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Switching to Empty Melee Slot Results in Kick Animation Reset

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Wozenbelt
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Switching to Empty Melee Slot Results in Kick Animation Reset

Post by Wozenbelt » Tue Jul 05, 2016 6:33 pm

As the title suggests, when you're holding any non-melee weapon, you can perform a kick and switch to your melee slot (if it's empty) and your kicking animation will be extended. If you switch to your melee slot before the kick hitbox comes out, you will re-do the animation and the hitbox will come out the second time around. If you switch to your melee slot after the kick hitbox comes out, you will re-do the animation without a second hitbox.

Below is a video demonstration:
https://www.youtube.com/watch?v=CGEjfIV3yzU&feature=youtu.be
Discovered in Pre-alpha 1.9.2b
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Gurt
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Post by Gurt » Tue Jul 05, 2016 8:30 pm

Fixed after Pre-Alpha 1.9.2b.

Equipping the melee slot is a bit special. Normally it will cancel your kick to allow you to draw your melee weapon. Having no melee weapon confused the game a bit.
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