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inputs put on queue during startup sequence

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Zyfex
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inputs put on queue during startup sequence

Post by Zyfex » Thu Jul 14, 2016 4:37 am

buttons such as punch, kick, and block are put on queue during the "Get Ready... Fight!" sequence and will happen no matter what once the startup sequence is over. block overrides both kick and punch so its clearly superior
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but in reality

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Gurt
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Post by Gurt » Thu Jul 14, 2016 1:18 pm

Fixed after Pre-Alpha 1.9.3.
attack, kick, block will not be queued during the startup sequence.
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Gurt

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