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Make sure to read the rules.
'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
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- M_M_M
- Superfighter

- Posts: 108
- Joined: Tue Mar 22, 2016 1:39 am
- Title: soopreeme groundpood
- SFD Alias: MMM
- Started SFD: PreAlpha 1.6.0
- Location: a slightly-used lazyboy recliner
- Gender:
- Age: 13
'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
If you have an NPC/Player hooked up to an OnPlayerDeathTrigger, they can activate it more than once if their body is gibbed sometime after their death.
1 x
hello yes
- JakSparro98
- Superfighter

- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
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- Age: 27
I've never suspected it could be a bug, I always found a workaround to this and never reported it, since could help to have a trigger call when a corpse is gibbed, as well as when a player dies.
0 x
- Gurt
- Lead Programmer

- Posts: 1885
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Well...
"OnPlayerDeathTrigger:
Activated when a player is killed or removed."
So it works by design when reading the help. Gibbing a player will also remove the player instance from the world.
"OnPlayerDeathTrigger:
Activated when a player is killed or removed."
So it works by design when reading the help. Gibbing a player will also remove the player instance from the world.
2 x
Gurt