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PlayerWeaponRemovedActionCallback is not fired when the player was gibbed

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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NearHuscarl
Superfighter
Superfighter
Posts: 97
Joined: Thu Feb 07, 2019 4:36 am

PlayerWeaponRemovedActionCallback is not fired when the player was gibbed

Post by NearHuscarl » Thu Mar 26, 2020 6:14 pm

IPlayer.Kill() triggers the event normally but IPlayer.Gib() does not

Code: Select all

public void OnStartup()
{
	var me = Game.GetPlayers()[0];
	me.GiveWeaponItem(WeaponItem.MAGNUM);
	me.SetInputEnabled(false);
	me.AddCommand(new PlayerCommand(PlayerCommandType.DrawHandgun));

	Events.PlayerWeaponRemovedActionCallback.Start((player, arg) =>
	{
		Game.WriteToConsole("remove weapon");
	});
	Events.UpdateCallback.Start((e) =>
	{
		// me.Kill(); // works normally
		me.Gib();
		Game.WriteToConsole("gib player");
	}, 3000, 1);
}
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User avatar
Gurt
Lead Programmer
Lead Programmer
Posts: 1884
Joined: Sun Feb 28, 2016 3:22 pm
Title: Lead programmer
Started SFD: Made it!
Location: Sweden
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Age: 34

Post by Gurt » Fri Mar 27, 2020 7:41 pm

Fixed after v.1.3.5
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Gurt

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