I realize I can use the AlterCollision tile to disable object's collision with each other, or player's bullets/melee attacks with them. What I can't figure out is how to disable fighter's collision with these walls or objects. For example, I place a metal platform as "support" for a different platform because I can't find a fitting tile from the BG sprite collection. What do I need to do in order to make fighters stop interacting with it so from now on it acts as a BG tile on its own?
P.S. I don't know any scripting. If this requires scripting do keep that in mind.
P.P.S This my second time using the map editor so there might be a way to do this already. If so point me to it and I'll lock this.
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[SOLVED] Disabling player's collision with walls/platforms
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- Wizados
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Welp... This is easy. Take your platform or whatever title you want and find AlterCollision Title.
Now you need to:
Set Disable collision between ojects - True
In next 3 windows just type "FFFF"
And disable all melee and projectitles hits with this object.
Thats all.
Now you need to:
Set Disable collision between ojects - True
In next 3 windows just type "FFFF"
And disable all melee and projectitles hits with this object.
Thats all.
2 x
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- KliPeH
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This worked. I thought these areas only decided whether a player's bodyparts went through if they got gibbed. No idea how someone could find the "FFFF" solution as it's not written or mentioned anywhere in the tutorial, so thanks for the answer.Wizados wrote:Welp... This is easy. Take your platform or whatever title you want and find AlterCollision Title.
Now you need to:
Set Disable collision between ojects - True
In next 3 windows just type "FFFF"
And disable all melee and projectitles hits with this object.
0 x
