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Superfighters Deluxe Planned Features

Posted: Tue Mar 01, 2016 10:14 pm
by Gurt
This is a list of planned features for Superfighters Deluxe that's not yet finished.
As the game is released on Steam we're working on post-launch updates.

Edit 2019-08-16: Since our decision to not make any new major content updates for SFD and instead begin thinking about our next project, the remaining planned features have been marked as [CANCELLED]. This doesn't mean you won't get any new content, just that what you get will be smaller and less work-intensive things. New weapons and items, especially ones with such far-reaching consequences as the grappling hook and jetpack, are simply too complex and time-consuming for us to make at this point. /Hjarpe

Gameplay:
• Another gamemode (like Survival, CTF) other than Versus. We will see what it will be. (DONE)

Bots:
• Improved A.I. Fix navigational errors and improve their counter-play for close to short-range projectile and thrown-items. Learn them to ride a rocket and throw grenades if we have the time.

items.
• Maybe doors that, when closed by a certain team, can only be opened by a member of that team - other teams will have to break the door to get through.

Weapons and powerups:
The ability to dual-wield pistols and uzis.
Grappling hook.
Jetpack.
• Some sort of turret.
Some sort of automatic drone. (DONE)
A health item that works as a powerup and can be used at will.
• Special ammo types that affect your current weapon, e.g. incendiary bullets, explosive bullets or bouncing bullets. (DONE)

Character customization:
• Special items unlocked by completing challenges (e.g. getting a certain score in survival mode or finishing a campaign on a certain difficulty). (DONE)

Re: Superfighters Deluxe Planned Features

Posted: Wed Mar 30, 2016 7:01 pm
by Noble
I think that some items will make the game a bit surreal. One of the interesting things in SFD is that the battles are used realistic items of action movies, weapons like SMG, machete, pistol, M60... Some items such as boomerangs and strength power up will take away some of the essence of the game, even if it is fun. Other items such as C4, Grappling Hook and Tazer I think it's extremely cool and I think it should be added in the game.

The health item (I think it was not spoken in any other topic) is an item that would be in our inventory and could be used at any time?

Re: Superfighters Deluxe Planned Features

Posted: Wed Mar 30, 2016 7:28 pm
by Hjarpe
DeadlyPawn wrote:I think that some items will make the game a bit surreal. One of the interesting things in SFD is that the battles are used realistic items of action movies, weapons like SMG, machete, pistol, M60... Some items such as boomerangs and strength power up will take away some of the essence of the game, even if it is fun. Other items such as C4, Grappling Hook and Tazer I think it's extremely cool and I think it should be added in the game.

The health item (I think it was not spoken in any other topic) is an item that would be in our inventory and could be used at any time?
It makes more sense if you think of SFD as an over-the-top violent comic book or cartoon show. It has realistic elements, futuristic elements and plain silly elements (explosive barrels everywhere, comically placed pianos and lakes of glowy green acid). The campaigns will hopefully make it clearer what sort of tone and setting we're going for. That said, we'll try to keep things relatively grounded.

Re: Superfighters Deluxe Planned Features

Posted: Tue Apr 05, 2016 1:39 am
by xero1090
May you focus on local multiplayer (i.e 2 players on the same keyboard, and joystick etc) please ? Me and my little brother only play the 1st superfighters because of this feature, so can you please focus on this first ? thx :D

Re: Superfighters Deluxe Planned Features

Posted: Tue Apr 05, 2016 11:08 pm
by Antwan
Will you be able to put CPU while you're hosting?

Re: Superfighters Deluxe Planned Features

Posted: Mon Apr 11, 2016 3:02 am
by the guy thats not good
Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by them a lot. Just a thought.

Re: Superfighters Deluxe Planned Features

Posted: Mon Apr 11, 2016 3:53 am
by TheOriginalCj
the guy thats not good wrote:Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by the a lot. Just a thought.
They do plan on adding a votekick/ban feature for dedicated servers I assume.

Re: Superfighters Deluxe Planned Features

Posted: Mon Apr 11, 2016 2:11 pm
by M_M_M
the guy thats not good wrote:Could you add a Votekick/ban system instead of the one right now? I see many people get rage kicked by hosts because they get killed by the a lot. Just a thought.
They should probably find a better host to play with then, instead of hindering the decent ones.

Re: Superfighters Deluxe Planned Features

Posted: Wed Apr 13, 2016 1:44 am
by xero1090
PLS Finsh Local multiplayer right now pls (i.e 2 players on 1 keyboard) PLS

Re: Superfighters Deluxe Planned Features

Posted: Wed Apr 13, 2016 10:08 am
by KliPeH
xero1090 wrote:PLS Finsh Local multiplayer right now pls (i.e 2 players on 1 keyboard) PLS
Begging will not get them to their goal any faster, or change their current project. They said multiple times they're working on dedicated server software, so it'd be logical to assume local play will NOT be coming any time soon. Perhaps we'll get it in the next few updates.

