This forum is locked and will eventually go offline. If you have feedback to share you can find us in our Discord channel "MythoLogic Interactive" https://discord.gg/nECKnbT7gk
Forum rules
Forum rules
ScriptAPI changes
Forum rules
By using the forum you agree to the following rules.
By using the forum you agree to the following rules.
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 27
Re: Planned ScriptAPI changes
With my last script request I notice that we would need of a command that prevent an object from being destroyed next tick, for instance if I catch with "DestructionInitiated" a true response then I can cancel object destruction with an ipotetic "CancelDestructionInitiated" and reset his health.
3 x
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 27
I have other three entries for the IPlayer class:
IsBazookaRiding: boolean, true if a player is riding a bazooka rocket, false if not
GetManualAimAngle: float, gets the angle in degreer/radiants of half circle (0 to 180 because with FacingDirection
we can check the side the aiming is)
IsChatTyping: boolean, true if a player have opened the chat, false if not.
IsBazookaRiding: boolean, true if a player is riding a bazooka rocket, false if not
GetManualAimAngle: float, gets the angle in degreer/radiants of half circle (0 to 180 because with FacingDirection
we can check the side the aiming is)
IsChatTyping: boolean, true if a player have opened the chat, false if not.
3 x
- RickAvory
- Superfighter

- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 25
- Contact:
I am have no clue how to download scripts now since the script folder is now gone. Could someone guide me how to add them. Also, i am looking for the team script but i cant seem to find it anywhere so a link to it would be very helpful. Thanks.
0 x
We must root out the impurities in our midst
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 27
As a result of a topic about colors handling for the IObject class we realized that there isn't a way to change a tile color through scripts.
I suggest two new entries, one in the IGame, adding a new parameter in the "CreateObject" method, something like "ColorPalette TileColor" and if the tile doesn't permit coloration this parameter won't affect the tile rather than make the script to crash.
The other in the same IObject, a SetColor method with a palette as only parameter, after all, currently we can already get the color palette but without change it in game, it's only needed the reverse operation.
I suggest two new entries, one in the IGame, adding a new parameter in the "CreateObject" method, something like "ColorPalette TileColor" and if the tile doesn't permit coloration this parameter won't affect the tile rather than make the script to crash.
The other in the same IObject, a SetColor method with a palette as only parameter, after all, currently we can already get the color palette but without change it in game, it's only needed the reverse operation.
0 x
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Nope, but it's already part of the planned ScriptAPI changes. No need to suggest it when it's already planned.JakSparro98 wrote:As a result of a topic about colors handling for the IObject class we realized that there isn't a way to change a tile color through scripts.
0 x
Gurt
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 27
Sorry, I could've sworn to have not seen this point in the planned list.Gurt wrote:Nope, but it's already part of the planned ScriptAPI changes. No need to suggest it when it's already planned.JakSparro98 wrote:As a result of a topic about colors handling for the IObject class we realized that there isn't a way to change a tile color through scripts.
0 x
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Able to change color on objects will come in the v.1.1.0 update, as long as the color is available in the color palette.JakSparro98 wrote: ↑Fri Mar 31, 2017 9:24 pmSorry, I could've sworn to have not seen this point in the planned list.Gurt wrote:Nope, but it's already part of the planned ScriptAPI changes. No need to suggest it when it's already planned.JakSparro98 wrote:As a result of a topic about colors handling for the IObject class we realized that there isn't a way to change a tile color through scripts.![]()
2 x
Gurt
- Gurt
- Lead Programmer

- Posts: 1887
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 36
Able to send chat messages to everyone or individual users will come in the v.1.1.0 update.
Code: Select all
/// <summary>
/// Shows a chat message to all users.
/// </summary>
/// <param name="message">Message to show. Max 400 characters.</param>
public abstract void ShowChatMessage(string message);
/// <summary>
/// Shows a chat message to all users.
/// </summary>
/// <param name="message">Message to show. Max 400 characters.</param>
/// <param name="color">Color</param>
public abstract void ShowChatMessage(string message, Color color);
/// <summary>
/// Shows a chat message to a specific user.
/// </summary>
/// <param name="message">Message to show. Max 400 characters.</param>
/// <param name="userIdentifier">User to show message to. This is the IUser.UserIdentifier/IPlayer.UserIdentifier. If the user doesn't exist no chat message is sent.</param>
public abstract void ShowChatMessage(string message, int userIdentifier);
/// <summary>
/// Shows a chat message to a specific user.
/// </summary>
/// <param name="message">Message to show. Max 400 characters.</param>
/// <param name="color">Color</param>
/// <param name="userIdentifier">User to show message to. This is the IUser.UserIdentifier/IPlayer.UserIdentifier. If the user doesn't exist no chat message is sent.</param>
public abstract void ShowChatMessage(string message, Color color, int userIdentifier);
2 x
Gurt