Scripting in SFD assumes you have a fair knowledge of C#.
The following code demonstrates how to update some modifiers for all players on startup.
See the ScriptAPI documentation for a full list of available modifiers.
Code: Select all
public void AfterStartup()
{
foreach(IPlayer plr in Game.GetPlayers())
{
PlayerModifiers modifiers = plr.GetModifiers();
modifiers.MaxHealth = 200;
modifiers.EnergyRechargeModifier = 2.0f;
modifiers.CanBurn = 0;
plr.SetModifiers(modifiers);
}
}