a template?? It might help in a new generation of maps, such as the afore-mentioned space station maps....

Added in 41 seconds:
It could be pretty cool, if we could make this multiplayer
Check this topic: viewtopic.php?f=11&t=1035
0 x
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