https://youtu.be/q6GKsDMxpZw
Sometimes when you jump over objects, your jump is kinda "cancelled", it looks like we hit the side of the object and it cancels or something. In case you're wondering, no, this doesn't happen because of player-player collision. It happens when no one is around too, but this is the only video I have of this bug.
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Jump cancelling bug
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- Noble
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Not to mention that it happens in both host and client's screens, and I was having ping 1 (and you around 20) when we were trying to reproduce this bug that happens often (and can be a lot stubborn). I've been wondering if what causes this is exactly the box/crates we are jumping near (and we get back to the ground because of the box movement) or if it is related to the jump itself. Or if it is just related to the client side, like weapon range.
0 x
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