
I assume this happens because the projectile is storing only one collided tile at a time, this generates a loop because the projectile is alternating the two tiles every frame.



In fact I never do, I discovered this in "Facility" map, the walkable lamps to the left are affected by this issue since they don't collide with the player and an invisible platform is used to make the illusion that you can jump on those lamps.

There is a solution to it. Just add an altercollision tile, and enable the "disable projectile hit". It's the dev's fault, they didnt think about it.JakSparro98 wrote: ↑Sun Apr 22, 2018 5:39 pmIn fact I never do, I discovered this in "Facility" map, the walkable lamps to the left are affected by this issue since they don't collide with the player and an invisible platform is used to make the illusion that you can jump on those lamps.