Speaking of current projects, I think a "what we're currently working on" thread should be created on the new forums as well. Since updates don't show up under 'new unread posts' just lock it and bump it every time you need to update it.

Re: Superfighters Deluxe Planned Features

Posted: Sun Jun 19, 2016 1:07 pm
by Hjarpe
I've removed the feature "Some sort of interface for sharing maps with others online." from the list - now that SFDMaps ( http://sfdmaps.at.ua/ ) exists and maps are super-easy to find, download and install we don't think this feature would be worth the time spent :)

Re: Superfighters Deluxe Planned Features

Posted: Sun Jun 19, 2016 1:42 pm
by Lunatic
I do hope you consider it down the road, though. sfdmaps isn't hosted or controlled by you, and while I'm sure the people working there would be more than happy to work with you, it wouldn't hurt to have your own setup for things. Probably not something to worry about in the now, but definitely in the future.

Re: Superfighters Deluxe Planned Features

Posted: Thu Jun 23, 2016 2:51 am
by Iliyan
Im looking forward for the Features, But:
The Strength powerup that makes you temporarily grow in size and lets you punch people harder and further. this powerup is for me a bit too much i fear that it will be too op and kinda unreal compared to the overall powerup arsenal.
And the Boomerang for me are realy bad weaponds (because compared to other weaponds its real-world-combat-usefullnes is poor)
If i had to imagen the place of the boomerand in the mele herarchy it woud be like this fist<boomerang<throwable lamp... up to katana.
And i know the boomerang is a renge weapond but if we realy need to use a primitive trowing weapond way dont we use a spear the most usefull weapon in all pimitive-human history by far. Even Australian aborigen say it that spears were thair most usefull and preferential weapons.
Are you inserting the boomerang for the exotic factor?

Re: Superfighters Deluxe Planned Features

Posted: Tue Nov 15, 2016 8:32 pm
by AnimalWithin
Hey, i agree with you guys about boomerang and power up, but don't discard that idea yet, remember that those features might be useful for a challenge or game mode

Re: Superfighters Deluxe Planned Features

Posted: Wed Nov 23, 2016 7:05 pm
by jejodeca
i think the first thing you might add is local multiplayer,i just have one computer so i cannot play with my friends

Re: Superfighters Deluxe Planned Features

Posted: Sun Apr 08, 2018 12:36 am
by ItzQwerkipie
:D I wanna use that shock baton and tazer badly also,will the electrical weapons have some sort of stun ability?

New Turret Weapon Idea! *Light bulb*

Posted: Sat Jun 01, 2019 7:25 am
by GreenyShark
 ! Message from: KliPeH
Unlocked thread so people can continue discussing planned features without resorting to creating new threads.
Merged a new take on an idea with an already existing thread.
Exactly what the title says.
Turrets in SFD could create danger zones.
It could be a throw-able box that you throw to the platform that you want your turret to be placed.
Once it is on a platform, It takes some time to "transform" into a turret, and then it does it job, as a turret.

The throw-able box should do some damage when thrown, and should then transform into a turret when it lands on a platform.
The turret could be a sniper turret, or a machine-gun turret, And whenever a player (other than the one who placed the turret)
is in the line of sight of the turret, it shoots. The turret should not be able to detect players behind cover, And the turret should
be able to only shoot in an 180 degree angle facing in only one direction on the x-axis.

This could also be a map editor item, where you could replace the bullets with any type of bullets for example, you could replace it with bazooka bullets.

The turrets could also have health bars and can be destroyed. So an easy weakness for turrets is for a player to walk behind the barrel, and destroy it.

Just an idea

Re: Superfighters Deluxe Planned Features

Posted: Fri Aug 16, 2019 11:59 am
by Hjarpe
Since our decision to not make any new major content updates for SFD and instead begin thinking about our next project, the remaining planned features have been marked as [CANCELLED]. This doesn't mean you won't get any new content, just that what you get will be smaller and less work-intensive things. New weapons and items, especially ones with such far-reaching consequences as the grappling hook and jetpack, are simply too complex and time-consuming for us to make at this point.

Re: Superfighters Deluxe Planned Features

Posted: Sat Aug 17, 2019 3:29 am
by Cabo_Fiambre
So, this means that this was the last campaign?

Re: Superfighters Deluxe Planned Features

Posted: Sat Aug 17, 2019 11:20 am
by Hjarpe
OREO wrote:
Sat Aug 17, 2019 8:52 am
Like why cancel it? Iam sure we wouldn’t mind it being postponed, don’t be like Minecraft (who made us wait for the super duper graphics pack only to cancel it).
Because each of those features would literally take months to make, test, and get working alongside everything else in the game. We'll be thinking about little things we can add in future, but big new features like the grappling hook are out of scope I'm afraid.