While testing with the ProjectileCritChanceTakenModifier PlayerModifier, I have found that setting the modifier to 0 stops the player from taking all crits except for those caused by multiple-bullet instances, such as when getting hit by all of a shotgun's pellets.
https://youtu.be/n8ju3paJwQM
Here I have set my ProjectileCritChanceDealtModifier while holding the magnum to over 100%, but I have set the CPU's ProjectileCritChanceTakenModifier to 0. He does not get crit when shot by the 100% crit of the magnum, but he does get crit by the shotgun, falling over. I assume that this is because getting hit by multiple bullets to produce a crit is something quite different than random crits.
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ProjectileCritChanceTakenModifier Does Not Work with Shotguns
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- Bash Kraken
- Superfighter
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- Gurt
- Lead Programmer
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We have a concept of "knockbacks" in SFD when absorbing enough bullets. The knockback act like a crit but is not a random crit. There's no modifier for adjusting the knockback from projectiles today. The knockback is the reason why you eventually always fall over when getting shot by rifles projectiles multiple times for example.
Some way of controlling the knockback will most likely come when we start with the campaigns but not right now.
Some way of controlling the knockback will most likely come when we start with the campaigns but not right now.
0 x
Gurt