Forgot to mention you won't be able to move while grabbing someone. I've now added this to the thingy. Description.mgtr14 wrote: Atleast Punching, Kicking, and Blocking atleast doesn't let me walk with my opponent and then throw him a " considerable distance " ( Longer than an uppercut?).
As for the attack being spammable, that won't be the case. Doing it should be risky, and we'll tweak things until it's risky enough. For instance, I imagine a recovery time if your charge misses, comparable to a landing kneel. More than enough time for the other guy to retaliate. Add to that the 3 second cooldown we mentioned (which should only start once you've STOPPED charging or grabbing) and it's far from spammable. I also imagine recovery times to the throw, punch and kneel attacks, maybe long enough so that you can't follow it up with a combo. That depends on a lot of things, there are many variables.
We're not looking to make an overpowered attack here. Sure, IF you get grabbed near a pit or vat of acid you could get insta-killed. Is that necessarily a problem, or should you ask yourself "crap, why didn't I grab him first"?