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Scripting 19 - Player modifiers

Posted: Sun Aug 25, 2019 10:13 am
by Gurt
Scripting 19 - Player modifiers

Scripting in SFD assumes you have a fair knowledge of C#.

The following code demonstrates how to update some modifiers for all players on startup.
See the ScriptAPI documentation for a full list of available modifiers.

Code: Select all

public void AfterStartup()
{
	foreach(IPlayer plr in Game.GetPlayers()) 
	{
		PlayerModifiers modifiers = plr.GetModifiers();
		modifiers.MaxHealth = 200;
		modifiers.EnergyRechargeModifier = 2.0f;
		modifiers.CanBurn = 0;
		plr.SetModifiers(modifiers);
	}
}