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[DONE] Major feature: Campaigns

Here you can see some of our planned features for Superfighters Deluxe.
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Re: Major feature: Campaigns

Post by Yopa » Sat Mar 26, 2016 12:10 pm

We'll have to wait much. You already have the story in mind ? If you show this map before you have udapte the bots for they is clever, the campaign can be bad or you just put the bots clever in the campaigns for the moment
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Post by BLITZER » Sat Mar 26, 2016 3:33 pm

ThIs whould be great for me i have so many ideas for campaigns but i cant do them now because its too complicated
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Post by Sh4d0w » Wed Mar 30, 2016 10:00 pm

I've got a question.Will there be a possibility of creating your own campaign?
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Post by KliPeH » Wed Mar 30, 2016 10:10 pm

Sh4d0w wrote:I've got a question.Will there be a possibility of creating your own campaign?
Hjarpe wrote:New tools and features
-You will of course be able to create your own campaigns in the map editor, complete with scripting and using all the assets that are in the game.
[...]
I think actually reading the thread might help you with your questions next time.
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Post by Sh4d0w » Thu Mar 31, 2016 5:19 am

KliPeH wrote:
Sh4d0w wrote:I've got a question.Will there be a possibility of creating your own campaign?
Hjarpe wrote:New tools and features
-You will of course be able to create your own campaigns in the map editor, complete with scripting and using all the assets that are in the game.
[...]
I think actually reading the thread might help you with your questions next time.
Had not seen this,thanks for help.
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Post by TheOriginalCj » Wed Apr 06, 2016 11:43 pm

I want this game to have a campaign that insults players who pick the easiest difficulty. I think it would be a hilarious way to troll players.
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Post by Splinter » Thu Apr 07, 2016 12:23 am

TheOriginalCj wrote:I want this game to have a campaign that insults players who pick the easiest difficulty. I think it would be a hilarious way to troll players.
Some old games do that, like Streets of Rage, Twisted Metal and Doom. Cool idea!
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Post by Billy » Wed May 04, 2016 11:25 am

Will it be possible to get sometjing like a cpu control panel in map editor (so we can adjust intelligence, reactins, aggressivity or setting paths they walk /talking/gestues they do without scripting)?
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Post by Evilsack » Fri May 06, 2016 11:29 pm

Who remembers Funnyman? Imagine if at the end of the campaign your character (somehow) falls into some chemicals. And there's a short cutscene maybe like a comic book format where the character climbs out a sewer or Hazardous map and realises that he's surprisingly pale and has a stretched grin on his face. Now that would be powerful end to a campaign. Just a idea I guess.
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Post by gwendalaze » Sat May 07, 2016 12:44 am

Hjarpe wrote:
Splinter wrote:I can't wait! Do you plan on optimizing rendering and tiles? Maybe big maps will be laggy with 4 players. Is there some way to compress some of the visual data in the game?
We're still thinking about the best way to solve that, since the engine is optimized for single-screen levels. We might go with a system for dynamically loading and unloading parts of the level. Having huge levels with millions of tiles loaded all at once is not realistic, it'll have to be divided into smaller chunks.
If you are still wondering about this part, i could suggest you to do it metroid prime style : there are 'doors' that loads the room (that may be super big) behind them when opened. You could also 'unload' rooms when opening a door in a room that is not connected to the former room.
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Post by Wolf » Sat May 07, 2016 1:07 am

Would be awesome if the campaigns were one of those campaigns in which the story changes based on the players actions (victories, NPC conversations...etc.).
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Post by Evilsack » Sat May 07, 2016 2:10 pm

Wolf wrote:Would be awesome if the campaigns were one of those campaigns in which the story changes based on the players actions (victories, NPC conversations...etc.).
Yeah like a multiple ending campaign. It'd also be awesome if there was some sort of morality factor that would change the appearance of your character and also the theme (background). Like a fable kind of style. For example if in the missions you kill unnecessarily or leave your team mates behind your morality drops. Meaning you could go mad or take on the look of a demon (take hellboy for example or The devil in broforce) But it could open up a world of customization for example if you're a bad person you could customize weapons with skulls etc. But if you don't want to look like a demon you can obviously change your look. (Unless the developers want to make sure you cant change your look as a "punishment" for being bad). The morality will also change dialogue and missions. And may change the ending of the campaign. :geek:
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Post by TheBlackshot » Tue May 24, 2016 12:35 pm

I hope you won't fuck up the humor.
Last edited by TheBlackshot on Sat Jun 11, 2016 7:40 pm, edited 1 time in total.
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Post by Billy » Tue May 24, 2016 1:17 pm

How about adding gestues withe the campaign?
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Post by TheBlackshot » Tue May 24, 2016 2:48 pm

It's literally the last thing they have on the list. Read before you reply
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Post by Hjarpe » Tue May 24, 2016 9:16 pm

TheBlackshot wrote:I hope you don't fuck up the humor.
There will be an option to turn humor on/off.
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Post by Dinodude239 » Mon May 30, 2016 4:43 pm

one question WHAT ARE THOSE? XD. But no seriously in campaign mode will there only be Deathmatch mode or will there be things like challange or race or etc.
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Post by Lunatic » Thu Jun 02, 2016 1:29 pm

Well, when I think "campaign", I think Characters, plot development, and a story arc over several missions/levels/areas. This might not reflect the end product but it's what I'd have in mind when thinking of a campaign.
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Post by Kyra » Sat Jul 02, 2016 8:46 pm

BTW you should the same cpu intelegence from SF... They truly are op when in hard mode... They never miss... Since the cpu in SFD are REALY too easy for anyone... They use the same pattern and in zombie maps when hit nothing and just stay their when a player is above it.. REALY hope theirs mor intelegence in CPUs in SFD...
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Post by Psycho » Sun Aug 21, 2016 4:19 pm

If You are making campaigns you should make it like 5 Hours Long.With Many Chapters and More Maps
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