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jump + climb bug

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Noble
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jump + climb bug

Post by Noble » Mon Jul 11, 2016 9:18 pm

I noticed that when the character jumps and climbs several consecutive times, the game bugs. It's a very strange bug me, sometimes hinders me in the middle of a game, I do not know how anyone spoke of him so far.
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Post by Wozenbelt » Mon Jul 11, 2016 10:21 pm

I think you should explain what the bug does, exactly. You say that the game bugs, but how so? What happens?
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Post by Noble » Mon Jul 11, 2016 11:14 pm

Try it and you will see, there is no exact explanation, the game simply crashes, your character is jumping without changing animation and players around are like the fps was very low. Not only happens to me, all the players I have already shown, in multiple servers, the same thing happens when they try.
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Post by Gurt » Wed Jul 13, 2016 4:42 pm

I climbed and I jumped and I jumped and I climbed. Could not affect the game in any negative way.
Which version of SFD is this?
Which map and which ladder? Maybe it's a specific ladder that's causing the problem.
If you lose connection or it's dropped for a short time sometimes everything will act strange.
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Post by Noble » Thu Jul 14, 2016 7:07 am

I wrote something wrong. If you jump and climb several consecutive times and attack in all those times into antes ledgegrab tile, it will happen this bug. It happens in all servers and maps.
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Post by Gurt » Thu Jul 14, 2016 12:27 pm

Your description of this problem is too vague. Looks like everything works as intended when I try different combinations while climbing, attacking, ledgegrabbing. Try to be more descriptive or provide a few images or a video demonstrating the problem.
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Post by Splinter » Sat Jul 16, 2016 9:40 pm

He's talking about that bug Zyfex posted:

viewtopic.php?f=20&t=730
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Post by Gurt » Mon Jul 18, 2016 10:05 am

Splinter wrote:He's talking about that bug Zyfex posted:

viewtopic.php?f=20&t=730
That bug is already fixed after Pre-Alpha 1.9.3.

If that's not the case please provide mode detailed information in a new topic.
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