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Why does PlaySound have a worldPosition argument?
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- Ol1vver
- Superfighter
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Why does PlaySound have a worldPosition argument?
It doesn't affect anything from what I can see as a normal player.
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- KliPeH
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I'm not very familiar with the Map Editor functions but I imagine you can use PlaySound as a source of ambient noise in specific areas like the boiler room in Hotel or Steamship which produces a buzzing sound as you get into it. Probably the same with wave sounds as you walk onto the deck etc.
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- Ol1vver
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Those are made with the SoundAreas. The sounds activate as soon as you walk into the area.KliPeH wrote: ↑Fri Jan 22, 2021 3:30 pmI'm not very familiar with the Map Editor functions but I imagine you can use PlaySound as a source of ambient noise in specific areas like the boiler room in Hotel or Steamship which produces a buzzing sound as you get into it. Probably the same with wave sounds as you walk onto the deck etc.
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- Gurt
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In case we ever wanted to implement pan for sounds from outside the camera. We never did so that's just a left over. It doesn't really do anything.
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Gurt