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Add radius and damage modifier params for IGame.TriggerExplosion()

Share questions, scripts and tutorials related to the ScriptAPI in SFD.
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NearHuscarl
Superfighter
Superfighter
Posts: 97
Joined: Thu Feb 07, 2019 4:36 am

Add radius and damage modifier params for IGame.TriggerExplosion()

Post by NearHuscarl » Sat Apr 18, 2020 1:58 pm

Right now you can only spawn an explosion with default damage and radius which is pretty op in many situations. Having the ability to customize the explosion would make it more useful. For example, to create melee weapon that explode on the last swing but with smaller explosion or create a big nuclear explosion for bazooka powerup.
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