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Can I make the bots wander around the map?

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Ol1vver
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Can I make the bots wander around the map?

Post by Ol1vver » Fri Aug 23, 2019 10:55 pm

I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
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JakSparro98
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Post by JakSparro98 » Sat Aug 24, 2019 11:37 am

Ol1vver wrote:
Fri Aug 23, 2019 10:55 pm
I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
An idea could be to randomly select a nodepath and make it the bot's guard target, he will run towards the node and after some time the action repeats again.
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Ol1vver
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Post by Ol1vver » Sat Aug 24, 2019 4:14 pm

JakSparro98 wrote:
Sat Aug 24, 2019 11:37 am
Ol1vver wrote:
Fri Aug 23, 2019 10:55 pm
I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
An idea could be to randomly select a nodepath and make it the bot's guard target, he will run towards the node and after some time the action repeats again.
So what I did is, OnStartup foreach() all of the PathNodes and put them in a list. After that, get the player I want and do "player.SetGuardTarget(PathNodeList[new Random().Next(PathNodeList.Count)]);". It didn't work like I wanted it to. The bot would sometimes stop halfway through, follow the player for a bit or look at the player. (I realized that's normal because I am working with GuardTarget.)
The bot's Predefined AI is BotA, and it's input is enabled.

Here's the code in my test map:

Code: Select all

List<IObjectPathNode> PathNodeList = new List<IObjectPathNode>();

public void OnStartup()
{
	foreach(IObjectPathNode PathNode in Game.GetObjectsByName("PathNode"))
	{
		PathNodeList.Add(PathNode);
	}
}

public void NewRoute(TriggerArgs a)
{
	foreach(IPlayer player in Game.GetPlayers())
	{
		if(player.IsBot)
		{
			BotBehaviorSet Passive = new BotBehaviorSet();
			Passive.SearchForItems = false;
			Passive.EliminateEnemies = false;
			player.SetBotBehaviorSet(Passive);

			player.SetGuardTarget(PathNodeList[new Random().Next(PathNodeList.Count)]);

			if(Game.GetSingleObjectByCustomID("tempdraw")!=null){Game.GetSingleObjectByCustomID("tempdraw").Remove();}
			IObject o=Game.CreateObject("BgWall00B");
			o.CustomID="tempdraw";
			o.SetWorldPosition(player.GetGuardTarget().GetWorldPosition());
		}
	}
}
Here's the real problem I am experiencing: in the main map I am making, the bots would just not even try to get to their path, which is really annoying. I am currently trying to figure out how to fix that.
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Gurt
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Post by Gurt » Sat Aug 24, 2019 7:25 pm

You also want to set the GuardRange and ChaseRange to something like 24 (as long as it's not 0) to allow the bot to walk to the guard target or I think they will ignore it as they don't have a range.
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