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IGame.SpawnProjectile() not working when called in callbacks from ProjectileCreatedCallback

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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NearHuscarl
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Posts: 97
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IGame.SpawnProjectile() not working when called in callbacks from ProjectileCreatedCallback

Post by NearHuscarl » Sun Apr 05, 2020 6:36 pm

Minimal sample code

Code: Select all

public void OnStartup()
{
	Game.SpawnProjectile(ProjectileItem.BAZOOKA, Vector2.Zero, Vector2.Zero); // works
	Events.ProjectileCreatedCallback.Start((p) =>
	{
		Game.SpawnProjectile(ProjectileItem.BAZOOKA, Vector2.Zero, Vector2.Zero); // not working
	});
}
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Gurt
Lead Programmer
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Posts: 1884
Joined: Sun Feb 28, 2016 3:22 pm
Title: Lead programmer
Started SFD: Made it!
Location: Sweden
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Age: 34

Post by Gurt » Mon Apr 06, 2020 10:55 pm

Woop! Those projectiles are now in the void. Fixed after v.1.3.5 which will trigger the ProjectileCreatedCallback to be run next update instead of current update in case you call it inside ProjectileCreatedCallback.
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Gurt

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